Empyrion - Galactic Survival

Empyrion - Galactic Survival

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Triniti Modular Combat G
   
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Blueprint: Capital Vessel
Custom: Airtight
Tags: Blueprint
File Size
Posted
Updated
140.649 KB
7 Nov, 2020 @ 10:40pm
15 Nov, 2020 @ 4:56pm
11 Change Notes ( view )

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Triniti Modular Combat G

In 1 collection by Space Wanderer
Triniti Collection
34 items
Description
This ship is a CPU T3 Ground POI Buster CV with 20x Turrets desined to be docked to Triniti Modula Host.
This ship can easily take out L1~L4 Ground POI with evasive attack pattern (shown in the screenshot, though cannot take shielded bases, but works even in the 4g gravity planets)
Two passenger seats are provided in case of coop play - working as a drop ship.
This module has T2 Shield, 12x Cannon Turrets and 8x Sentry Guns for Planetary Combat.

* Triniti Modula is Designed for a single player to explore deep space and mine & battle with specialized CV modules.

I. Module
# Triniti Modula - Host Ship (CPU T4)
34 Turrents, Large Hangar, and 6 module docking space
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2279485710

# Garden Module (CPU T2)
108 Growing Plots, 8 Food Processors, 8 Fridge
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2279512603

# Storage Module (CPU T2)
6x 320K Container Controllers
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2279532380

# Mining Module (CPU T2)
6x Laser Drills, Warp Driver, L2 Shield, 6 Turrets (Defense)
2x 272K Ore and WoodContainer
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2279560659

# Ground POI Buster Module (CPU T3)
12x Cannon Turrets, 8 Sentry Guns, L2 Shield,
320K Ammo Contaner
This Module

# Space Assault Module (CPU T3)
22x Turrets, 4x Pulse Laser, L2 Shield,
320K Ammo Contaner
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2282778719

II. Docking:
Align with "o" key (both host and module), target the center square and approach slowly.


III. General Information:

> CPU: T3
> Unlock Level: 25
> Size Class: 1
> Size (WxHxD): 11x6x18 (22mX12mX36m)
> 12x Cannon Turrets (within MAX limit)
> 8x Sentry Guns
> 1x 320k Ammo Containers
> T2 Shield
> 1x O2 Station
> 1x First Aid Medic Station
> Wireless Connection
> Detector
> Airtight
14 Comments
☆C.M.A.☆ 22 Nov, 2024 @ 11:31pm 
My idea would be to make a SV module for the ground assault as it can be retrofit with all the more powerfull turrets and having smaller block you can add a lot more to it.
☆C.M.A.☆ 22 Nov, 2024 @ 11:28pm 
The issue with this module is the turret choice as some ground POI have shields such as xenu fortress and you need laser turrets to disable the shield and more high power turrets to take out their big guns and retrofitting 2 larger turrets on top and squeezing the sentries on the bottom is a good idea.
japp_02 26 Mar, 2022 @ 8:41am 
The landing gears will not deploy, I think you can simply erase them, they are not needed.
Space Wanderer  [author] 18 Nov, 2020 @ 5:40pm 
@PJ-pete, Thanks for your good ideas. let me think of how to split the host hangar horizontally. In fact, I almost finished the SV and it is really slim design (3.5 m height), and will publish it today. I had to install some of the turrets and weapons to clear landing site and works on 4g planet as well.
PeterJ 18 Nov, 2020 @ 11:40am 
An couple of ideas on parking, 1 - have one of the hangers split in 2 horizontally, bottom half for SV, top for HV. SV has a slim/low body cockpit on one side and goes to the bottom, HV on top... 2 - have a side by side connection, with either option you would stop just outside the docking bay, disconnect and park HV then the SV.
Space Wanderer  [author] 17 Nov, 2020 @ 6:50pm 
@PJ-pete, Thanks a lot for your great idea~, Actually I was thinking that too for Tarsis's HV lifter idea. so, I am making HV lifter SV with some more features:) Thanks for good idea. There are two issues I found from CV lifter prototype
1) I can unload HV to the main hall, but it takes time to move it to main hagar. also 3rd person view causes some sight blocking issues.
2) once unload HV, I have to repark CV, but if you forget then the system does not give you warning, which can cause serious problem. For SV, system does give the warning that "there is not docked ship."
PeterJ 17 Nov, 2020 @ 2:19pm 
just done a rethink, SV barge so the SV docks then the hover undocks from SV moves forward and docks to the Hostship CV, 2 ships in the same bay. Hope this makes sense.
PeterJ 17 Nov, 2020 @ 2:08pm 
How does a HV / SV combo sound, dock the HV onto or into a SV, Then use SV to shuttle back and forth between orbit and planet, save CV fuel.
Space Wanderer  [author] 16 Nov, 2020 @ 9:47pm 
@PJ-pete Thanks a lot for your comment :) I already have 6th one but did not publish yet - Factory Unit for producing Silicon, Iron, Copper from stones; something like 30,000 ingots for future usage.
Or dedicated to produce fuel or O2 tanks. So far I have not used it in my Project Eden 1.2 gaming, so did not published.

It would be great if you can share any good idea for additional module.
PeterJ 16 Nov, 2020 @ 10:37am 
This is a great collection, A cv for every occasion, any idea what you will build for slot 6?