Diesel Railcar Simulator

Diesel Railcar Simulator

Solaris
39 Comments
Cali 12 Jul, 2023 @ 4:09am 
:epifear:

pity . but is your Prio .. .. thx for the reply
Delfino  [author] 11 Jul, 2023 @ 5:42pm 
This really needs an update with all the new features. Unfortunately I'm so engaged in my own project on Roblox right now I hardly can find any time.
Cali 9 Jul, 2023 @ 1:02am 
RE 88200 ( normal Timeline , not festival )

the stop ( this train not stop ) namend Fleonomand at 7:06 are not on the Stationsignal timeline only at the train plan and on the route to see with a platform .

Oh i see Templeton 7:10 the same



Is this a feature for non stops ? is not a bug ? :happy_yeti:
For the better overview at big stations is a good idee... :epihappy:
Cali 23 Aug, 2022 @ 12:23pm 
nice drive with the freight Train to the Mills :-)

i hope of shunting later , after the graphics update from Lapioware .
Cali 23 Aug, 2022 @ 11:36am 
solaris H - bef hill 2 a two 112 er train.

all 112 er are at slow rpm ( speed - 7 miles first gear are slow motorpower. ( 100 % power give )
at 8 or more miles per hour are full motorpower. ( 100 % power give. )

at this route with two 112 er from the first station to the next at the hill 5-8 miles , in the line to the next station only 15 miles per Hour fastspeed.. at second gear . third gear hat to low power for speed and from first to second station are at 15/16 miles per hour fastspeed o_O .

KI 'Trains hat no this problem
Delfino  [author] 24 Jun, 2022 @ 8:05pm 
Thank you very much. Amazing work!
Railman_Tourist 24 Jun, 2022 @ 8:13am 
@Delfino I have took the liberty of creating a new timetable for your excellent route and posted it on the workshop. https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2824762659&searchtext=
slpak 23 Dec, 2021 @ 10:19am 
Bug timetable Class 111. Another train is at the finish station.
Cali 1 Nov, 2021 @ 1:38pm 
@Delfino ok, i will change the mode for 03.
Delfino  [author] 31 Oct, 2021 @ 1:36pm 
Cali, I'm not sure about the simple mode. I suggest you to use the normal mode with the helper which tell you what to press. This loco requires gear switching and on 4th gear it will speed up to around 15-20 mph. This is the top speed and I have no problems achieving it from the start.
Brianne_Railway 30 Oct, 2021 @ 11:10pm 
@delfino The names sound just like British town names (at least to me, an Australian) so don't worry.

They are a bit odd but IRL town names in England are sometimes even more odd. Really, they are average oddness.
Cali 29 Oct, 2021 @ 10:18am 
I have a Problem with FR 112 and simple Mode

2 03 locos in front of freight cars. But only the front 03 has steam on top and at the begin the 3 miles and few minutes later go to 6 miles speed. At a long time i come to a another route from the left and a yellow building in front (the next pass was greenfort ) the speed go to 16 miles .

nice route and a good train but he has a :stars:problem
ciala5 25 Sep, 2021 @ 10:18am 
this route is perfect for the class 299/1, /2 and /3 (i may upload them but they are fully fictional and are in intercity swallow livery)
Delfino  [author] 13 Sep, 2021 @ 10:09am 
I really want to make a real life route in the future but the simulator is still in developement and I'm still waiting and observing what's added on so I won't have to make large updates to the route later.

As for Solaris I have some ideas for a major update which would include a depot and whole day schedules for the trains which would make it more realistic.
Delfino  [author] 13 Sep, 2021 @ 10:09am 
Thanks. The editor for this game is actually amazing. Very easy to use and allows to make complicated things simple. I have some education in rail transport, but I wouldn't call mysefl a proffesional. I just had a lot of fun doing the route and I mostly did it for myself. The names are all made up and since I'm not a native English speaker my impression is they may sound weird. On the other hand Solaris is my favorite book by S. Lem and it means 'sunny' in latin. I wanted to make something varied between a mainline, suburbs, some mountain parts and also some industrial stuff. I'm aware that in real life it would be hard to find so much diversity in a small region but that's the advantage of making fictional routes.
Bonbonschmatzer 13 Sep, 2021 @ 2:40am 
Oh and how did you do that exactly?
How do you came up with the route, the names, all the detailing..? It´s just beyond me :)
Bonbonschmatzer 13 Sep, 2021 @ 2:39am 
Hello Delfino, just tried your route yesterday evening.
Beautiful scenery and layout, I like stopping a lot at stations, so that was right down my alley.
With this is a fictional route, clearly a lot of work and creativity and real world knowledge went into this so that it feels like a real route.

