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Nahlásit problém s překladem
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3006402305
Hope it helps anyone!
haven't tested it myself though
i.e. if you have A, B, [C], and D, and you've imprisoned C ... after A, B, [C], the keys are now cycling between prisoners, and you never get to D - nor can you get "back" to A and B.
Not perfect. When you iterate through your animals, it would be awesome that you iterate through the same-race animals before moving to the next race. Case scenario, you have 3 megawolverines and 60 ducks. You click on a MWV and what you want to see next is where are the 2 others and how they are fed and healthy. Not duck #48.
Key binding conflict: MainTab_History and NextPawnMode are both bound to F9.
### Added
- Support for Rimworld version 1.3
- Option in settings menu to allow/forbid switching between living creatures and corpses (currently 1.3 only)
Added a setting that turns on/off switching between corpses and living. So you can cycle through only corpses or only living if you turn the setting OFF. It's only added for 1.3 right now, will update for 1.2 after I finish updating all my mods for 1.3.
I don't like cycling though useless Animal or Mechanoid corpses when I'm trying to maintain an eye on the living ones.
For Human corpses it's very good for checking anything to strip, but otherwise I wish I could disable it.
Then, I opened the Steam workshop and BAM!!!
THIS is Exactly what I wanted!
### Changed
- Cycling through pawns now includes corpses of that type
Hmmm... Most of the 5MB is from the source code which I include in the upload. I realize its unnecessary, but it makes it easy to manage uploading to both Steam and Github. Shouldn't affect load time.