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A few solutions I can suggest (I have no idea which are technically possible):
1- Make the ruby bag reject all tokens.
2- As an improvement to the previous point, if a player tries to add a token to the ruby bag, it gets automatically put inside the tokens bag instead.
3- Change the ruby bag to a treasure chest for less visual confusion
I added the space around the outside to at least give "some" room for the alchemist content even if it wasn't snapped near the actual table area. Not the greatest, but means to an end in a pinch.
Didn't realize there was a locoweed book issue. That I should be able to address. I'll try to take a look this weekend.
At the very least I quickly noticed a couple of issues:
-There is no room on the board to add the Alchemist flasks to the pot. If you try they don't snap correctly either
-There are no Locoweed books for the Alchemist set (only 2/2 Locoweed books in the center from the Herb Witches set)
Thank you and we look forward to playing more!
I'll be testing out another game this weekend, so I'll try and get you a more robust description of how I was able to get it to occur and replicate. Cheers!
Double-checked my logic and it doesn't consider token height in the detection logic for position. In theory, all four could be stacked in the same spot and it would detect each properly.
超級感謝模組作者的分享,讓我可以用來拍教學影片
Again, this is an awesome version and thank you for making it and maintaining it.
Tested across all of the cauldrons to be double-sure as well. Give this version a shot and let me know if it works for you now (optimistic that it should finally be the one).
For the immediate near-term, just manually pull an ingredient from the bag for the 1st draw and then you can use the button or manually pull as usual.
I should have this fixed by EOD though. Your specific steps below helped immensely in actually chasing it down. I had been manually pulling from the bag as it was quicker to test the cauldron. Should have known...
Error in script (cauldron - Green - 16a39d) function <startLuaCoroutine/countitems>:chunk_3:(42,2-110): attempt to index a nil value
Fingers crossed...
But at least we can count up to 7 without running out of fingers :-)
(the version we played and it worked well was on the 5th December if it helps track down what has changed)
Let me know if that helps to at least get you back to gaming again!
Retesting cherrybombs as well and getting "Error in Script (Cauldron - Yellow - 0200f8) function <startluacoroutine/countitems>:chunk_3:(42,2-110): attempt to index a nil value"