Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem






The UI overhaul on the other hand... I dont really know how to make the planet fit the window. Its thankfully not game breaking. I know its a little disjaring to see.
But I dont know what to do here.
Not saying they arnt responsible just that it doesnt make sense to me. This mod doesnt overwrite any vanilla files so I am not sure what mod conflict would be happening that would cause this issue.
Im not sure how big your mod list is, but can you turn off your UI mods and see if it still causes these issues or if it runs correctly?
Do you have any other necrophage related mods?
Thanks!
I have tried reloading the mods and clearing the cache but that didnt fix it.
On the launcher there are 2 versions of this mod, one of them is the updated one but the other is linked to the new pre-4.0 folder. But both share the same id number even though nothing about the second one exists as far as I can tell having looked through every .mod file in the mods folder.
I cant look into it for the next day or two but I will see about getting it cleaned up properly soon.
If I had to give an ETA, as long as everything goes smoothly Id say less than 1 month.
I am hoping to get another mod updated within the next couple of weeks and then I will see about fixing this one up
Sorry.
I have a few add building/district game start events for the starting origin. But even if those where somehow responsible, they only fire on game start and shouldnt allow the AI to do this.
I am not saying it isnt related to this mod in some hyper niche way. Games can bug out for a variety of reasons. Some bugs are common and some are so rare they are hardly ever seen.
But I am saying that there isnt really anything I can do to help. At least not that I am aware of sorry...
Even then it runs just fine for when I load it by itself so either there is another mod that uses the exact same mod name or its an event from another mod entirely. I wouldnt expect a conflict to cause an issue like this though. I would just expect one even to be ran over the other.
Not saying it isnt from my mod but if it is idk how to help because it works for me. The event I mentioned is almost pure copypaste from vanilla necrophage conversion and has nothing to do with galaxy generation.
Honestly I'm not really sure why this mod was causing a crash. Like I figured out which event was causing it and removed it but I dont see anything in the event that should have caused a crash at the desktop. Idk what Paradox messed up with that update...
Its not unlikely that steam just hasnt given you the updated version. Have you tried to unsub, let steam remove it and then resub?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2984129988
Requirement for my traits says Necophage, requires the Species Archetypes be Biological or Lithoid. Any chance you can make this compatible with the Necrons mod? Maybe its a quick fix and someone wants to shoot me a message on Steam how to fix it.