Sid Meier's Civilization VI

Sid Meier's Civilization VI

Port Lime - Bridge Districts
239 Comments
nhwhiting 23 Aug @ 7:44pm 
The district icon doesn't show in Map Tacks. I was just wondering if this was a known bug or not.
Ale 2 Apr @ 7:58pm 
Pls update, its buggy in Multiplayer
pep996 31 Mar @ 7:24am 
Hi, I placed a bridge in a space between two seaside cliffs and units can't use it, appart from traders. Is it normal or a bug?
Edhelwen 15 Mar @ 1:35am 
Looks likes like you should make it like walls (without fasterning)
Zagaroth 21 Feb @ 10:19am 
@rymoo27

Just FYI, if you zoom in after you buy with faith, the bridge is in the middle of your city. You get all the other benefits of having a bridge, except for the actual bridge.
RyMoo27 31 Jan @ 8:19pm 
There seems to be a bug or something that when I buy the district with Faith, it goes away and is never able to be built. It works fine if I use production, but faith just deletes it entirely. Please look into this if you still plan on working on it
雇われたキラー 9 Jan @ 1:41pm 
bug by hot seat включается экран чуда света и все зависает
Farganit0 9 Jan @ 2:37am 
I doesn't see any download button, how can I installe this mod?
rjkungl 16 Sep, 2024 @ 8:19pm 
I installed this mod and it is enabled in Additional Content but yet when I create a new game it says that this mod is not in use for that game. I have tried enabling/disabling it multiple times but it still never seems to load. All of my other mods are included in my new games. Any idea what is going on?
Shyning 27 Aug, 2024 @ 12:58pm 
Cutha made a mod fixing the MP issue with this mod (alongside other things) : https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3162952615
КАЙРАТ ЧЕМПИОН 23 Aug, 2024 @ 3:59pm 
This mod crashes in multiplayer when you finish Wonders, animation stuck, don't use it.
SKRYP 23 Aug, 2024 @ 3:56pm 
This mod crashes in multiplayer when you finish Wonders, animation stuck, don't use it.
theasl 18 Aug, 2024 @ 11:14pm 
I noticed that the new district doesn't seem to have any graphics in strategic view, which I use almost exclusively - is this a bug or possibly a mod conflict?
Nandybear 11 Jun, 2024 @ 3:50pm 
There's a bug with Valletta's bonus, if you use faith to buy it, because it's a city centre building technically, it gets built in the city centre.
Jeong Ahn 5 May, 2024 @ 10:25am 
이 모드 사용해서 멀티 하면 불가사의 건설 후에 하이라이트창이 뜨고 닫기가 안되는 오류 발생하니 이 모드 넣고 멀티하지 마세요
Radon 26 Apr, 2024 @ 11:02am 
atleast the mod says it is the fixed version of it
Radon 26 Apr, 2024 @ 10:57am 
there is fixed version of the mod
cagedmercury 18 Apr, 2024 @ 12:04pm 
Are there any other updates/mods to relax the requirements for a Bridge district? Sometimes there are plots that I can't build a bridge on, despite having a land tile with no cliffs/mountains on either side.

Also is there a way to relax the one-bridge-per-city rule?
infinitesworld 15 Mar, 2024 @ 8:55am 
are there any adjacency yields for this district?
Cutha 18 Feb, 2024 @ 6:56pm 
I uploaded a fix for the cliff problem. It works for Old London Bridge (World Wonder), Port Lime - Bridge Districts, Tower Bridge (World Wonder). It also fixes the MP popup bug for the Port Lime mod.

CliffsNoProb
bingKilling 25 Jan, 2024 @ 2:02pm 
Suggestion: Make the Golden Gate Bridge work like the Panama Canal but for bridges: You can only place it in an area where it will connect to other bridges, and once you do, it will place bridges in those places.
I recognise the calculations for that are pretty hard, but you could probably re-purpose the Panama Canal script.
EvilBlossom™ 10 Jan, 2024 @ 1:14pm 
This mod is working quite well in the last version of the game (offline).
My only question is, if you can add different visual version of the bridge that evolve during the various eras of the game, i think this modern road bridge brake the feelings of a early civ style when placed for example in a medieval era.
If you can make just a few different version, one for each historic moment, and maybe add also few color variations, to avoid that "copy-paste" look.
thank you for your hard work, pleased to play with!
fortierdan 12 Dec, 2023 @ 9:45pm 
DO NOT GET IF PLAYING MULTIPLAYER. It breaks the game and gets you stuck in the world wonder screen. It's really annoying having to have the other player save the game every time you get a wonder, just so you can close down and restart every time. And if you both finish on the same turn, you're going back to the previous save. Doesn't look like the author is fixing any time soon either.
Kyqoz 4 Dec, 2023 @ 5:14pm 
ok but its useless when the movement cost is still 1 lol its the same cost as embarking at least add the ability to build railroads on it cuz literally what is the point if traveling across the bridge takes the same amount of time as just embarking lmao
蓝莓 2 Dec, 2023 @ 12:52am 
If the format of the region will cause bugs in multiplayer games, can you create another version of Wonder? By creating a large number of identical bridge wonders to achieve universality of bridges, it may also be possible to distinguish them through different colors. At the same time, it can also solve the problem of each city being limited to building only one, even if the display of the interface for building wonders may seem strange, at least it can retain the functionality of pruning bridges.
Johnnie Worker 16 Nov, 2023 @ 10:58pm 
This bridge and cliff problem is universal for all bridge related wonders (GGB and mods both), and is not being fixed.

