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Just FYI, if you zoom in after you buy with faith, the bridge is in the middle of your city. You get all the other benefits of having a bridge, except for the actual bridge.
Also is there a way to relax the one-bridge-per-city rule?
CliffsNoProb
I recognise the calculations for that are pretty hard, but you could probably re-purpose the Panama Canal script.
My only question is, if you can add different visual version of the bridge that evolve during the various eras of the game, i think this modern road bridge brake the feelings of a early civ style when placed for example in a medieval era.
If you can make just a few different version, one for each historic moment, and maybe add also few color variations, to avoid that "copy-paste" look.
thank you for your hard work, pleased to play with!
Good news is, just like #Laurana Kanan said, it is solvable by adding lines to the mod's xml file.
Bad news is, to do that you need be either a modding God, or look for various existing lines in xml files in the original game files yourself.
We would appreciate immensely if # Laurana Kanan could share us the edited file, or the lines he/she used.
P.S.: F*ck you Firaxis you bunch of lazy, irresponsable sacks of sh*t bags
if GameConfiguration.IsAnyMultiplayer() then
return; -- Do not use if a multiplayer game.
else
[Original code goes here]
end
When playing multiplayer, if a player builds a wonder the game wont let you get out of the wonder screen. its a problem that needs to be addressed
In any event, I added a hacky way to get around it by granting the "can scale cliffs" modifier to units when they're adjacent to the bridge. It allows them to cross onto cliffs only when they move across the bridge.
My name is Rico Müller, your mod has a monument screen, but I can't switch it off, so the game can no longer be continued. I can say that because when I deactivate your mod I no longer have a monument screen. If it wasn't possible to omit this in your mod then everything would go back to normal?
Best regards
Rico Mueller
Anyway, amazing effort on this mod. Bridges are absolutely beautiful, too bad they arent able to function how they were intended.
it appears you can buy them with faith as city center building *with valletta for example
and units will embark.. sadly!
1. It has no icon for the strategic map
2. It does not work in any way. Units still embark.