ICBM
ARMIES
31 Comments
Зигозавр 3 Dec, 2023 @ 5:38am 
UPDATE
A Swarm of Moths 17 Apr, 2022 @ 11:59am 
Is this still being worked on?
SpartanH347 [FR] 31 Dec, 2021 @ 6:29pm 
still in progress ?
cjprince 27 Dec, 2021 @ 11:50am 
- Paratroopers/Spec Ops brigade, represented by either a Humvee or an airdropped armoured vehicle (Wiesel, etc). Can airdrop from a friendly airbase (icon temporarily changes to a cargo plane) fly into enemy territory and wreak havoc. Deals high damage to most enemy installations (radars, etc) and weak land units, and is hard to detect with radar. BUT it is very vulnerable to forts, garrisoned cities and strong land units (divisions) where it will be killed in just a few minutes of combat.
cjprince 27 Dec, 2021 @ 11:50am 
- Fortress, represented by a modernised star fort. General-purpose defensive structure, has a number of weapons to use against enemy aircraft, ships and armies in a fairly large combat range. If a unit is garrisoned inside the fort and is hit by a nuke, the fort is destroyed but the unit will be unharmed unless a second nuke hits.

- Transport ship, when built carries resupply equipment for naval ships, allowing a fleet to stay at sea longer. This equipment includes nuclear payloads and repair parts, and allied ships around it get automatically resupplied. However, also importantly a transport can instead convoy divisions across the ocean, allowing for naval invasions to be performed. Two divisions can be carried by a transport at a time, but the transport ship then loses its naval support abilities until it offloads those troops and returns to friendly territory again.
cjprince 27 Dec, 2021 @ 11:49am 
- Infantry division, represented by a wheeled armoured-personnel carrier. Weak to tanks (inf. being routed) but fairly effective against arty (infantry can use cover better than tanks). Importantly, cheapest land unit and is only unit capable of capturing or defending well in urban combat.

- Armoured division, represented by a main battle tank. Weak to artillery (anti-tank weaponry) but effective against infantry (outmanoeuvring and routing foot soldiers) Bonuses to fighting enemies in the open country, and does more damage to already weakened enemies (blitzing). Is less powerful against fortified enemies. Moves faster than the other two divisions

- Artillery division, represented by a self-propelled gun. Slightly weak to infantry but effective against tanks. Has a higher combat range than the other land divisions, and deals more damage to cities and fortresses, and units garrisoned in them.
cjprince 27 Dec, 2021 @ 11:49am 
Adding to DONAR's idea: I think three types of army should be in, and yes they should be able to capture territory. However, I think units should be medium size bc ICBM isn't a micromanaging RTS, and leave their range at a reasonable amount. It would be rock-paper-scissors style matchups.

Also, units should be able to fortify inside cities for combat bonuses in exchange for taking damage if the city does.
drunkenpeanut 11 Nov, 2021 @ 11:26am 
do armies ever reload, they run out of ammo and just become basically unusable?
Ercan Yılın 16 Sep, 2021 @ 6:29pm 
What weapon did you use as your army's arsenal? a missile?
DONAR 25 Feb, 2021 @ 9:03am 
I'd rather make it two different units. Infantry and tanks. Infantry are good vs infantry, but bad against tanks, and tank good vs tanks but bad vs infantry. Perhaps you can make it so that infantry can capture cities, and have the borders be dynamic. Also I think movement speed should drastically be reduced! And firing range as well. I'd make it so the units have to be almost right on top of their target to engage. I'd also make the icons very small, so that ground forces are more of a micro managing thing. The fact that they move very slowly gives the player time to take care of the macro.
Sahaxra 19 Jan, 2021 @ 5:14am 
you used your dis as a thumbnail lol:steamthumbsup:
Tolis  [author] 28 Dec, 2020 @ 5:41am 
will be adding more to Dawn at Midnight
Grizzlyfilms42 28 Dec, 2020 @ 4:09am 
consider adding bunkers thst make the armies take lotss of damage?
Sabertooth 26 Dec, 2020 @ 6:14pm 
I know you have been working on the Dawn Mod.But will you be adding to this mod also . (crossing fingers) ;-)
Tolis  [author] 1 Dec, 2020 @ 10:31pm 
yes there is a pathfinding issue. you can just do the movement yourself
We_Be_Rebels 1 Dec, 2020 @ 5:42pm 
I have a bug where if the army goes in a straight line to get to a destination and it has to go over water the army won't move. Like going from Spain to the Baltics the army wont move due to the Mediterranean sea being in the straight path.
Greelp_fencilton 30 Nov, 2020 @ 5:04pm 
should add the ability to capture territory like hoi4
Tolis  [author] 30 Nov, 2020 @ 2:45pm 
yes indeed it will be
MurMax 30 Nov, 2020 @ 9:15am 
...
4) Tactical missiles complex. Can launch standart land-to-land missiles 2 per shot (which are upgrades the same, as cruisers uses) and, after tactical nukes invention, a tactical nuke missile (like cruiser one).

