Neverwinter Nights: Enhanced Edition

Neverwinter Nights: Enhanced Edition

Reborn UI
144 Comments
wes  [author] 25 Sep @ 7:31am 
to anchorite:
Just delete all these files that you don't want in "steam\steamapps\workshop\content\704450\2306430219"

id_ (Domains)
ief_ (Buffs/Debuffs)
ife_ (Feats)
ir_ (Actions and class icons)
is_ (Spells)
isk_ (Skills)
iss_ (Spell Scrolls)
iit_ (Item icons)
anchorite 25 Sep @ 4:23am 
Any chance for a 'lite' version with vanilla spell, skill and item icons?
wes  [author] 15 Aug @ 1:38am 
to Incentus:
You'd have to delete "mus_theme_main.bmu" from this mods folder.
No annoyng sounds is not included in this mod.
Incentus 15 Aug @ 1:13am 
just a question. If i want the music to stay the same as the original, and disable the no annoyng sounds mod, what do i delete?
Pisha 10 Aug @ 1:10pm 
thank you thank you thank you thank you thank you thank you thank you thank you thank you
Breakleg Bonesnapper 10 Aug @ 12:03am 
Sorry that everyone's upset lol. the pathfinder icons are just really damn good
wes  [author] 9 Aug @ 11:55pm 
"Reverted spells/scrolls icons back to the previous ones"
Factory 9 Aug @ 5:42pm 
Also not a fan of the August 6 changes. Thank you for your years of service.
josh 9 Aug @ 5:16am 
thanks for the help. appreciated!
wes  [author] 8 Aug @ 10:24am 
new icons are identical to nwn2ee now, so if you play both games it's better for muscle memory.
Darth Patrykus 8 Aug @ 4:19am 
Old icons are so much better and easier to read :(
Breakleg Bonesnapper 7 Aug @ 5:35pm 
Yeah I don't want to be a jerk but-I preferred last update, too.
josh 7 Aug @ 3:08pm 
oop, sorry. i forgot to post, i think. is there a way to revert to the old icons?
wes  [author] 19 Jul @ 7:42am 
to Stryker:
Maybe there is, but after a quick browse I haven't found it.
Stryker 16 Jul @ 5:27pm 
Is there a way to center other windows besides dialog, like chests, cabinets, etc?
wes  [author] 21 May @ 9:19am 
to Pazerna Łasica:
Glad you figured it out.
Yes that optional addon was made with default english file, some localized versions probably add extra lines to that file.

If you can unpack "stringtokens.2da" from your game using nwnexplorer or similar, then you can edit it using notepad++
on the line 57: 54 StartHighlight , change 21 to 20, save file, then drop it where the mod is installed or override folder.
Pazerna Łasica 20 May @ 3:35pm 
Hi everyone,
I finally tracked down the cause of the <unrecognized token> error I was getting in the Polish version of Neverwinter Nights: Enhanced Edition.

At first, I thought it was caused by the Reborn UI mod, but it turns out the real issue was in the optional add-on:
"(Optional) Change hard to read Blue dialogue text to Red".

That add-on includes a modified stringtokens.2da file, which is responsible for handling dynamic text tokens like <CUSTOMGENDER>, <PLAYERNAME>, etc. The version included in the optional pack was either incomplete or incompatible with localized versions (like Polish), and that’s what broke the token parsing.

After removing or restoring the original stringtokens.2da, everything works fine — even with Reborn UI enabled.

Just wanted to share this in case anyone else runs into the same confusing issue. It’s not the core Reborn UI mod, but the optional blue-to-red dialogue color tweak that causes the problem.

Hope this helps someone!
Pazerna Łasica 20 May @ 3:12pm 
Hi again,
I'm using the Reborn UI mod with the Polish version of Neverwinter Nights: EE, and I've noticed that the <unrecognized token> error appears specifically when a word needs to be dynamically adjusted based on the player's gender (e.g., masculine/feminine endings).

These gender-sensitive words work fine in the base game, but break with the mod active. The mod doesn't seem to include gui_dialog.xml or other obvious GUI override files, so I'm guessing something indirect in the UI rendering or layout (maybe font sizing or container width?) is interfering with gender token parsing.

Any ideas or fixes would be appreciated — this mostly affects localized (Polish) dialog.
Pazerna Łasica 20 May @ 1:43pm 
Hi everyone,
I've encountered a recurring issue while using the Reborn UI mod in the Polish version of Neverwinter Nights: Enhanced Edition. Some dialog lines randomly show <unrecognized token> instead of the actual text.

This seems to happen mostly in lines that contain Polish special characters (like ą, ć, ł, ś, etc.), but not always - some lines with the same characters display just fine. The behavior is inconsistent and seems to only appear when Reborn UI is active.

Without the mod, these dialog lines usually work correctly, so I'm wondering if the mod is affecting how the game handles character encoding or font rendering in localized text.

Has anyone else experienced this issue with Reborn UI and Polish dialog? Any ideas on a fix or workaround?

