Total War: WARHAMMER II

Total War: WARHAMMER II

No more Passive and Isolationism AI
26 Comments
Дуугай Боос Турох 1 Sep, 2024 @ 4:34pm 
На текущий момент мод рабочий?
Bubba 9 Jul, 2024 @ 3:35pm 
What about dwarves???
Hecleas 24 Mar, 2022 @ 7:23pm 
"cai_personalities"
just modifying this table is not enough to modify the behavior of the AI, its aggressiveness etc.
TRIALON 8 Nov, 2021 @ 9:56am 
After playing some more time with this mod, I feel like the Wood Elfs need to be toned down a bit again, maybe mix something like the defensive trait (which the dwarfs normally have) into some of the WE factions.
I started using the tabletop unit caps mod so that they aren't that op anymore but even then most other AI factions in the early and mid game tend to lose the battles against them.
Without the caps mod, the elfs just stomp Reikland and Bretonnia factions mercilessly into the ground and can't be really stopped by anyone except the player.
Fasovshik  [author] 29 Sep, 2021 @ 7:28am 
Добрый день, @Vollhov. Не думаю, что добавляет такую возможность. Хотя на 100% утверждать этого тоже не буду. Но мне не попадались такие ситуации, чтобы минорные фракции инициализировали конфедерации с мажорными фракциями.
Vollhov 29 Sep, 2021 @ 5:54am 
Хм.. а этот мод добавляет минорам конфедератить основные фракции ? А то у меня миноры во всю конфедератяться между собой, да еще и основных иногда подбирают :)
Saphirre 31 Aug, 2021 @ 3:06am 
Hi @Фасовщик Арсений :)
Thank you for your answer, I speak also with an other guy to see what we can do to resolve this problem.
I try the mod Encounters at Derp made by LordOmlette, it seem to be very cool, but not compatibility with Mixu's mod, and I use a lot of this mod :
- Mixu's Unlocker
- Mixu's Unlicker Unlocked
- Mixu's Legendary Lord 1
- Mixu's Legendary Lord 2
- Mixu's Mousillon
- Mixu's Vangheist's Revenge
so i'm trying to find an other way :)
Thank you for your help, I will stay around to see if you can create something cool :)
Fasovshik  [author] 31 Aug, 2021 @ 2:46am 
Greetings, Sapphire. You submitted a very interesting idea, I will try to find something about it. And I will definitely include this in the mod if I can figure out how to do it. For now, I can recommend you this mod Encounters at Derp made by LordOmlette. However, I have not tested for compatibility with my mod.
Saphirre 30 Aug, 2021 @ 5:20pm 
Hi @Фасовщик Арсений !
I have a question :
Do you know if pirates AI factions are affected as well?
Because I'm trying to find a way to pirates attack anyone and not only the player faction.
Thank you :)
cybvep 28 Aug, 2021 @ 7:11am 
Love this mod. However, I think that it makes confederation almost impossible for Dwarfs. I have 300-400 relations with minor Dawii factions which have 1 region each, but nobody wants to confederate.
mitgard25 14 Aug, 2021 @ 10:59pm 
Спасибо Дружище, разшевелить лесных та еще проблема
cybvep 3 Aug, 2021 @ 7:28am 
Same here TBH. It's much more interesting where factions are active on the campaign map.
TRIALON 3 Aug, 2021 @ 5:38am 
Thank you, that change was important and I don't want to play without your mod anymore.
Fasovshik  [author] 2 Aug, 2021 @ 9:01am 
@TRIALON, Thanks for noticing, it was true that passive AIs were both passive and aggressive at the same time. And preference was given to the passive. I corrected this defect,
you can check.
cybvep 2 Aug, 2021 @ 7:08am 
Yeah, something seems broken ATM. Everyone has "Aggresive" trait and some factions have both "Aggressive" and "Passive", as the previous commenter mentioned.
TRIALON 31 Jul, 2021 @ 7:02am 
With your new updates, minor factions like Clan Ferrik have both the aggressive and passive trait, so something isn't right here.
I have tested it in a campaign and it turned out that those factions will behave passive only.
TRIALON 27 May, 2021 @ 4:25am 
ФасовщикАрсений Have you considered adding a trait like "Rightly Suspicious" or removing "Underdog" from the modified Dark Elf factions so that they're not confederated too easily by Malekith players/AI?

PS: Your change to Kemmler doesn't seem to do much, he's still just sitting in his starting territory all the time. Maybe remove the survivor trait alltogether.
TRIALON 26 May, 2021 @ 1:04pm 
Hopefully this doesn't make Wood Elves too strong, they probably should get the "defensive" trait from the dwarves so they don't immediately attack enemy settlements. I think those AI factions with really powerful and expensive (no problem for the AI due to money cheats) shouldn't be all set on an aggressive mood or they'll just steamroll everyone way too quickly.
Hopefully the Wood Elf behaviour to often just raze enemy settlements wasn't changed by this mod so they don't paint the map too fast.

@jacek Maybe use the mod "Revenge of the Wicked" to slow down confederations. I'll start a campaign with this anti-passive AI mod soon to find out

@Alaric AI factions no more being passive means also that you can do diplomacy a lot easier with them. On vanilla passive it's relatively hard to get on terms with these factions.
With this mod will be new possibilities for you to invite the now aggressive factions into war against your enemies, trade with them, make alliances, confederations...
Baligdur 6 May, 2021 @ 11:39pm 
This mod do alot more then description says. Its change a lot of AI personality and also causes them to confederate extremely fast.
Alaric 5 May, 2021 @ 2:53am 
Hello there! Does this mod change the cai_personalities table? Because it would be great to be able to combine it with the "no anti-player" mods, so all the aggressiveness is not directed towards the player
Thanks!
cybvep 4 May, 2021 @ 5:46am 
Very good mod. Nice to see the WE and some minor Skaven clans actually doing sth. Vanila's WE AI in particular is braindead. They DOW various factions, but don't actually do anything. It's as if they didn't actually exist. Where is the Wild Hunt? Such a waste of their rework in that regard.
Sunset Sarsaparilla 15 Apr, 2021 @ 1:21pm 
@Kelarra The dwarfs will have aggressive in addition to their survival trait, so they will be close if not as aggressive as the rest
Kelarra 9 Apr, 2021 @ 3:47pm 
what about the dwarfs and their defensive trait ?
Assassin (Bully Hunter) 26 Mar, 2021 @ 6:30am 
Can you do one without the rats please. I don't like skaven.
Fasovshik  [author] 19 Mar, 2021 @ 10:17am 
I'm update the mod and now AI with Survival trait also aggressive.
leestriter 27 Dec, 2020 @ 5:53am 
What are the differences between this and passive AIs made active? Other then the wood elf changes.