Total War: WARHAMMER II

Total War: WARHAMMER II

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No more Passive and Isolationism AI
   
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Tags: mod, Campaign
File Size
Posted
Updated
542.785 KB
4 Dec, 2020 @ 11:16am
2 Aug, 2021 @ 8:47am
6 Change Notes ( view )

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No more Passive and Isolationism AI

Description
FIX 02.08.2021.

Correcting some bugs and issues.

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UPDATE 25.07.2021.

Update to Silence and Fury!

Updating the mod along with updating the game. I also looked at some of the comments, and indeed some minor factions of people and gnomes turn on different modes of behavior, depending on the situations on the campaign map. Now the AI must always be aggressive.

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Hello!

I present a mod of AI behavior that removes the passivity of bots and replaces it with aggressiveness.

Also, the wood elves will lack their unique feature of isolationism, they will no longer sit only in their forests.

Also, all bots will be more accommodating in negotiations.

Thanks to Misty for his mod "Passive's AI made Active" as I took the idea of behavior change from him. This mod was based on "Passive's AI made Active". Also the lines in table <cai_personalities> are changed.

Factions affected by the changes:
WE:
Talsyn
Argwylon
Torgovann
Wydrioth
Forest Sorrow(Drycha)
Ariel’s heralds(Sisters)
Orion Archers
Laurelorn Forest

Dark Elves:
Bleak Hold
Bloodhall Coven
Dreadwood Sentinels
Cult of Excess
Ghrond
Klarond Kar

Lizards:
Xlanhuapec
Teotiqua
Tlaxtlan
Southern Sentinels
Guardians of Living Ponds(new faction in Lustria)

Skaven Clans:
Clan Ferrik
Clan Mordkin
Clan Volkn
Clan Spittel
Clan Gnaw
Clan Kreepus
Clan Grit (new east clan)

Good luck on the battlefields!

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UPDATE 19.03.2021.

Also, the factions with the "Survival" trait have been changed. These factions will now behave more aggressively.

For example, The Barrow Legion. Khemler had the Survival trait and therefore hardly ever left his hometown. Now he will be more belligerent with all his neighbors: humans, gnomes and elves.
26 Comments
Дуугай Боос Турох 1 Sep, 2024 @ 4:34pm 
На текущий момент мод рабочий?
Bubba 9 Jul, 2024 @ 3:35pm 
What about dwarves???
Hecleas 24 Mar, 2022 @ 7:23pm 
"cai_personalities"
just modifying this table is not enough to modify the behavior of the AI, its aggressiveness etc.
TRIALON 8 Nov, 2021 @ 9:56am 
After playing some more time with this mod, I feel like the Wood Elfs need to be toned down a bit again, maybe mix something like the defensive trait (which the dwarfs normally have) into some of the WE factions.
I started using the tabletop unit caps mod so that they aren't that op anymore but even then most other AI factions in the early and mid game tend to lose the battles against them.
Without the caps mod, the elfs just stomp Reikland and Bretonnia factions mercilessly into the ground and can't be really stopped by anyone except the player.
Fasovshik  [author] 29 Sep, 2021 @ 7:28am 
Добрый день, @Vollhov. Не думаю, что добавляет такую возможность. Хотя на 100% утверждать этого тоже не буду. Но мне не попадались такие ситуации, чтобы минорные фракции инициализировали конфедерации с мажорными фракциями.
Vollhov 29 Sep, 2021 @ 5:54am 
Хм.. а этот мод добавляет минорам конфедератить основные фракции ? А то у меня миноры во всю конфедератяться между собой, да еще и основных иногда подбирают :)
Saphirre 31 Aug, 2021 @ 3:06am 
Hi @Фасовщик Арсений :)
Thank you for your answer, I speak also with an other guy to see what we can do to resolve this problem.
I try the mod Encounters at Derp made by LordOmlette, it seem to be very cool, but not compatibility with Mixu's mod, and I use a lot of this mod :
- Mixu's Unlocker
- Mixu's Unlicker Unlocked
- Mixu's Legendary Lord 1
- Mixu's Legendary Lord 2
- Mixu's Mousillon
- Mixu's Vangheist's Revenge
so i'm trying to find an other way :)
Thank you for your help, I will stay around to see if you can create something cool :)
Fasovshik  [author] 31 Aug, 2021 @ 2:46am 
Greetings, Sapphire. You submitted a very interesting idea, I will try to find something about it. And I will definitely include this in the mod if I can figure out how to do it. For now, I can recommend you this mod Encounters at Derp made by LordOmlette. However, I have not tested for compatibility with my mod.
Saphirre 30 Aug, 2021 @ 5:20pm 
Hi @Фасовщик Арсений !
I have a question :
Do you know if pirates AI factions are affected as well?
Because I'm trying to find a way to pirates attack anyone and not only the player faction.
Thank you :)
cybvep 28 Aug, 2021 @ 7:11am 
Love this mod. However, I think that it makes confederation almost impossible for Dwarfs. I have 300-400 relations with minor Dawii factions which have 1 region each, but nobody wants to confederate.