XCOM 2
Heavy Class For LWOTC
22 Comments
The Real Canadian Bros. 2 Oct @ 10:19am 
Hey, loving the classes you created. If I were to switch soldiers from one class to a Heavy, what would I type the class as in order to get the CC to work?
FAT WANZER 20 Feb, 2024 @ 7:49pm 
@el bobo works for me rocket is in secondary
el bobo 10 Feb, 2024 @ 9:23am 
Hi. i love ur mods ;)
I have a problem where i cant equip the rockets at all. The designed slot for it cant be used ;(
Ty for all the work ^^
matthew.cossey 25 Nov, 2023 @ 4:18am 
Hi. I started adding your solo classes to the game but found that your shadow ops class builds automatically appeared. Not that I minded, I just found the perk trees had massive gaps. Can you assist?
Mami 30 May, 2023 @ 1:45pm 
@Kiruka I never used class mod before. I've seen you do many class mods. Which ones are working? And how do you get the maximum number of perks for any class? is there any extra mod for maximum class perk ?
Cormwyr 4 Jan, 2023 @ 11:00pm 
I did a little digging and can answer my own question: If you add the following line to the Heavy class' allowed weapons, they can use a SPARK weapon in their Primary Slot. They are hilariously over-sized, but it works as a 'normal' weapon. I think you'd have to create a new weapon type to make these single use one-offs or recreate the model to make them more size appropriate.

+AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="sparkrifle")

This would only benefit LWOTC where the SPARK weapons can be researched even if you don't own the DLC. Otherwise, you'd need the Shen's DLC to have access to the extra weapons.
Cormwyr 30 Dec, 2022 @ 7:55pm 
Curious if you could allow the Heavy class to use the MEC weapons from LWOTC in their "Heavy" slot as a one-off shot like the Rocket Launchers, or create an entirely new slot for the same.
Jess 14 Jun, 2022 @ 12:24am 
Is there anything that is unique to this class that the other LWOTC classes cant do? It seems a little derivative and i prefer to have unique classes with defined roles.
Cypress, Master Spy of IKEA 27 Jan, 2022 @ 9:53am 
@Mchalefamily InterventoR over at LWOTC's Discord has a collection of mod tweaks called Blood & Tears. One of the class mods he did was Proficiency Class Pack, and that comes with a Field Medic class. It might not be EXACTLY what you're looking for, but it is an incredibly useful class, and with B&T, is ready for LWOTC out of the box.
mchalefamily 7 Jan, 2022 @ 9:57pm 
I don't suppose you could port over the Field Medic class, or make one for LWOTC?
killjoint666 18 Dec, 2021 @ 6:42am 
These class ports are really great. Any chance you could do the same with the Recruitable Reapers, Skirmishers, and Templar mods? As well as Rusty's Psionic Class?
damijanx 22 Sep, 2021 @ 2:09am 
Thanks @Kiruka. Much appreciated.
Kiruka  [author] 11 Sep, 2021 @ 5:36am 
@damijanx Rocket Launchers 2.0 works fine with LWOTC. Just make sure you're running the latest Dev Build.
damijanx 11 Sep, 2021 @ 12:50am 
I am using the heavy class for LWOT and have this mod, I think I am supposed to use V2 but am told it is a little buggy. However it means rocket launcer is not a secondary weapon for it. What is the line I need to add to the .ini to make this a secondary weapon?
Kiruka  [author] 9 Jan, 2021 @ 5:45am 
@Dood! If you can isolate it to just a conflict between Rocket Launchers and Ability To Slot Reassignment, that would be good. At that point you (or I) could run it by Iridar. The important thing is ruling out LWOTC as the culprit.
Dood! 8 Jan, 2021 @ 3:53pm 
@Kiruka My utility rockets don't stack. They show up individually. I think I saw someone say this might be a bug with "Ability to Slot Reassignment" but I was hoping you knew more.
Kiruka  [author] 8 Jan, 2021 @ 5:36am 
@Dood! Regarding stacking, they should stack if you equip more than one of the same rocket. The Rocket Launcher ability the Heavy starts with, though, will never stack with standard rockets even though they have the same ability name, because they're actually different. The Rocket Launcher ability is the same one used by Gauntlets and will be buffed as you go up in launcher tiers.
Dood! 7 Jan, 2021 @ 10:44pm 
@Kiruka Thanks for the reply! My mistake on the heavy ammo. Changing it does add another rocket but also makes you equip the gauntlet. Also, nvm the other rockets, turns out that was due to me messing around the inis for Ability to Slot Reassignment. Lastly, it might be a mod conflict, but is there a way to make my number of rockets stack as opposed to being shown as single use separate abilities each?

I like this class, I can shoot rockets for days and I don't have to feel bad about never using the flamethrower anymore since it doesn't have one.
Kiruka  [author] 7 Jan, 2021 @ 7:22pm 
@Dood! The Heavy doesn't use the Gauntlet secondary, they use Iridar's Rocket Launcher. The "Extra Rocket" Heavy Weapon doesn't affect it.
Dood! 7 Jan, 2021 @ 6:12pm 
I think this class references the wrong heavy weapon. It lets me equip shredder cannons instead of extra rockets. The LW2 reference for technicals is "heavyammo." For all other classes, it's "heavy."

Also, none of the extra rockets show up in battle. I don't have access to concussion rockets nor the bunker buster =(
Stafford 9 Dec, 2020 @ 1:51pm 
Come on, man. There are already too many classes in Long War. :steammocking:
Wolf Renegade 3 Dec, 2020 @ 2:26pm 
I see your very passionate about LWOTC looking forward to testing all of this when the highlander gets updated and thank you for all your contributions (and future ones if there's any) :happycthulhu: .