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- Transport ship, when built carries resupply equipment for naval ships, allowing a fleet to stay at sea longer. This equipment includes nuclear payloads and repair parts, and allied ships around it get automatically resupplied. However, also importantly a transport can instead convoy divisions across the ocean, allowing for naval invasions to be performed. Two divisions can be carried by a transport at a time, but the transport ship then loses its naval support abilities until it offloads those troops and returns to friendly territory again.
- Armoured division, represented by a main battle tank. Weak to artillery (anti-tank weaponry) but effective against infantry (outmanoeuvring and routing foot soldiers) Bonuses to fighting enemies in the open country, and does more damage to already weakened enemies (blitzing). Is less powerful against fortified enemies. Moves faster than the other two divisions
- Artillery division, represented by a self-propelled gun. Slightly weak to infantry but effective against tanks. Has a higher combat range than the other land divisions, and deals more damage to cities and fortresses, and units garrisoned in them.
Also, units should be able to fortify inside cities for combat bonuses in exchange for taking damage if the city does.
4) Tactical missiles complex. Can launch standart land-to-land missiles 2 per shot (which are upgrades the same, as cruisers uses) and, after tactical nukes invention, a tactical nuke missile (like cruiser one).
Also needs some upgrades:
- for tank's resistance
- for weapon range and damage for tanks and infantry
- for tank's speed
Tanks should become main ground unit for using them as strategy weapon, while digged out infantry should be enough to stop them a bit, for non-ground players.
By the way, thanks for awersome mod idea and realization, I believe it soon will be the best one for this game.
1) tank armies. Main offensive. Have small ground-to-ground radius, but fast rate of fire, relatively fast speed and are very hardened (can survive 1-3 100kt strikes depending on upgrades)
2) mobile infantry armies. Main Defence. Have same radius of ground-to-ground attack, medium speed, slow rate of fire, and low basic survivability. But can get into defence state (needs time while it cannot attack and should stand still) in which gains great improvement in damage resistance (same or even more than tanks), but forces to be immobile. Also a lot cheaper than tanks and needs time to get into defence state. (should be worthy for players, that want to counter enemy land attacks while having different global strategy)
3) Mobile AA. Can attack air in smaller radius, than normal AA and with 2 shots instead of 4 per attack. Also haven't got antiballistic missiles.
...
after they out of their SSM I let them retreat back but they still dont have any ammo.
Or it just is my game have bug because i have too many mod?