RimWorld
Who's Next?
34 Yorum
Mlie 18 Tem 2023 @ 11:50 
Made an update of this:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3006402305
Hope it helps anyone!
MeatBeatMarv 27 Şub 2023 @ 8:07 
found a link in the github for a 1.4 fork: https://github.com/dougbenham/Rimworld-WhoNext

haven't tested it myself though
asdf 23 Şub 2023 @ 20:18 
Subscribing to this thread in case Mlie shows up xd
submeg 14 Oca 2023 @ 13:32 
Just an update on my comment below, I've found it's not working entirely. @Captain Muscles, are you intending to update your mods? I use a few in my standard mod list and it would be great to include them again :)
Carlitos 3 Oca 2023 @ 13:03 
I miss u so much </3
poe 25 Kas 2022 @ 19:31 
oh plz, I need it
submeg 5 Kas 2022 @ 19:31 
This is working in 1.4
Hawler 31 Eki 2022 @ 8:10 
miss this so much man
submeg 22 Eki 2022 @ 0:30 
Does anyone know if this one is working in 1.4?
ELLIOTTCABLE on Discord 4 Eki 2022 @ 9:29 
Right now, there's an interaction with some mod (LTO Colony Groups, maybe?) that makes < and > "switch to prisoners" if any of your colony-members are imprisoned.

i.e. if you have A, B, [C], and D, and you've imprisoned C ... after A, B, [C], the keys are now cycling between prisoners, and you never get to D - nor can you get "back" to A and B.
djvirus 22 Tem 2022 @ 2:34 
Same, i wish the keys could be rebound via mod settings.
MistressTessie 10 May 2022 @ 10:34 
Is there a way to change the < and > buttons, to something else? as for me, they are on one button lol. It seems like a great mod! :)
BladeofSharpness 24 Eki 2021 @ 3:25 
Working well, no bug. BUT

Not perfect. When you iterate through your animals, it would be awesome that you iterate through the same-race animals before moving to the next race. Case scenario, you have 3 megawolverines and 60 ducks. You click on a MWV and what you want to see next is where are the 2 others and how they are fed and healthy. Not duck #48.
Felios 23 Ağu 2021 @ 0:11 
This might be my MOST used mod I LOVE it
dualrotorhelicopter 11 Ağu 2021 @ 4:51 
Hey, can you create an option to turn off the panning to the next colonist? I want to be able to use this to very quickly have my colonists equip their gear manually.
BiliousFrame 2 Ağu 2021 @ 11:15 
You're the man Captain
Prydzen ᛋᛟ 26 Tem 2021 @ 11:13 
i got this error in log. I know i can change keybinding but i have never touched keybindings, so it should change i think.


Key binding conflict: MainTab_History and NextPawnMode are both bound to F9.
JSTM 11 Tem 2021 @ 23:24 
Thanks for the update
Captain Muscles  [yaratıcı] 11 Tem 2021 @ 17:35 
Update released:

### Added
- Support for Rimworld version 1.3
- Option in settings menu to allow/forbid switching between living creatures and corpses (currently 1.3 only)
Captain Muscles  [yaratıcı] 11 Tem 2021 @ 17:35 
@JSTM

Added a setting that turns on/off switching between corpses and living. So you can cycle through only corpses or only living if you turn the setting OFF. It's only added for 1.3 right now, will update for 1.2 after I finish updating all my mods for 1.3.
JSTM 19 Haz 2021 @ 5:41 
Is it possible to add the "Cycling through pawns now includes corpses of that type" as an optional toggle so you can turn it off?

I don't like cycling though useless Animal or Mechanoid corpses when I'm trying to maintain an eye on the living ones.

For Human corpses it's very good for checking anything to strip, but otherwise I wish I could disable it.
hellosharkness 8 Haz 2021 @ 15:49 
Literally everyone should use this mod.
vorshlumpf 1 Mar 2021 @ 12:01 
Such a useful mod! Any chance you could make it work for robots (Misc. Robots++)?
tuk0z 4 Şub 2021 @ 10:42 
Cycling through animals, enemies, guests... and of course corpses. Brilliant yes !o)
ꓤOꓕ∀NƎƎꓭꓭՈꓭ 🙃 30 Oca 2021 @ 6:21 
Tonight I was thinking, 'WHY can't I cycle through visitors to my base?'
:berserk:
Then, I opened the Steam workshop and BAM!!!
:lifesaver: :ooh:
THIS is Exactly what I wanted!
:Fistofdosh: :partymask:
TapDancingYimmy 27 Oca 2021 @ 19:48 
dammit, this should've been called "Who the F**K is Next?"
OscarTacklebox 21 Oca 2021 @ 7:30 
Scrolling through guests with the Bio tab open. Oh hell yes! Thanks for this
Captain Muscles  [yaratıcı] 20 Oca 2021 @ 16:40 
Update:

### Changed
- Cycling through pawns now includes corpses of that type
Proxyer 19 Oca 2021 @ 0:25 
Very good QoL Mod! :Emo_5_Trophy:
#6 18 Oca 2021 @ 19:44 
Ah that makes sense, thanks for a quick answer :)
Captain Muscles  [yaratıcı] 18 Oca 2021 @ 19:42 
@Sixdd
Hmmm... Most of the 5MB is from the source code which I include in the upload. I realize its unnecessary, but it makes it easy to manage uploading to both Steam and Github. Shouldn't affect load time.
#6 18 Oca 2021 @ 19:27 
ok, this seems like a great idea but I has a question. Why is it 5MB? Seems huge compared to other (seemingly simple) mods.
tiagocc0 18 Oca 2021 @ 14:21 
great idea
Super Shawnie 18 Oca 2021 @ 11:29 
Thanks, bae!! You's a emeffin genius! ;)