XCOM 2
[WOTC] Shield Generator
16 Comments
eduardomamartins 31 Aug @ 1:45pm 
Love the Mod, but playing LWOTC in legendary is a pain, and its very easy to loose HP or ablative armor, and if in missions advent can use the shieldbearer skill infinite times, and faceless can regenerate 3hp per turn infinite times, having this device its a must on all front line soldiers. and why only 3 devices, either was a unique or unlimited builds, maybe for normal xcom2 WOTC where you can use same squad in all missions thats ok, but not in Long war!! i have 40 soldiers and have to use all in infiltration missions.
MadMonkee10 9 Sep, 2024 @ 10:18am 
is it possible to remove the regen limit by setting it to 0/-1 or do I need to set it so high that typical missions won't last long enough or see the soldier take enough damage to burn through it all?
KazutoSAO47 2 Jan, 2023 @ 3:29am 
I run into a situation where if a soldier equipped with the shield generator gets downed and enters bleeding out state, upon reviving them, I noticed they lose the ability to regenerate their shield until the mission is over. Have you figured out a way to overcome this issue?
Noname 29 Oct, 2022 @ 5:43pm 
By the way i don't find it so powerful, for.ex. namomedikit provides 6 hp (equivalent to this 6 points of shield) + poison immunity for a carrier + it removes different negative effects (burning etc.) + it can be used with medic perks, this thing just regenerates shield points, thst's all.
Noname 12 Oct, 2022 @ 8:38am 
To the list of companion I'd also add this wondeful mod [WOTC] Ablative Padding
TeslaRage  [author] 13 Oct, 2021 @ 6:27am 
No, I am afraid not.
T-VIRUS 12 Oct, 2021 @ 8:59pm 
can you make a version that doesnt require DLC
Komissar Gebet 28 Jan, 2021 @ 5:22am 
Well, personally, I would like to make this item universal and really expensive tool for my special characters... And yes now the mod is like old radios: transmitter and receiver - separate items. :snaggletooth:
TeslaRage  [author] 28 Jan, 2021 @ 5:04am 
I will consider it. You can already get a lot of ablative/Shield points from other mods really.
Komissar Gebet 28 Jan, 2021 @ 2:54am 
So it just regenerates shields, it provides none, doesn't it? Why haven't you added a configurable parameter to make it provide shielding? It should be a shield GENERATOR not shield REgenerator, should it not? Could you please add this parameter... Please!
TeslaRage  [author] 23 Jan, 2021 @ 3:57pm 
Yeah I use Ballistic Shields too and does work with it.
Karzon 23 Jan, 2021 @ 10:03am 
Would I be correct in guessing that this also applies to Musashi's WotC Ballistic Shields and that should be added to the list? Anyway, I like it - my issue with mods moving HP to ablative is that it made medics less useful (you might still get oneshotted), but also not really replaceable.
TeslaRage  [author] 17 Jan, 2021 @ 3:40pm 
Absurdly high works.
Elster 17 Jan, 2021 @ 10:31am 
wonderful mod! is there a way to remove the max heal cap and maximum allowed number entirely, or should I just set both values to something absurdly high?
RustyDios 16 Jan, 2021 @ 6:44pm 
Congratz on the release... certainly an interesting little item!
Kexx 16 Jan, 2021 @ 6:39pm 
oo, nice little one here. Thanks!