XCOM 2
Heavy Class For LWOTC
22 kommentarer
The Real Canadian Bros. 2. okt. kl. 10:19 
Hey, loving the classes you created. If I were to switch soldiers from one class to a Heavy, what would I type the class as in order to get the CC to work?
FAT WANZER 20. feb. 2024 kl. 19:49 
@el bobo works for me rocket is in secondary
el bobo 10. feb. 2024 kl. 9:23 
Hi. i love ur mods ;)
I have a problem where i cant equip the rockets at all. The designed slot for it cant be used ;(
Ty for all the work ^^
matthew.cossey 25. nov. 2023 kl. 4:18 
Hi. I started adding your solo classes to the game but found that your shadow ops class builds automatically appeared. Not that I minded, I just found the perk trees had massive gaps. Can you assist?
Mami 30. maj 2023 kl. 13:45 
@Kiruka I never used class mod before. I've seen you do many class mods. Which ones are working? And how do you get the maximum number of perks for any class? is there any extra mod for maximum class perk ?
Cormwyr 4. jan. 2023 kl. 23:00 
I did a little digging and can answer my own question: If you add the following line to the Heavy class' allowed weapons, they can use a SPARK weapon in their Primary Slot. They are hilariously over-sized, but it works as a 'normal' weapon. I think you'd have to create a new weapon type to make these single use one-offs or recreate the model to make them more size appropriate.

+AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="sparkrifle")

This would only benefit LWOTC where the SPARK weapons can be researched even if you don't own the DLC. Otherwise, you'd need the Shen's DLC to have access to the extra weapons.
Cormwyr 30. dec. 2022 kl. 19:55 
Curious if you could allow the Heavy class to use the MEC weapons from LWOTC in their "Heavy" slot as a one-off shot like the Rocket Launchers, or create an entirely new slot for the same.
Jess 14. juni 2022 kl. 0:24 
Is there anything that is unique to this class that the other LWOTC classes cant do? It seems a little derivative and i prefer to have unique classes with defined roles.
Cypress, Master Spy of IKEA 27. jan. 2022 kl. 9:53 
@Mchalefamily InterventoR over at LWOTC's Discord has a collection of mod tweaks called Blood & Tears. One of the class mods he did was Proficiency Class Pack, and that comes with a Field Medic class. It might not be EXACTLY what you're looking for, but it is an incredibly useful class, and with B&T, is ready for LWOTC out of the box.
mchalefamily 7. jan. 2022 kl. 21:57 
I don't suppose you could port over the Field Medic class, or make one for LWOTC?
killjoint666 18. dec. 2021 kl. 6:42 
These class ports are really great. Any chance you could do the same with the Recruitable Reapers, Skirmishers, and Templar mods? As well as Rusty's Psionic Class?
damijanx 22. sep. 2021 kl. 2:09 
Thanks @Kiruka. Much appreciated.
Kiruka  [ophavsmand] 11. sep. 2021 kl. 5:36 
@damijanx Rocket Launchers 2.0 works fine with LWOTC. Just make sure you're running the latest Dev Build.
damijanx 11. sep. 2021 kl. 0:50 
I am using the heavy class for LWOT and have this mod, I think I am supposed to use V2 but am told it is a little buggy. However it means rocket launcer is not a secondary weapon for it. What is the line I need to add to the .ini to make this a secondary weapon?
Kiruka  [ophavsmand] 9. jan. 2021 kl. 5:45 
@Dood! If you can isolate it to just a conflict between Rocket Launchers and Ability To Slot Reassignment, that would be good. At that point you (or I) could run it by Iridar. The important thing is ruling out LWOTC as the culprit.
Dood! 8. jan. 2021 kl. 15:53 
@Kiruka My utility rockets don't stack. They show up individually. I think I saw someone say this might be a bug with "Ability to Slot Reassignment" but I was hoping you knew more.
Kiruka  [ophavsmand] 8. jan. 2021 kl. 5:36 
@Dood! Regarding stacking, they should stack if you equip more than one of the same rocket. The Rocket Launcher ability the Heavy starts with, though, will never stack with standard rockets even though they have the same ability name, because they're actually different. The Rocket Launcher ability is the same one used by Gauntlets and will be buffed as you go up in launcher tiers.
Dood! 7. jan. 2021 kl. 22:44 
@Kiruka Thanks for the reply! My mistake on the heavy ammo. Changing it does add another rocket but also makes you equip the gauntlet. Also, nvm the other rockets, turns out that was due to me messing around the inis for Ability to Slot Reassignment. Lastly, it might be a mod conflict, but is there a way to make my number of rockets stack as opposed to being shown as single use separate abilities each?

I like this class, I can shoot rockets for days and I don't have to feel bad about never using the flamethrower anymore since it doesn't have one.
Kiruka  [ophavsmand] 7. jan. 2021 kl. 19:22 
@Dood! The Heavy doesn't use the Gauntlet secondary, they use Iridar's Rocket Launcher. The "Extra Rocket" Heavy Weapon doesn't affect it.
Dood! 7. jan. 2021 kl. 18:12 
I think this class references the wrong heavy weapon. It lets me equip shredder cannons instead of extra rockets. The LW2 reference for technicals is "heavyammo." For all other classes, it's "heavy."

Also, none of the extra rockets show up in battle. I don't have access to concussion rockets nor the bunker buster =(
Stafford 9. dec. 2020 kl. 13:51 
Come on, man. There are already too many classes in Long War. :steammocking:
Wolf Renegade 3. dec. 2020 kl. 14:26 
I see your very passionate about LWOTC looking forward to testing all of this when the highlander gets updated and thank you for all your contributions (and future ones if there's any) :happycthulhu: .