Space Engineers

Space Engineers

Expanded Settings
369 Comments
Echthros  [author] 1 hour ago 
UPDATE:
-Voxel and blueprint settings should now work correctly on multiplayer.
-Added backup system to preserve settings on published worlds or when Config is lost.
Echthros  [author] 6 Oct @ 2:00am 
Should be fixed now.
Dauthiatull 4 Oct @ 10:34pm 
I have confirmed that this mod makes standing nearr a reactor even when it is not damaged causes radiation poisining. how do I edit that back to normal?
Joew 2 Oct @ 8:56pm 
@Michael yes.
Michael 20 Sep @ 5:03pm 
does this mod allow for ore detector range? i desperately want something to replace another mod I'm using and this seems to have far more settings
Dragon Fire 813 20 Sep @ 4:11pm 
That seem to have done the trick, although the 'your inventory resets to default after respawning' issue is back.
Dragon Fire 813 20 Sep @ 2:01pm 
Ahh, I have several modded planets in both my single player and multiplayer worlds that had the error
Dragon Fire 813 20 Sep @ 1:59pm 
Note that I did un/resubscribe from the mod, deleted it from the save's storage folder, and deleted the mod itself. The error presisted.
It's most likely a mod conflict brought about by mods updating things for Apex. I tried loading up my multiplayer save that has your mod and worked before the update (save has 97 mods in total), same error. I then added it to a test save that didn't have it before the update and has a quite small mod list. It worked on that one.
Echthros  [author] 20 Sep @ 1:56pm 
Pushed an attempted fix. That error indicates a dictionary key collision, which means something odd is happening in the planet settings. My guess is that there at least one mod planet that has duplicate keys in the ore settings. I added more safety checks just in case.
Dragon Fire 813 20 Sep @ 1:44pm 
For context: I took a break from SE just before the Apex update and your mod was working fine on my single player save of 281 mods before said update. I came back to SE today and loaded the same save without changing anything other than disabling radiation (left food needs off) and I now get the error in the previous post.
Echthros  [author] 20 Sep @ 1:43pm 
I'll take a look.
Dragon Fire 813 20 Sep @ 1:18pm 
I'm getting this error after the update:
Exception occurred: System.ArgumentException: An item with the same key has already been added.
at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
at ExpandedSettings.ExpandedSettingsCore.Init()
at ExpandedSettings.ExpandedSettingsCore.LoadData()
at Sandbox.Game.World.MySession.LoadComponent(MySessionComponentBase component)
at Sandbox.Game.World.MySession.LoadDataComponents()
at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector)
at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml)
Echthros  [author] 17 Sep @ 6:12pm 
UPDATE:
-Added options to modify radiation for sun, blocks, and planets.
Echthros  [author] 17 Sep @ 6:08pm 
Yes, it should.
Ulthane40k 15 Sep @ 11:45pm 
Will this work for dedicated servers
Ieael/JP 30 Aug @ 3:27pm 
I ran some tests and found that if you do a "Save As" the new save will NOT automatically inherit the changes made to the parent save Config files. @Echthros, could you please confirm that is the case? I like to have multiple saves of my games made as I progress. =)
xDreadbloodx 10 Jul @ 8:04am 
does the torque setting for rotors also efffect hinges? If not could add hinges please
Kozmik 29 Mar @ 11:01am 
Suggestion: Could you add configurable values for blocks from some popular mods, like IO rocket/fusion engines/fuel tanks? Also, altough it would be probably too tedious to implement, it would have been really nice to be able to configure the stats of individual blocks, like SG and LG antennas.
Engle100 17 Feb @ 2:48pm 
Figured it out
Engle100 17 Feb @ 2:16pm 
Its not loading the configs
Echthros  [author] 8 Jan @ 1:03pm 
Make sure to open the file in a text editor, not a browser (it may default to a browser). Try right-clicking the file and opening with Notepad++ or Notepad.
bismarckdelta5 8 Jan @ 12:54pm 
How does one actually go about editing the configs when I have any of those config files open? I'm clicking on things and it doesn't let me edit any values.
TanteTrude 9 Aug, 2024 @ 7:12am 
Thx man! This is great :steamthumbsup:
Echthros  [author] 9 Aug, 2024 @ 12:43am 
It should. You can try a much higher number just to verify if it's working.
TanteTrude 8 Aug, 2024 @ 2:57pm 
Question because it's not really obvious to me :

