Total War: WARHAMMER II

Total War: WARHAMMER II

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Random Diplomacy
   
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Tags: mod, Campaign
File Size
Posted
548.650 KB
3 Nov, 2020 @ 5:58pm
1 Change Note ( view )

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Random Diplomacy

Description
It's diplomacy but random



What does this mod do?

Mainly, two things. It removes the games default racial aversion and other starting negative/positive diplomacy values, and replaces them with R A N D O M D I P L O M A C Y






How does it work?

When you start a new campaign, a script is triggered that allocates a series of diplomacy modifiers per faction, per race. So for example, Tyrion will get his own set of diplomacy modifiers, one for each race in the game, then Allarielle will, then Alith Anar will, etc etc.

The modifiers are pulled from a set, with each having different percentage weights attached to them. Those are as follows:

+25 relations - 25%
0 relations (no bonus or debuff) - 25%
-25 relations - 25%
-50 relations - 10%
-75 relations - 10%
-100 relations - 5%

So most factions will get a -100 relation with one race, -75 or -50 with a few more, but well over half of their relations will be set somewhere between -25 and +25. This skews things towards war and aggression, but not too extremely.






Is this mod compatible with X?

Since the main component of this mod is a script, it should be compatible with basically anything. The only place there may be issues is the aspect that removes the vanilla aversion modifiers. If a mod changes those values or inputs new ones, they will not be affected by this mod and will still be in place.






The balance on this mod sucks!

Probably. As of the day we're making this public we both haven't had much time to playtest the mod, only develop it and make sure it works. We're both working full time and have busy personal lives, and thus would love to hear feedback from all of you! If you have any feedback for us on how campaigns feel with the mod (are things too peaceful? Too aggressive? Too much like vanilla still?) please let us know in the comments!






Credit to my (Westonsammy's) friend Liz for the thumbnail image!
24 Comments
Noah 26 Dec, 2024 @ 11:13am 
@westonsammy please add back daemon corpses stay mod. i loved it.
DarthHunt51734 5 Dec, 2024 @ 2:22pm 
I want to repeat what the previous guy said. Honestly right now I have been gathering a huge mod list on TW3 and just by reading the description alone, this seems like it will be fun on TW3. So will this ever be uploaded to TW3?
Holy Order of PIZZASALAD 19 Sep, 2022 @ 6:34am 
WIll this ever come to WH3 this was one of my favorite modes on 2. it legit made every campaign feel unique. I dont really like that the same people always fight each other in vanilla
lwhのsama 6 Oct, 2021 @ 9:41pm 
we need update
Cinqmongler 6 Oct, 2021 @ 9:29am 
Due to popular demand of one (1) commenter, I've uploaded the fixed version of this mod, at least until the original creators ask me to take it down.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2621116753
A Wave of Bunnies 5 Oct, 2021 @ 7:59pm 
@Cinqmongler Upload :O
Cinqmongler 5 Oct, 2021 @ 6:12am 
I also managed to fix this mod by cutting off the second half of the script. It seems like the old system of storing and loading the table of modified diplomacy values is obsolete, and just populates all the correct diplomacy values with zeroes.

It's a pretty simple fix.
Shadowslasher 28 Jul, 2021 @ 10:01am 
update?
Heimdall 11 Jul, 2021 @ 5:35pm 
I removed the second half of the script and that may be a fix for the script, but I run a very modded game, still managed to reload fine after quitting the game and the values were the same.
Will try to test some more, if anyone is interested reach out to me, more people testing could make it go faster
Also mod authors do you grant permission to reuse your work?
If you are not interested in supporting this I may branch it while giving you credit of course.
TheNatural_1985 30 Mar, 2021 @ 9:38am 
any chance you can update this and fix the issue? The modifiers are cleared after the first turn. Love this mod but its not working as intended.