Stellaris

Stellaris

Grand Naval Dockyard
25 Comments
Kepos  [author] 20 Oct, 2021 @ 10:00am 
@Jtbush00
Sry, I can't find time. Written also in the last lines of the above descriptions.
jtbush00 20 Oct, 2021 @ 9:23am 
Is this going to get updated? I know that sounds impatient, but take your time.
Kepos  [author] 16 Sep, 2021 @ 12:23pm 
@Jtbush00
Thx the notice. Currently not playing, have to look into the next weekend.
jtbush00 16 Sep, 2021 @ 11:54am 
I hope this gets updated, because I try it now and for some reason the Plantoid DLC is not working. Game keeps telling me "Purchase DLC" I already have it.
Kepos  [author] 28 Jul, 2021 @ 11:58pm 
@Jtbush00
The Multiplay Version is added before any new update was released. I'm watching a few other (+white) shipset mods to finish or release standalone too, as I better like bright shipsets too. I'll keep it in mind. Targeted date for updating this one would be with next major PDX update. But, if you add the same UFS in your mod-load-order right after this one, it shouldn't cause any issue until then.
jtbush00 28 Jul, 2021 @ 10:44pm 
The Unite Fleet Shipset added a new white shipset that isn't in the mod yet. Can we add that? it is beautiful.
Kepos  [author] 10 Jul, 2021 @ 5:17am 
@CoradeOnion
Well...in fact that's exactly my motivation to create it..also to use it myself. To save time and lower the number of mods to earn space for other's to load. With ~ 120 - 150 mods, the launcher gets a bit unsolid.

Besides that, I have a modular load order in mind, to combine this merged mod with other merged mods to avoid incompatibilities and faster loading times.

Have fun! :steamhappy:
Svijj 10 Jul, 2021 @ 1:38am 
Oh my, thank you for creating this! You don't know how much of my time you've saved by making this!
Kepos  [author] 28 Feb, 2021 @ 12:17am 
@peter_de123
Thank you for taking the time.

Similar results did I get, but all are simple typing errors reported from merging tool. It simply can't read over two lines and do not recognise spaces. It should not cause any trouble.

If you really like, you can post your notice at the regarding source mods, so they can take care of.
peter_de123 27 Feb, 2021 @ 7:30pm 
Hi,

just wanted to inform you that, while checking the error log for something totally different, I noticed some typing errors.

1. Message "Expected colon(:) at line 11 and column 15 in localisation/english/trek_sections_l_english.yml"
-> seems like a copy&paste error, line 11 contains only
css_federation
and nothing more. The error occurs in all trek_sections... language files


2. Message "Expected quotation mark (") at line 131 and column 43 in localisation/mzilli_graphical_culture_l_english.yml"
-> you forgot a double apostrophe in the line, before the word Creatures
mzilli_graphical_culture.7.guardians_01:0 Creatures of the Void Ships (CaptainX3)"


There are some more errors regarding missing .anim files but I have to do something else now so can't check it out.
Kepos  [author] 23 Feb, 2021 @ 3:06am 
@Vael Teroune
Yes, I'll send a request for it.

@eaglegundam
As I have no idea how to do this, we'll have to wait until someone shows me how.
eaglegundam 22 Feb, 2021 @ 8:14pm 
Yeah so this really needs that NSC compatability
will be holding of on this mod till then
Vael Teroune 22 Feb, 2021 @ 5:32pm 
Arkchitecture has some pretty cool shipsets. Could add them
Dr. Quackers M.D. 28 Jan, 2021 @ 8:15am 
missed that thanks!
Kepos  [author] 28 Jan, 2021 @ 12:16am 
Well, planning for changing this private project into an official release, so I've sent out permission requests to the authors of the included source mods.
Kepos  [author] 18 Jan, 2021 @ 10:37am 
@AlphaAshIsAWeenie
There is a link in the first phrase to get toward the collection I picked the ships from. Additionally I added a picture of every included mod in the description.
Dr. Quackers M.D. 18 Jan, 2021 @ 9:15am 
Could you add a list of what all this has I have been subed to some of your mods for years and cant remember them all please?
Blazingdevil 8 Jan, 2021 @ 7:53pm 
@lacton if he dont want he dont have to add compat
Willi Sänger 8 Jan, 2021 @ 4:24am 
Got it, in any case, your compilation will find a place in the collection! XD
Kepos  [author] 8 Jan, 2021 @ 4:18am 
@Iacton Qruze
I'd be open to listen, if anybody is able to show me how. At my current level, I simply do not know how to make such a compatibility.
Willi Sänger 8 Jan, 2021 @ 4:13am 
Ok, and yet the version for the NSC is desirable.
Kepos  [author] 8 Jan, 2021 @ 3:28am 
@Iacton Qruze
I used the stripped off Kurogane version, it just had no nice picture added.

@TheRealBlazin+
I think BaBoFantasy's Balanced Space Warfare is way better than NSC. I got major incompatibilities with NSC and had to cut out several fine mods I very much like to play. So I changed over to BSW, with which this modpack should be at least compatible if not openly supporting it.

Willi Sänger 8 Jan, 2021 @ 12:46am 
And I agree with TheRealBlazing, I need compatibility with NSC
Willi Sänger 8 Jan, 2021 @ 12:43am 
A useful thing, but did you know that Kurogane adds additional hull options? What other mods don't do, so it's a few OPs, but there is a version in the workshop without these options, it would be nice to add it.
Blazingdevil 7 Jan, 2021 @ 10:09pm 
this is a good idea i bet if you combined most of the major scifi ship mods like halo, 40k, startrek, eve, and starcraft and make them nsc compat it would be one of the top mods of all time