When i change <OxygenConsumptionMultiplier>-1</OxygenConsumptionMultiplier> to <OxygenConsumptionMultiplier>5</OxygenConsumptionMultiplier> does it make me use actually more oxygen?
Rex 19 Jul, 2024 @ 5:45pm 
dosnt change ores or voxels half the stuff in this mod dosnt actually do anything
HappySpaceJumper 1 Jul, 2024 @ 4:59pm 
i found out about the inventory, you need to add something to your inventory to update it
HappySpaceJumper 1 Jul, 2024 @ 4:20pm 
does it work for you?
HappySpaceJumper 1 Jul, 2024 @ 4:20pm 
yes i know, i tried but it didnt do anything
Reigdaer 1 Jul, 2024 @ 7:43am 
if you have set
<PlayerInventoryMultiplier>-1</PlayerInventoryMultiplier>

the "-1" means that there are no changes on those options, only if you use values under or over "1" the mod apply those multipliers

something like:
<PlayerInventoryMultiplier>5</PlayerInventoryMultiplier>
HappySpaceJumper 30 Jun, 2024 @ 4:05pm 
also, would it be possible to add battery starting % to the mod. a mod called configurable parameters enables you to change that
HappySpaceJumper 30 Jun, 2024 @ 3:41pm 
dont know if im doing anything wrong, i edited the wrong file at first but i confirmed i found the right one by modifying the speed values, anyway

<PlayerInventoryMultiplier>-1</PlayerInventoryMultiplier>
doesent seem to change anything
Reigdaer 29 May, 2024 @ 6:50pm 
anyone having issues with ores at the moon? i can't find any...
Adivrsity 11 May, 2024 @ 4:07pm 
This mod is REQUIRED. All settings you ever wanted to tweak a little? This fixes and lets you change it.

The only recommendation is to add as many more settings as you can!
Reigdaer 7 May, 2024 @ 5:55pm 
hi there, i just found a weird issue that change the health of spiders, making them bullet sponges...they can take more bullets thatn a heavy armor block :S

im using the MES Planet Creature Spawner by the way...
titaniumweasel 17 Apr, 2024 @ 1:07am 
got it working too now, THANKS mate :) being able to tweak the dinky drill reach, and speed, changes the whole game the original is beyond silly.
Gamiseus 8 Apr, 2024 @ 11:18pm 
Yep, working good now, with proper testing on my end. Worked right away adding to a save, worked on a new game with and without mods, and worked after restarting the whole game and doing those again. Thanks for the quick work Echthros!
Echthros  [author] 8 Apr, 2024 @ 10:36pm 
New attempted fix posted. Second time's the charm, hopefully.

For the record, the issue seemed to be that the mod wasn't properly handling custom voxels that did not have a MinedOre value set. I think I covered all of the cases this time.
Gamiseus 8 Apr, 2024 @ 10:15pm 
So quick correction, it WAS working upon starting a new game that time, but I'm not sure why. It's still broken for me now. It was working fine until I finally shut down my pc the next day, upon reboot I can no longer load a game with expanded settings enabled nor can I start a new game even with ONLY expanded settings enabled. I'll post a pastebin link here for the errors in my log: https://pastebin.com/9gkkaMLy
Gamiseus 7 Apr, 2024 @ 6:35pm 
Fix worked out for me, error is gone and new game works just fine. Thanks for the quick fix!
Echthros  [author] 7 Apr, 2024 @ 4:59pm 
I submitted an attempted fix. Let me know if you encounter any issues.
Gamiseus 7 Apr, 2024 @ 2:58pm 
A new game can no longer be made with this mod enabled, at least for me and apparently a few others.
Gamiseus 7 Apr, 2024 @ 2:56pm 
Error: Error during loading session:System.ArgumentNullException: Value cannot be null.
Parameter name: key
at System.ThrowHelper.ThrowArgumentNullException(ExceptionArgument argument)
at System.Collections.Generic.Dictionary`2.FindEntry(TKey key)
at ExpandedSettings.OreYieldModifiersConfig.GetOreData(String oreType)
at ExpandedSettings.ExpandedSettingsCore.Init()
at ExpandedSettings.ExpandedSettingsCore.LoadData()
at Sandbox.Game.World.MySession.LoadComponent(MySessionComponentBase component)
at Sandbox.Game.World.MySession.LoadDataComponents()
at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector)
at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml)
Echthros  [author] 24 Mar, 2024 @ 3:23pm 
What part of it is not working? Just tested the speed modifiers and they work. Not sure if one of the SE updates may have broken part of it.
titaniumweasel 24 Mar, 2024 @ 2:04pm 
loved this mod but it appears to no longer work, thanks for the ride o7 when 20 different mods still couldnt just. make. hand mining. less...pain. you could just go in and change it yourself. brilliant and beautiful, and so great. hope someone revives this in the future.
Tonono 21 Oct, 2023 @ 6:27am 
no funciona
infra-dan-accelerator unit 84725 1 Sep, 2023 @ 1:08pm 
can this turn on and off soundtracks in the music? i want to make a huge battle simulator with a bunch of AI ships and i need some music to make it feel like a battle. i dislike the games sound effects so that makes the jukebox practicly useless. i want to hear the music like in the warfare 2 packs wideo on the store page ingame!
THE FORCE 9 Jul, 2023 @ 1:19pm 
Config files are not generating for my server or on my client
Adivrsity 30 May, 2023 @ 1:08pm 
Works in my game! This is absolutely awesome and works really well. There are a few minor issues like the file not adding to each save but if you move it manually it does work.
Nacho 19 May, 2023 @ 10:52am 
I take it this mod is no longer supported ?