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1) I can unload HV to the main hall, but it takes time to move it to main hagar. also 3rd person view causes some sight blocking issues.
2) once unload HV, I have to repark CV, but if you forget then the system does not give you warning, which can cause serious problem. For SV, system does give the warning that "there is not docked ship."
Or dedicated to produce fuel or O2 tanks. So far I have not used it in my Project Eden 1.2 gaming, so did not published.
It would be great if you can share any good idea for additional module.
Personally, I use this to disable POI's in Project Eden Scenario to get Zascosium Ore.
I also wanted miniguns and more cannon turrets, but would like to stick to the device limit (12 for miniguns+cannons), please feel free to modify as you want :)
I cleared out a Zirax missile base with 3 hailstorm and 3 icestorm defense POIs around it, only stopping to let the shield recharge twice. That's pretty decent.
Will need miniguns to penetrate shields though. I just don't want to sacrifice cannons for them..
I updated based on your suggestion and tested for L2~L4. I also changed the cockpit so that you can see lower angle through the window.
Please let me know if you have any more suggestion.
If you have to mount a "combat bridge" sideways to get more guns on target, so be it. Toss out the warp drive, you have a carrier for that. Dump the food processor too.