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I have used it in Vanilla, RE2 and now RE_Atlantis as well. I highly recommend it for those who want an awesome mobile base and don't want to do much manual weapons firing in battles. Trust Ono to do its thing.
Power generation is another problem. It seems to me from problems I've had that you need about ten times the power output as consumption. Otherwise generators go critical and blow up. For Ono, I deleted two of the large advanced generators and added two fusion reactors.
I'm running with an alien shield generator and four capacitors/chargers.
It is running successfully kicking Zirax asses and taking names.
P.S. I don't know why, but a lot of the ship is wasted on me because I installed a captain's seat and teleporter in the hanger and I spend most of my CV time there.
Additionally, I added some cannon turrets inside the front tips (12 total were added), to give the enemy a decoy to shoot at, while the exterior turrets (rockets, plasma, artillery) focus on destruction. This will help with longer fights, as the enemy will need to destroy those hidden cannon turrets before they start targeting turrets further back on the ship.
I also added a few more ventilators & sealed the top bridge with a force field. This will help segregate any air leaks from battle.
I hope you're enjoying this ship. If there are any other features or suggestions you have, let me know.
Thanks!
I only had to use GM mainly so that I will know were the core is on a cv and I learned it is best to take out the generators so the pesky shield will not be a problem 10/10 man I will be spawning another one of these bad boys in my co op server my friend has a dreadnought based off of the super star destroyer called the eclipse with both our fire power combined the Zirax will be wiped out.
Once again man great build I do not care if it exceeds cpu points but it gave me a heck of an edge man.