Thank you for Solaris and I´d be happy to see more from you in the future!
Delfino  [author] 8 Sep, 2021 @ 4:21pm 
Glad you like it!
Space Cadet Spiff 8 Sep, 2021 @ 3:53pm 
This is a great route for the a casual player like myself. Great route.
David 3 Apr, 2021 @ 4:11am 
Very well done!, thnx for sharing! :steamhappy:
Lapioware  [developer] 8 Feb, 2021 @ 10:35am 
I too tried the WSR01 a couple of times, letting the AI drive, but it was ok on every run. If you come across a run with problems, please post the "sim seed" number here so I can reproduce the same random events on my machine. You can see the number if you press F1 during the run.
Delfino  [author] 7 Feb, 2021 @ 7:36am 
Ok that may be fine. After the train comes you are cleared to go and the message dissapears? As I said I had this message several times too, but it didn't affect the gameplay and everything went as intended. Not sure why I get it though.
Mad Chilli 7 Feb, 2021 @ 7:25am 
I only had to wait around 1 minute for the train to pass. I am on the beta branch of the game so maybe that is why it happened
Delfino  [author] 7 Feb, 2021 @ 7:15am 
As for WSR 01 scenario it shouldn't really wait for a train from the opposite direction. They should meet on the station. Maybe a very short wait if you go really fast. Not sure why you had the problem. I tried to recreate it but it's always fine for me. Please check if you have all the dependencies listed installed.
Delfino  [author] 7 Feb, 2021 @ 7:11am 
Yes I've had this issue several times with this route. I have no idea why it happens because everything is OK and the message finally goes away. It happened to me on different services and in different places. I'm trying to find some kind of pattern so I can report this.
Mad Chilli 7 Feb, 2021 @ 6:48am 
I was on the Western Summit Railways 1 scenario when I got to Rochdale main, I had to wait for a train to pass and then the signaller gave a message saying "your not supposed to be here. I do not know what to do with you. I have skipped forward (x20) several minutes and this issue does not fix itself. Any help?
Delfino  [author] 8 Jan, 2021 @ 11:05am 
My bad - I used some stuff from the workshop and should have added the dependencies. I've corrected that now.
reuhaul 8 Jan, 2021 @ 12:37am 
Solved! i downloaded/installed "harbord valley" and its dependencies, now your freight runs are working fine.
Delfino  [author] 7 Jan, 2021 @ 8:10pm 
I think the problem is when you are offline but I don't know why.
reuhaul 7 Jan, 2021 @ 7:08pm 
I am having issues with the "freight runs" on this route, every time i select one of them i get the message "vehicles missing", followed by a string of letters and numbers.
Delfino  [author] 2 Jan, 2021 @ 11:05am 
I don't think they are supposed to work together. There are two runs with single Class 03 one way and then both are comming back on a single run, that's why I merged them together :)
grahamh743 2 Jan, 2021 @ 8:34am 
I am driving a scenario with 2 class 103's together, FR112 I think, but they don't seem to work together and if i try to control both the other one switches off. Can anyone tell me what i'm doing wrong? Thanks.
Cali 2 Jan, 2021 @ 12:18am 
@delfino The Train brakes , but the problem is the brake control work only from step 1 ( showing 0 percent break ) , step 2 ( 28 percent break ) and the step 3 ( full break ). go return from step 2 to step 1 the break go from 28 to 14 percent break.
but is ok , can a problem with the main game :-)

oh ilike fright trains ( with breaks ^^ ) and the route is very nice.
Armacham 1 Jan, 2021 @ 12:10pm 
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Delfino  [author] 1 Jan, 2021 @ 12:02pm 
This is something I have to make a deeper look into. All suburban trains are either 3 or 4 cars so they should stop at 4. Not sure why minimap shows it that way - I will investigate.
Armacham 1 Jan, 2021 @ 11:49am 
Really cool route. I've only done one run so far, but I like how each area has it's own different feel. That's not something I've really felt on any other route.

One thing I've noticed is it would appear the station stop markers are wrong. The run I did was a 4 car train, but the in game minimap was generally directing me to stop at 6 car stop, even when a 4 car stop was available.
Delfino  [author] 1 Jan, 2021 @ 11:32am 
Btw. FR111 and 113 and every other freight service from the north are really tricky, there is a steep downhill gradient before Fleomoant so they require a lot of caution there. Also the services which go back face this gradient uphill and it is passable even from a stand but a small mistake can cause the whole train to drive backwards as the Class 03 is pretty weak. You picked a really challenging train ;)
Delfino  [author] 1 Jan, 2021 @ 11:21am 
Oh thank you for the feedback. Ideed there is an mistake here - it's because I added the Freight Branch a little later to solve some problems with the dispatcher who was puting the trains through Factory and forgot to setup the times properly. I will correct this. I keep finding some small mistakes every day so this is where updates come from. As for Class 03 and simple controls - I can't tell here because I never used simple controls. I'm not sure if Class 03 can use the train brake properly, although I use braked cars for the consist so it should work. Can you try braking with the loco brake only?
Cali 1 Jan, 2021 @ 11:10am 
great route .

one problem with time. bsp. FR113 , at the station the pass time for Freight Branch and solaris Freight Detour are the same ( 10.46 )

Oh , i see two fixes at 1.jan but no text .

Breaking with the 03 with simple Controls at step 1 of 3 is not working or only working when i go to step 2 of 3 break und return to step 1 of 3 break. ( problem of the main program ? )