RimWorld

RimWorld

Grouped Pawns Lists
281 kommentarer
Krypt  [ophavsmand] 14. sep. kl. 15:23 
Version I have linked in mod description removed vertical tabs for whatever reason
I forked Work Tab mod by myself, BUT this is a reference version I use to test mod compatibility:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3552152340

It has no new features and will never have (only bugfixes)
Delgore 14. sep. kl. 14:52 
I was desperate for simple spliters or whatever, this is... far more conveniant than i needed xD
Works realy well with colony groups, thanks a lot!
veoba 13. sep. kl. 13:58 
Grouped Pawns List - Disable "Restrict" in mod settings. - this is from chronos pointer.
Can you tell where i can find it? I didn't see in options anything like this.
Sparkasaurusmex 13. sep. kl. 8:22 
I do have the forked version recommended here but couldn't find an option for vertical titles.
Krypt  [ophavsmand] 11. sep. kl. 18:43 
This is a tab with Fluffy's Work Tab mod installed (original version is not up to date for several years, look for some fork, I have one too)
Sparkasaurusmex 11. sep. kl. 17:16 
How is the work tab displaying the titles vertically in the screenshot?
Ghostman513 22. aug. kl. 20:45 
Once Steam decided to push your 2.3.2 version, everything seems to be working too. Many thanks!!
Krypt  [ophavsmand] 22. aug. kl. 19:33 
And now actually fixed (bug in mod compatibily init, what was there for a 2 years finally got tripped )
NekOrz 22. aug. kl. 19:30 
It's all working again. Thanks for quick response!
Krypt  [ophavsmand] 22. aug. kl. 19:21 
Reverted to 2.3.0 for now. 2.3.1 works with Numbers installed only
Ghostman513 22. aug. kl. 18:48 
Same as NekOrz. It shows as completely blank. https://imgur.com/a/S48Uq9r
NekOrz 22. aug. kl. 18:46 
I'm not sure if it's the recent update, but now I cannot open my tabs touched by this mod.
Here's the log: https://gist.github.com/HugsLibRecordKeeper/70bfd118242a9b597d4587020db05af9

In one specific case:
check: [Ref 51CFE647], [Ref 4F5B58ED]
veoba 22. aug. kl. 17:56 
Thank you!
Krypt  [ophavsmand] 22. aug. kl. 17:38 
Fixed compatibility with numbers
veoba 21. aug. kl. 9:43 
No. But you can see by yourself, that successor makes a good job. Read "Differences between two versions"
Krypt  [ophavsmand] 21. aug. kl. 9:38 
It just... creates unnessesary work for so many people.
Is this fork confirmed to be "official" by Menhi, at very least?
veoba 21. aug. kl. 9:26 
But, mahni not plans to keep supporting original mod. Fine. Ill ask DawnsGlow about this problem.
Krypt  [ophavsmand] 21. aug. kl. 9:24 
Yep. the package Id is changed, you need to report it to the fork's owner
This is an unnesessary breaking change which throws away all compatibility for every mod trying to integrate with it.
Krypt  [ophavsmand] 21. aug. kl. 9:16 
It should work if the fork preserves package id. If it is not, I tempted to say "No, I'm tired of chasing modified package ids"... I will look into it.
veoba 21. aug. kl. 8:54 
When im enter settings of mod, game says that Number mod is not detected. As you know original version by mehni not supported and there is continuation - https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3513829896
Can you add this instead of old one? I I think its not that much - few rows in config file.
Albatros 21. aug. kl. 4:59 
I used "Fix integrity" option in rimpy and it fix the problem. Sorry for the inconvenience...
Krypt  [ophavsmand] 20. aug. kl. 11:42 
Please, give me the log. You can export it using HugsLib or find and upload it manually from game settings.
I need to reproduce the issue first.
Or, at very least, describe how exacrly it doesn't work
Albatros 20. aug. kl. 10:09 
I don't have this file. It works well before (with 1.4) :(
Krypt  [ophavsmand] 17. aug. kl. 0:48 
Everything sees to work? I had issues with making Colony Groups mod to work at all, with ot without my mod, but after issue being resolved everything seems to work just fine?