Thanks in advance!
[‡]=Storky=[‡] 26 Mar @ 12:27pm 
Giving it a try. Looks great, very cozy like in Icewind Dale 1-2.
But :/ On 1.3 UI scale icons look stretched
wes  [author] 26 Mar @ 7:17am 
to [‡]=Storky=[‡]:
that would probably depend on which mod you subscribe to first.
[‡]=Storky=[‡] 26 Mar @ 2:54am 
Does it conflict with the colorizing icons top subscribed mods?
Sorry if it is faq
terrex 22 Mar @ 6:05am 
I thought it was enough to save the existing Reborn files that only change the interface and delete all the others) But if it's not that simple, then I understand that it's a lot of work and time.
In any case, thanks wes for the feedback and for the work done!
wes  [author] 21 Mar @ 10:34am 
to terrex:
if this was nwn2 I would, but nwn ui is not so simple, it would require manually editing hundreds of files to make it look right, it would take too much time.
terrex 21 Mar @ 9:49am 
Hi wes! I have a question, is it possible to release a light version of the Reborn UI? Where the changes will be in the Stylish GUI style and will only affect the retextures interface with new art style?
Thanks in advance for the answer!
edv44 8 Mar @ 11:17pm 
Hey! Is it working? just subscribed, launched the game and nothing changed :(
SHERMANATOR 8 Mar @ 6:55pm 
Nice mod! Eveyrone is waiting for NWN2 steam version? :D
wes  [author] 8 Mar @ 10:38am 
to SenaThor:
11th image was taken from Darkness over Daggerford module.
In the description of this mod you can find Recommended Graphics Mods at the bottom, which will make it look that way.
SenaThor 8 Mar @ 8:15am 
What's on the 11th image? Where the screenshat was taken? Is it some new module or is it from the original campain?
Also - where can I find graphic mods like the one seen in the "AFTER" image? I mean which mod makes the temple of Tyr in the first act look as in that image (16th I believe)?
ziplock9000 26 Feb @ 4:05pm 
Thanks!
wes  [author] 26 Feb @ 7:08am 
to ziplock9000:
Just delete "mus_theme_main.bmu" from steam\steamapps\workshop\content\704450\2306430219
ziplock9000 24 Feb @ 12:52pm 
Can you make the new menu music optional?
Brosius 23 Feb @ 9:29am 
I have a really dumb question, I was checking the recommended graphics mods by you and it made me really confused. Some mods need their own userpatch.ini files, so it gets replaced over and over when I put in the mods. Is that okay?
EmilFLarsen 23 Feb @ 8:21am 
Thank you so much for the dialogue box UI change! These settings as stated in the post "2.8 -3.80 0" worked fine for me and made the game playable!
wes  [author] 20 Jan @ 9:56am 
Re-uploaded.
Also changed scrollbar, recent update made it look wrong.
Lute 14 Jan @ 6:31pm 
Stopped working today, unsure why.
Sandra Borger 12 Jan @ 11:21am 
Doesn't work anymore! stopped working literally today
twitch.tv/alibi_ 5 Sep, 2024 @ 10:10am 
anyone can explain how i get those text boxes from the screenshots?
got the optianal downloads into the workshop folder but it changed nothing somehow?
playing on 1440p i really need those enhanced boxes to be able to read without smashing my head into my table :D
Da Vinci 3 Aug, 2024 @ 10:08am 
@Pedro I think these icons are much easier to find. The original icons are just stickfigures and difficult to tell them apart. This is how icons look in rpg´s. You see immediately what it is. I think they are from Pathfinder
Da Vinci 3 Aug, 2024 @ 9:56am 
This is a huge improvement. The original UI is horrible with its yellowbrown diarrhea colours
CringeLord 22 Jun, 2024 @ 1:46pm 
To Wes: Thanks, bro <3
SirMeisclaw 20 Jun, 2024 @ 4:10pm 
Thank you for the mod! I never play NWN without it!
wes  [author] 6 Jun, 2024 @ 7:42am 
to CringeLord:
Go to - steam\steamapps\workshop\content\704450\2306430219\override
and delete mus_theme_main.bmu
CringeLord 5 Jun, 2024 @ 10:42am 
Hello. Thank you thousand times for this UI mode. But can i somehow return original main menu theme? New music is good, but original main theme is so nostalgic for me
DeMOiX 30 Mar, 2024 @ 11:45pm 
This is an eye candy! I could no longer imagine playing NWN without this. It's like blind person see colours first time in his life.
V fvr VvWvL 29 Dec, 2023 @ 9:54pm 
Ahh, I remember the Divine GUI mod for NWN2 fondly. This brings back so many memories. Phenomenal work!
SpaceGodzilla4evr 24 Dec, 2023 @ 7:32pm 
I don't know what happened, this was working fine the last few days and now it's not changing the icons like Turn Undead or Power Attack.
kmedal99 19 Dec, 2023 @ 9:56pm 
thx for the great UI mod.

I moved upper-dialog window thanks to your description.

Would you tell me how can I move lower-dialog window to middle ?
GetToDeChoppa 13 Dec, 2023 @ 10:54pm 
This is a really great workshop item. The Reborn UI looks 1000% better then the original.

I love the game but I always thought NWN had one of the most unappealing UI's ever designed.
Potato Waffle 10 Dec, 2023 @ 3:08am 
I'm having some real trouble getting this to work. Any advice? I don't have "load screens wit artworks" or any other UI mod installed. Very confused