Good news is, just like #Laurana Kanan said, it is solvable by adding lines to the mod's xml file.

Bad news is, to do that you need be either a modding God, or look for various existing lines in xml files in the original game files yourself.

We would appreciate immensely if # Laurana Kanan could share us the edited file, or the lines he/she used.

For the time being, I would suggest using "CME mod" which can edit cliff features on the map. (I know it's a cheat mod but that is the only option we have right now...)

P.S.: F*ck you Firaxis you bunch of lazy, irresponsable sacks of sh*t bags

For those of you interested in the lines, PLEASE READ THE DISCUSSION PAGE.
Vista 4 Nov, 2023 @ 11:05pm 
I installed the mod and then started getting stuck in multiplayer on the wonder built screen that shouldn't happen. I was able to fix it by updating WonderBuiltPopup_LimeBridge.lua to detect if we are in multiplayer and not load the WonderBuiltPopup in that situation, like the base code does in its initialization script.

if GameConfiguration.IsAnyMultiplayer() then
return; -- Do not use if a multiplayer game.
else
[Original code goes here]
end
Shadowfax 8 Oct, 2023 @ 9:30am 
Sad to see this doesn't work in multiplayer, also getting the stuck wonder bug. Shame.
Death Wish 28 Sep, 2023 @ 7:55pm 
This is a good mod but one issue with it.
When playing multiplayer, if a player builds a wonder the game wont let you get out of the wonder screen. its a problem that needs to be addressed
Captain Lime  [author] 29 Aug, 2023 @ 10:44am 
Go for it
Maple_Leaves 枫叶 29 Aug, 2023 @ 9:05am 
Would you mind if I do some changes on place requirements of this Bridge District in my mod (https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3019522388) . Because I made a new water terrain. :)
night rain 7 Aug, 2023 @ 10:01pm 
Thanks @Darth_Jimbo, I am hesitant to try but thank you for your contribution!
Darth_Jimbo 7 Aug, 2023 @ 10:11am 
Workaround for hot seat: Rename the lua-file in the mod's Code folder to something which is not .lua. Then the mod will not false-trigger wonder-animations in hot seat. Until now I don't know wether this breaks something else. (The bridges itself work fine though) I also don't know wether the mod would still work in singleplayer or in any multiplayer mode other than hot seat. I currently don't play other modes. Maybe someone else can test this.
RezeDevilUwU 31 Jul, 2023 @ 5:33am 
is there any way to remove this mod mid-save game and continue? Me and my friends have a multiplayer game running that we're trying to save
Etterra 28 Jul, 2023 @ 7:20pm 
I have the same problem as Laurana Kanan - when a bridge is attached to a cliff, units don't use it.
Kage Level 10 Jul, 2023 @ 6:24pm 
there just has to be an easy work around for multiplayer, this is the best mod ever omg i cry
Laurana Kanan 9 Jul, 2023 @ 6:55pm 
Works fine for me in single player. The only issue is when it's built adjacent to a cliff and units are not allowed to fully cross. Don't know why the same settings/modifiers for the GGB don't work here.

In any event, I added a hacky way to get around it by granting the "can scale cliffs" modifier to units when they're adjacent to the bridge. It allows them to cross onto cliffs only when they move across the bridge.
Captain Lime  [author] 9 Jul, 2023 @ 3:59pm 
It works fine on single player. Do not tell me to give my mods to someone else.
ThΞKaNg 9 Jun, 2023 @ 8:43am 
Ломает напрочь возможность строить Чудеса. В помойку!!
Swen Spenser 6 May, 2023 @ 12:24pm 
Hello dear moderators,
My name is Rico Müller, your mod has a monument screen, but I can't switch it off, so the game can no longer be continued. I can say that because when I deactivate your mod I no longer have a monument screen. If it wasn't possible to omit this in your mod then everything would go back to normal?
Best regards
Rico Mueller
[FD] Tomatohead 12 Apr, 2023 @ 4:19pm 
thumbs down, don't work, me sad
Link 6 Apr, 2023 @ 6:24pm 
With every mod I see for Civ 6 I am reminded just how much of a better game civ 5 is. Bridges and Canals were implemented so much better with mods in Civ 5 but it seems like every mod for civ 6 beyond basic ui tweaks is just broken half the time thanks to firaxis's hard coding of wayyy too much stuff.

Anyway, amazing effort on this mod. Bridges are absolutely beautiful, too bad they arent able to function how they were intended.
Phoebe 5 Apr, 2023 @ 2:00pm 
v I have just discovered this. I bought it with faith and it placed the bridge... *inside* my city centre.
Potatoes and Tomatoes 20 Mar, 2023 @ 4:00am 
hello

it appears you can buy them with faith as city center building *with valletta for example

and units will embark.. sadly!
Spiegel 19 Mar, 2023 @ 10:52am 
Can confirm that this mod doesnt work.
1. It has no icon for the strategic map
2. It does not work in any way. Units still embark.
eba loshite 5 Mar, 2023 @ 12:58pm 
it only lets me build them as a city center building :D
Taeg 15 Feb, 2023 @ 8:56am 
bridges don't function correctly, units still have to disembark etc
boenia 14 Jan, 2023 @ 1:09am 
it needs an icon on strategic screen!
Ox 5 Jan, 2023 @ 6:48pm 
don't use this in multiplayer, this WILL BREAK your game every time.