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here are some test with your mod, cheatgui, and spell lab enabled.
https://imgur.com/a/Ip3Qeqq
I tried some offsets and the upward bias dissapears.
5 upvards worked best
local x, y = EntityGetTransform( entity_id )
y = y-5
The projectile can be moving up to 90 degrees tangential to the player's position and it won't be affected by the field. The projectile emitting from the wand and my mod testing the projectile's position against the player entity's position will cause the field to ignore the projectile as it moves away from the player.
Any perceived accuracy deviations are likely due to the spread stat on wands. If you happen across any 'reduce spread' spells, throw it on your wand to test if that fixes your accuracy problem.