Total War: WARHAMMER II

Total War: WARHAMMER II

Random Diplomacy
24 Comments
Noah 26 Dec, 2024 @ 11:13am 
@westonsammy please add back daemon corpses stay mod. i loved it.
DarthHunt51734 5 Dec, 2024 @ 2:22pm 
I want to repeat what the previous guy said. Honestly right now I have been gathering a huge mod list on TW3 and just by reading the description alone, this seems like it will be fun on TW3. So will this ever be uploaded to TW3?
Holy Order of PIZZASALAD 19 Sep, 2022 @ 6:34am 
WIll this ever come to WH3 this was one of my favorite modes on 2. it legit made every campaign feel unique. I dont really like that the same people always fight each other in vanilla
lwhのsama 6 Oct, 2021 @ 9:41pm 
we need update
Cinqmongler 6 Oct, 2021 @ 9:29am 
Due to popular demand of one (1) commenter, I've uploaded the fixed version of this mod, at least until the original creators ask me to take it down.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2621116753
A Wave of Bunnies 5 Oct, 2021 @ 7:59pm 
@Cinqmongler Upload :O
Cinqmongler 5 Oct, 2021 @ 6:12am 
I also managed to fix this mod by cutting off the second half of the script. It seems like the old system of storing and loading the table of modified diplomacy values is obsolete, and just populates all the correct diplomacy values with zeroes.

It's a pretty simple fix.
Shadowslasher 28 Jul, 2021 @ 10:01am 
update?
Heimdall 11 Jul, 2021 @ 5:35pm 
I removed the second half of the script and that may be a fix for the script, but I run a very modded game, still managed to reload fine after quitting the game and the values were the same.
Will try to test some more, if anyone is interested reach out to me, more people testing could make it go faster
Also mod authors do you grant permission to reuse your work?
If you are not interested in supporting this I may branch it while giving you credit of course.
TheNatural_1985 30 Mar, 2021 @ 9:38am 
any chance you can update this and fix the issue? The modifiers are cleared after the first turn. Love this mod but its not working as intended.
Ajax 26 Feb, 2021 @ 9:09pm 
The modifiers are cleared on game load. If you save a game on the first turn, and then load it all the modifiers are removed from every faction.
=[NK]= Col. Jack O'Neil 21 Jan, 2021 @ 3:14am 
is there a way to edit your script so that for instance, playing as the empire and you roll badly, not every empire race hates you? So that it rolls either per faction, or just a way to remove the empire bits???
Pita Bread 9 Dec, 2020 @ 4:32pm 
I tested this a few times with and without the mod. But I didn't see any different starting relations with any of the surrounding nations. I tested on both Ghorst and Skars. Is there something specific I should look for to see if it's working?
Westonsammy  [author] 8 Dec, 2020 @ 11:50am 
Should be
The Red One 8 Dec, 2020 @ 9:35am 
Is this compatible with Loreful Great Power ?
Westonsammy  [author] 7 Dec, 2020 @ 9:33pm 
Yes, I believe it should
Pita Bread 7 Dec, 2020 @ 5:59pm 
Looks great. Will this still work with the Twisted & Twilight DLC?
Ebithril 20 Nov, 2020 @ 9:26pm 
Random Diplomacy with random starting location?
Okey, her we f-ing go...! XD
玄霄 16 Nov, 2020 @ 7:47pm 
NICE WORK
aider.alvin 13 Nov, 2020 @ 12:54pm 
Hell Yeah
Ubermorgen 8 Nov, 2020 @ 3:54am 
oh YES! Give me more random please :Fistofdosh:
Devixian-Firehawk 5 Nov, 2020 @ 1:45pm 
I havent even tried it yet, already love it.
Sly 5 Nov, 2020 @ 1:58am 
wanted something like this for a while. well done
Abo lo6fa 4 Nov, 2020 @ 12:58am 
Whoa ! :winter2019surprisedyul:
Interesting and creative Idea !