Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I have used it in Vanilla, RE2 and now RE_Atlantis as well. I highly recommend it for those who want an awesome mobile base and don't want to do much manual weapons firing in battles. Trust Ono to do its thing.
Power generation is another problem. It seems to me from problems I've had that you need about ten times the power output as consumption. Otherwise generators go critical and blow up. For Ono, I deleted two of the large advanced generators and added two fusion reactors.
I'm running with an alien shield generator and four capacitors/chargers.
It is running successfully kicking Zirax asses and taking names.
P.S. I don't know why, but a lot of the ship is wasted on me because I installed a captain's seat and teleporter in the hanger and I spend most of my CV time there.