Tabletop Simulator

Tabletop Simulator

Dungeon Room Maker
13 Comments
SinfulPetGirlRD 20 May, 2021 @ 3:27pm 
this is awesome, i think the only thing its missing, when using for like an inn is windows
dre4dbane 10 Apr, 2021 @ 1:18pm 
I will try them. Thanks a lot!!!
RedKrieg  [author] 9 Apr, 2021 @ 10:00pm 
@dre4dbane - I've updated with some example parts that have full size colliders. I do not have colliders enabled for the open door or open secret door. You'll find the wall, column, and closed door pieces on the right side with their own index card.
RedKrieg  [author] 9 Apr, 2021 @ 7:59am 
I do indeed have full size collider models for the walls in my steam cloud, but I think they might work okay if you just remove the collider entirely. Try clearing the URL for the collider from the wall/door pieces before you assemble them, if that doesn't work let me know and I'll update when I get home with some "full collider" versions of everything.
dre4dbane 9 Apr, 2021 @ 7:37am 
The idea is brilliant. But the walls provided have a major issue (for me at least). They don't block line of sight. I use fog of war in my games, so having the minis seeing through walls is a major game breaker. I didn’t’ try (yet) to use other walls in your mod to see if it can work (although I guess it will be not as practical as to simple change the states of the tile when I want a door instead of a wall). But maybe…. you have a version stashed somewhere were the walls have colliders or anything that works with fow? It would be a nice option.

And great job on the mod, it's a very nice one.
RedKrieg  [author] 11 Feb, 2021 @ 10:37pm 
I just released an update to fix the problem with other grid sizes. I also did some subtle tweaks to the placement code that hopefully will make things fit just a little better.
RedKrieg  [author] 10 Feb, 2021 @ 12:03pm 
I will see about getting a fix for a grid size of 2 tonight. I'd like it to work anywhere :D
[KGAB]Deathsservant 10 Feb, 2021 @ 11:59am 
Ah, right, I don't know how I missed that. My actual table has a grid size of 2, yours and actually my asset building table also has a grid size of 1. So, problem solved. This will work as long as your grid size on x and y is both 1. :)
RedKrieg  [author] 10 Feb, 2021 @ 11:48am 
Hey [KGAB]Deathsservant, what are your grid settings and what scale is the tile at? Looks like I'm doing some math wrong and I want to make sure I have the right setup to test your use-case.
[KGAB]Deathsservant 10 Feb, 2021 @ 10:46am 
Heya! This is a really cool lil thing, and I wanted to add it to my DnD table.
Now, when I do this and create a room maker, this happens: https://streamable.com/5ad901
Any idea what the problem could be? Is it adjusted to only a specific grid size, and mine differs from yours? cheers.
Pancake is Me 22 Jan, 2021 @ 2:38am 
This is really cool, good job!
RedKrieg  [author] 10 Jan, 2021 @ 11:59am 
@Deputy_Delmar - I've added a tutorial to the description. Let me know if it works for you.
Deputy_Delmar 10 Jan, 2021 @ 11:29am 
can you change the skin of the tiles? or is the stone the only option?