Also needs some upgrades:
- for tank's resistance
- for weapon range and damage for tanks and infantry
- for tank's speed
Tanks should become main ground unit for using them as strategy weapon, while digged out infantry should be enough to stop them a bit, for non-ground players.

By the way, thanks for awersome mod idea and realization, I believe it soon will be the best one for this game.
MurMax 30 Nov, 2020 @ 9:14am 
About suggestions for units:
1) tank armies. Main offensive. Have small ground-to-ground radius, but fast rate of fire, relatively fast speed and are very hardened (can survive 1-3 100kt strikes depending on upgrades)
2) mobile infantry armies. Main Defence. Have same radius of ground-to-ground attack, medium speed, slow rate of fire, and low basic survivability. But can get into defence state (needs time while it cannot attack and should stand still) in which gains great improvement in damage resistance (same or even more than tanks), but forces to be immobile. Also a lot cheaper than tanks and needs time to get into defence state. (should be worthy for players, that want to counter enemy land attacks while having different global strategy)
3) Mobile AA. Can attack air in smaller radius, than normal AA and with 2 shots instead of 4 per attack. Also haven't got antiballistic missiles.
...
Urfisch 27 Nov, 2020 @ 9:27am 
Really great one! Should be able to make tank and infantry armies who fight against each other?!
THEY SHALL NOT PASS 27 Nov, 2020 @ 7:02am 
GREAT JOB GREAT JOB GREAT JOB
The Boss 27 Nov, 2020 @ 7:00am 
It would be interesting if you could build larger echelons (time to build increases with size of unit) starting at Battalion (II), Brigade (X), Division (XX). It's realistic for Brigade & above to have some sort of SAM capability. Also, Field Artillery Brigades (FAB) should be a standalone unit and can deliver SRBM's to cities. Food for thought.
Tolis  [author] 26 Nov, 2020 @ 2:00pm 
I will work on these suggestions guys
MoLei 26 Nov, 2020 @ 5:39am 
is there any way to rearm army ammo?
after they out of their SSM I let them retreat back but they still dont have any ammo.
Or it just is my game have bug because i have too many mod?
Hefeteig 26 Nov, 2020 @ 5:16am 
Well done Tolis. Please add more ground units to the Mod. I hate that standard units jump over the map. Our groundunits are there way more better! Pls try to copy the rearmingsystem from subs to the units. Pls make the weapons switchable so we have the option to sneak in and holding fire.
Sabertooth 26 Nov, 2020 @ 4:53am 
Wow great mod .I always thought there should be ground troops to sneak in and take out some of those sam sites.But how do you get them across the seas . ;-)
Tolis  [author] 25 Nov, 2020 @ 9:34pm 
you cant capture territory
Brizzled 25 Nov, 2020 @ 8:25pm 
Also is there anyway we can rearm or make the armies stronger
Brizzled 25 Nov, 2020 @ 6:09pm 
if you want more information I can add it here I will check tomorrow or you can ping me in the ICBM discord its Brizzled or you can ping Pibeon Spy
Brizzled 25 Nov, 2020 @ 6:08pm 
I haven't see any bugs yet, but I recommend where you can like capture cities but for some reasons my army can't damage cities it looks like.