XCOM 2
[WOTC] Shield Generator
15 Comments
MadMonkee10 9 Sep, 2024 @ 10:18am 
is it possible to remove the regen limit by setting it to 0/-1 or do I need to set it so high that typical missions won't last long enough or see the soldier take enough damage to burn through it all?
KazutoSAO47 2 Jan, 2023 @ 3:29am 
I run into a situation where if a soldier equipped with the shield generator gets downed and enters bleeding out state, upon reviving them, I noticed they lose the ability to regenerate their shield until the mission is over. Have you figured out a way to overcome this issue?
Noname 29 Oct, 2022 @ 5:43pm 
By the way i don't find it so powerful, for.ex. namomedikit provides 6 hp (equivalent to this 6 points of shield) + poison immunity for a carrier + it removes different negative effects (burning etc.) + it can be used with medic perks, this thing just regenerates shield points, thst's all.
Noname 12 Oct, 2022 @ 8:38am 
To the list of companion I'd also add this wondeful mod [WOTC] Ablative Padding
TeslaRage  [author] 13 Oct, 2021 @ 6:27am 
No, I am afraid not.
T-VIRUS 12 Oct, 2021 @ 8:59pm 
can you make a version that doesnt require DLC
Komissar Gebet 28 Jan, 2021 @ 5:22am 
Well, personally, I would like to make this item universal and really expensive tool for my special characters... And yes now the mod is like old radios: transmitter and receiver - separate items. :snaggletooth:
TeslaRage  [author] 28 Jan, 2021 @ 5:04am 
I will consider it. You can already get a lot of ablative/Shield points from other mods really.
Komissar Gebet 28 Jan, 2021 @ 2:54am 
So it just regenerates shields, it provides none, doesn't it? Why haven't you added a configurable parameter to make it provide shielding? It should be a shield GENERATOR not shield REgenerator, should it not? Could you please add this parameter... Please!
TeslaRage  [author] 23 Jan, 2021 @ 3:57pm 
Yeah I use Ballistic Shields too and does work with it.
Karzon 23 Jan, 2021 @ 10:03am 
Would I be correct in guessing that this also applies to Musashi's WotC Ballistic Shields and that should be added to the list? Anyway, I like it - my issue with mods moving HP to ablative is that it made medics less useful (you might still get oneshotted), but also not really replaceable.
TeslaRage  [author] 17 Jan, 2021 @ 3:40pm 
Absurdly high works.
Elster 17 Jan, 2021 @ 10:31am 
wonderful mod! is there a way to remove the max heal cap and maximum allowed number entirely, or should I just set both values to something absurdly high?
RustyDios 16 Jan, 2021 @ 6:44pm 
Congratz on the release... certainly an interesting little item!
Kexx 16 Jan, 2021 @ 6:39pm 
oo, nice little one here. Thanks!