Noita
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Projectile Repulsion Tweaks For Your Sanity
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3 Dec, 2020 @ 9:10am
24 Nov, 2021 @ 1:29pm
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Projectile Repulsion Tweaks For Your Sanity

Description
Tweaks the Projectile Repulsion Field and Projectile Repulsion Sector perks to maintain the direction of projectiles you fire while also allowing them to accelerate; If you did not fire the projectile or if your own projectile is moving towards you, it is subject to the standard repulsion calculation. Additionally; Projectile Repulsion Field, Projectile Repulsion Sector, and Projectile Eater Sector will allow any projectile that deals 'healing' damage to pass through the field freely.
23 Comments
d41337n8r 2 Oct, 2021 @ 8:32pm 
there's another mod called centered repulsion that changes the repulsion field's origin to be the same point your wands pivot around, instead of slightly below it on the center of your body.
SyntaxAlpha  [author] 29 Mar, 2021 @ 6:11pm 
@SlightEye After checking the changes on the beta branch I've found that projectile repulsion and the perk list has changed. This mod currently will not work on the beta branch, but I will have the fix pushed once the beta is pushed to master.
SlightEye 28 Mar, 2021 @ 11:12pm 
ah, allmost forgot I did the tests on the beta branch
SlightEye 28 Mar, 2021 @ 10:53pm 
short wands seem more effected than long ones.
SlightEye 28 Mar, 2021 @ 10:49pm 
I did some testing and it is a vanilla behaveor, and your mod dosn't seem to chane it tho...

here are some test with your mod, cheatgui, and spell lab enabled.

https://imgur.com/a/Ip3Qeqq
SlightEye 28 Mar, 2021 @ 10:22pm 
It is the firebomb spell.
SyntaxAlpha  [author] 28 Mar, 2021 @ 1:41pm 
@SlightEye Are you using odd firebolt in that recording? This mod does not produce that effect.
SlightEye 28 Mar, 2021 @ 11:04am 
I made my own wery first noita mod mod of it, no uny math required. I added my own take on balancing the drawback of less accurate spells. So now reduced spread is useful for one more thing asides fixing wand stats and tuning shotguns.
SlightEye 28 Mar, 2021 @ 10:26am 
The same as vanilla...
I tried some offsets and the upward bias dissapears.
5 upvards worked best
local x, y = EntityGetTransform( entity_id )
y = y-5
SlightEye 28 Mar, 2021 @ 10:13am