Noita
[OUTDATED] Alchemist Bag
20 Comments
Deerlord  [author] 25 Feb, 2022 @ 3:06pm 
@Sirkilium
Non-flask items are not categorized by tag. It will cause serious bug like holding gold nuggets as inventory item.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2496009232
This mod by other developer may work better for carrying those items.
Sirkilium 25 Feb, 2022 @ 2:53pm 
Is it possible to enable other items fitting in the inventory? Such as Ukkoskivi, Eggs, Broken Wands, and Powder Pouches
Deerlord  [author] 21 Feb, 2021 @ 3:55am 
@TeoUltika
It might be possible.
But if I do so, my script will be executed for each gold nugget in screen, examine and tag them each time they spawn.
It would cause problem and need more accurate maintenance whenever new items are added in game.
I don't wanna do that, sorry.(you can modify my mod if you want)
TeoUltika 21 Feb, 2021 @ 3:30am 
You think you can get this working with the new-ish box item that stores powders? It'd be nice for storing guiding powder.
Totally Not An Illuminate Spy 21 Jan, 2021 @ 8:33pm 
Thanks for the advice regarding wands, I'll do that from now on.

Thank you for the help.
Deerlord  [author] 21 Jan, 2021 @ 8:15pm 
I see flask duplicating bug after you posted about crash.
It happened when I moved flask to inventory while equipped in hand.
There will be small chance to fix this. Please equip wand when moving flasks.
Totally Not An Illuminate Spy 21 Jan, 2021 @ 7:59pm 
Weird.

Also, have you noticed anything related to flasks 'duplicating?' By that, I've found that when I try to store a flask in my bag, a non-interactable duplicate spawns on the ground at my feet. And if that flask is damaged or destroyed, the one in my bag disappears. I'm actually pretty sure what I posted earlier is actually related to what is going on here, and I neglected to properly clarify.

I've also found that flasks will randomly and permanently be unable to be stored in the bag as well.
Deerlord  [author] 21 Jan, 2021 @ 5:57pm 
@Madman_Andre (GNU Rick May)
I couldn't reproduce that bug.
I emptied starting flask and other 3 flasks on floor then move around each slots but nothing happened.
Found new bugs with starting flask instead. If your empty flask that caused crash was starting flask, it might be related to this bug.
Totally Not An Illuminate Spy 21 Jan, 2021 @ 5:30pm 
I found a bug involving empty flasks. It appears that they are deleted if you try to put an empty flask in your inventory. It also may have caused a crash on my part.
Deerlord  [author] 22 Dec, 2020 @ 8:23pm 
@dome204
I found potions don't have "potion" tag yet on release version of Noita.
It is possible to force this mod working on release version by overwriting some core files. But it is very risky method for both mod developers and users.
Please wait till beta changes coming to release version or play beta:moustachepuss:
dome204 22 Dec, 2020 @ 10:06am 
is there a chance you make one for the full version? would love to use this mod
thasar257 22 Dec, 2020 @ 4:09am 
still good mod :steamthumbsup:
Deerlord  [author] 21 Dec, 2020 @ 7:14pm 
@thasar257
Only for potion flasks, sorry.
thasar257 21 Dec, 2020 @ 6:09pm 
i tried putting a dice i found in there but it wouldnt go in
thasar257 21 Dec, 2020 @ 6:08pm 
it doesnt work with items i guess
Deerlord  [author] 21 Dec, 2020 @ 3:19pm 
@dome204
uh, then this may work only on beta version.
I will note that in description. Sorry.
dome204 21 Dec, 2020 @ 12:08pm 
it dont work for me, it says "this mod is built in a newer version of the modding interface, you might have to update your game"
but i think i have the newest version
Deerlord  [author] 21 Dec, 2020 @ 11:00am 
@dome204
This work with always tinker:winter2019happydog:
dome204 21 Dec, 2020 @ 10:31am 
does it work with always tinker? or only in the holy mountain?
Hekinsieden 20 Dec, 2020 @ 6:12pm 
Love this mod! I was able to pick up all these potions in the little alchemist spawn thing!