XCOM 2
[WOTC] Shield Generator
Komentarzy: 15
MadMonkee10 9 września 2024 o 10:18 
is it possible to remove the regen limit by setting it to 0/-1 or do I need to set it so high that typical missions won't last long enough or see the soldier take enough damage to burn through it all?
KazutoSAO47 2 stycznia 2023 o 3:29 
I run into a situation where if a soldier equipped with the shield generator gets downed and enters bleeding out state, upon reviving them, I noticed they lose the ability to regenerate their shield until the mission is over. Have you figured out a way to overcome this issue?
Noname 29 października 2022 o 17:43 
By the way i don't find it so powerful, for.ex. namomedikit provides 6 hp (equivalent to this 6 points of shield) + poison immunity for a carrier + it removes different negative effects (burning etc.) + it can be used with medic perks, this thing just regenerates shield points, thst's all.
Noname 12 października 2022 o 8:38 
To the list of companion I'd also add this wondeful mod [WOTC] Ablative Padding
TeslaRage  [autor] 13 października 2021 o 6:27 
No, I am afraid not.
T-VIRUS 12 października 2021 o 20:59 
can you make a version that doesnt require DLC
Komissar Gebet 28 stycznia 2021 o 5:22 
Well, personally, I would like to make this item universal and really expensive tool for my special characters... And yes now the mod is like old radios: transmitter and receiver - separate items. :snaggletooth:
TeslaRage  [autor] 28 stycznia 2021 o 5:04 
I will consider it. You can already get a lot of ablative/Shield points from other mods really.
Komissar Gebet 28 stycznia 2021 o 2:54 
So it just regenerates shields, it provides none, doesn't it? Why haven't you added a configurable parameter to make it provide shielding? It should be a shield GENERATOR not shield REgenerator, should it not? Could you please add this parameter... Please!
TeslaRage  [autor] 23 stycznia 2021 o 15:57 
Yeah I use Ballistic Shields too and does work with it.
Karzon 23 stycznia 2021 o 10:03 
Would I be correct in guessing that this also applies to Musashi's WotC Ballistic Shields and that should be added to the list? Anyway, I like it - my issue with mods moving HP to ablative is that it made medics less useful (you might still get oneshotted), but also not really replaceable.
TeslaRage  [autor] 17 stycznia 2021 o 15:40 
Absurdly high works.
Elster 17 stycznia 2021 o 10:31 
wonderful mod! is there a way to remove the max heal cap and maximum allowed number entirely, or should I just set both values to something absurdly high?
RustyDios 16 stycznia 2021 o 18:44 
Congratz on the release... certainly an interesting little item!
Kexx 16 stycznia 2021 o 18:39 
oo, nice little one here. Thanks!