Tabletop Simulator

Tabletop Simulator

Not enough ratings
Dungeon Room Maker
   
Award
Favorite
Favorited
Unfavorite
Type: Utility
Game Category: Role-playing Games
Complexity: Medium Complexity
Tags: Dungeons
File Size
Posted
Updated
372.362 KB
3 Jan, 2021 @ 6:52pm
9 Apr, 2021 @ 9:58pm
28 Change Notes ( view )

Subscribe to download
Dungeon Room Maker

Description
The built in dungeon tiles can be cumbersome to build with, wouldn't it be nice to build whole rooms at once without worrying about dropping each piece in just the right place? Now you can!!! Simply save the magic starter tile and load it in to your game. Change the width and height to the size room you desire in 10 foot increments (e.g. "30x50"). The appropriate tiles will be placed for you!

New features in v2.5:
- DOORS!
- Columns are now necessary to simplify code for doors and additional walls
- Updated UV maps for secret doors to improve look
- Now automatically creates states on objects for you
- Extra tips for DMs

New features in v2.0:
- Not much has changed with the tile code itself, but now there's a Room Maker Maker!
- You can provide arbitrary (I hope) floor and wall tiles and the Room Maker Maker will do everything possible to craft a room maker for you.

New Features in v1.5:
- Build a room in any direction, not just north-east
- Arrows on the starter tile to indicate the direction of room growth
- Added locking and non-locking variants
- Code refactor allows for 5ft tile sizes so you can use this code on your own tile set

You can adapt this to work with any tile set that rotates around the center of the tile. I've had trouble with tiles that don't rotate around the center in the past, these will not work! If you want to use tiles that do this, you'll need to modify the origin on your tile's mesh to ensure it rotates around the center of the tile.

Textures in this workshop item are from cc0textures.com, please support them!
13 Comments
SinfulPetGirlRD 20 May, 2021 @ 3:27pm 
this is awesome, i think the only thing its missing, when using for like an inn is windows
dre4dbane 10 Apr, 2021 @ 1:18pm 
I will try them. Thanks a lot!!!
RedKrieg  [author] 9 Apr, 2021 @ 10:00pm 
@dre4dbane - I've updated with some example parts that have full size colliders. I do not have colliders enabled for the open door or open secret door. You'll find the wall, column, and closed door pieces on the right side with their own index card.
RedKrieg  [author] 9 Apr, 2021 @ 7:59am 
I do indeed have full size collider models for the walls in my steam cloud, but I think they might work okay if you just remove the collider entirely. Try clearing the URL for the collider from the wall/door pieces before you assemble them, if that doesn't work let me know and I'll update when I get home with some "full collider" versions of everything.
dre4dbane 9 Apr, 2021 @ 7:37am 
The idea is brilliant. But the walls provided have a major issue (for me at least). They don't block line of sight. I use fog of war in my games, so having the minis seeing through walls is a major game breaker. I didn’t’ try (yet) to use other walls in your mod to see if it can work (although I guess it will be not as practical as to simple change the states of the tile when I want a door instead of a wall). But maybe…. you have a version stashed somewhere were the walls have colliders or anything that works with fow? It would be a nice option.

And great job on the mod, it's a very nice one.
RedKrieg  [author] 11 Feb, 2021 @ 10:37pm 
I just released an update to fix the problem with other grid sizes. I also did some subtle tweaks to the placement code that hopefully will make things fit just a little better.
RedKrieg  [author] 10 Feb, 2021 @ 12:03pm 
I will see about getting a fix for a grid size of 2 tonight. I'd like it to work anywhere :D
[KGAB]Deathsservant 10 Feb, 2021 @ 11:59am 
Ah, right, I don't know how I missed that. My actual table has a grid size of 2, yours and actually my asset building table also has a grid size of 1. So, problem solved. This will work as long as your grid size on x and y is both 1. :)
RedKrieg  [author] 10 Feb, 2021 @ 11:48am 
Hey [KGAB]Deathsservant, what are your grid settings and what scale is the tile at? Looks like I'm doing some math wrong and I want to make sure I have the right setup to test your use-case.
[KGAB]Deathsservant 10 Feb, 2021 @ 10:46am 
Heya! This is a really cool lil thing, and I wanted to add it to my DnD table.
Now, when I do this and create a room maker, this happens: https://streamable.com/5ad901
Any idea what the problem could be? Is it adjusted to only a specific grid size, and mine differs from yours? cheers.