The issue was the file
\Data\Core\Defs\ThingDefs_Misc\Ethereal_Trailer.xml
not being removed from my game dirrectory after game update
Albatros 16. aug. kl. 9:34 
Hello, seems not working with Colony Group anymore
Krypt  [ophavsmand] 10. aug. kl. 0:12 
Ok, found the issue and fixed. Will be in the next release
Solorah 9. aug. kl. 12:56 
Hi Krypt, I just saw your message. I don't have an image sharing account online, but I did send a friend request. If you briefly accept my friend request, I'll send over screen shots of the animal tab and we can put our heads together for a solution.
Krypt  [ophavsmand] 5. aug. kl. 18:37 
Can you make a screenshot how it looks with and without PTG, at least?
Krypt  [ophavsmand] 5. aug. kl. 18:36 
Well, I simply doesn't have this DLC so, I can't test or even doesn't know what exactly is going on in it. In case if someone will add the proper support and make merge request - I will accept it.
Solorah 3. aug. kl. 12:35 
The only problem I've run into with Odyssey is the animals tab. Odyssey adds an extra column with a star symbol for the new trainable specialties. When I load grouped pawn lists, the star shows, but it hides the two follow master columns. I understand you don't plan on supporting Odyssey, I just wanted to let you know about it. Thank you!
Krypt  [ophavsmand] 14. juli kl. 12:47 
You are using a (slightly) broken fork of worktab. Grouped Pawns List doesn't understand Work Tab is running (and without compatibility patch GPL applyes Work Tab is NOT compatible)
You are likely using arof's fork. Try one created by "0。0" instead, that one works.
King of Blades 14. juli kl. 12:38 
This mod seems to remove the scroll bar on the bottom of the work tab, reproduced with only work tab and this mod.
Mutley 13. juli kl. 19:23 
Obrigado! thx <3
созерцатель 13. juli kl. 15:09 
Thank you:knlcrown:
Krypt  [ophavsmand] 13. juli kl. 11:36 
Updated
Mutley 11. juli kl. 17:48 
Aguardando a 1.6. Obrigado pelo seu trabalho. Mod incrível
Black_Dragoni 11. juli kl. 13:42 
Please update to 1.6 :lunar2019wavingpig:
ic0612 11. juli kl. 12:35 
1.6?
DanScallion 24. apr. kl. 19:18 
DanScallion 24. apr. kl. 18:56 
If loaded before work tak then it doesn't work. Loaded after does work, but then the "expand all priorities option" results in this abomination https://imgur.com/a/CoroEtK
I am using work tab fixed by DomB. Am I supposed to use other?
DanScallion 24. apr. kl. 16:50 
Amazing Qol mod. Great job, did not notice any performance/loading time impact either. Great job.
Up To Me! 23. apr. kl. 21:39 
Thank you for the good mod.
KaosityReign 15. mar. kl. 14:03 
The fact that this mod groups my animals by species is enough for me. Honestly, I didn't even know that this mod did that but opening my animal tab and seeing how nicely organized it was made me pause the game and come right here to comment. Thank you so very much! I don't know why I waited so long to add this to my game but it's literally a game changer for me.
LumberingTroll 6. mar. kl. 12:59 
Does this work with Animals Tab as well? if so thats fantastic, that list gets really annoying.
Krypt  [ophavsmand] 26. jan. kl. 0:08 
No, with mod modifies "PawnTable" tabs only. As far as I know they are used in tabs on game screen only
geoid 24. jan. kl. 3:13 
Does it allow one to select a group for sending a caravan?
Potato 8. jan. kl. 18:53 
Thank you for making this mod! If I could ask one thing, could you add a setting to hide headers when there is only one creature under it? I know there's a setting to hide the header if there is only one section, but it would be helpful for the wildlife tab, such as when there is 1 rat, 1 hare, 1 alpaca, etc.
Winter 2. nov. 2024 kl. 1:43 
Compat for BPC & Colony Groups would be amazing.
condottiere 16. aug. 2024 kl. 2:50 
I'm new to this mod. It looks like it disables Work Tab's horizontal scrolling and when I expand the sub-tasks the checkboxes are all crammed together and overlapping horizontally to fit on the screen. I didn't see an option that seemed to change this compression. I don't know if your 1.4 Work Tab fix option is relevant, but I'm running 1.5 and it's grayed out for me anyway. :D
Luv N Hugz |UwU| 6. juli 2024 kl. 19:25 
Could we see added comparability with the recently continued mod "Too Many Areas"? It would be really nice as I love the quick group assign from this mod for areas.

Link: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3280480860