Portal 2

Portal 2

Chamber #09. Chamber of Secrets.
11 Comments
T_M_D 27 Feb, 2021 @ 7:45am 
ПЛЮСЫ: Сложность не низкая. Дизайн комнат хорош, а местами вызывает восхищение. Время прохождения, в меру, длинное. Автор использовал нестандартные инструменты для создания работы.
Минусы: Присутствие непродуманных моментов (Я смотрел видео и убедился, что это не фичи)
мини-плюсы: Присутствие альтернативного способа прохождения без решения головоломок.
FrostGiant 14 May, 2014 @ 3:40am 
Good puzzle,it was fun solving it,liked it.:p2cube:
Would you please try out my new map?
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=258831790

Traveler807 12 Apr, 2014 @ 10:36pm 
Quite easy but fun map. I took path 1 (didnt even know there was a second path till I read the decription) think I did everything as intended, except for the room with angled panels and laser relays, the angled pannels aren't needed, I got through the gap in the glass with a vertical fling. Some fun use of triggers and well placed save points, overall very enjoyable, thumbs up
m9so  [author] 30 Mar, 2014 @ 6:36am 
@Ravoria
Вы правы, я исправлю эту недоработку в обновлении.
Спасибо за оценку.

You're right, I will correct this deficiency in the update.
Thank you for rating.
Spacesuit Spiff 29 Mar, 2014 @ 6:41pm 
Good work, I enjoyed this one. You achieved the correct level of difficulty for me to work out the solutions rather than just giving up and noclipping. Also the first non-awful use of triggers I've seen since the beemod. Visually, it was basically exactly what the peti is suited to. I guess the only suggestion I can offer is to do something with the very first step; there was nothing interesting or fun about that laser shot, especially across such a distance. Not a criticism really, but that bit seemed out of place in this clever map.
My map: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=234519746
Brave 17 Mar, 2014 @ 6:05am 
I watched both paths, first path, I would of never knew about hidden trigger at the upper door jumping off the piston platform, cause I did go over there and was under the door and was trying to figure out how to open the door, before resorting to death.
2nd path I did as intended, but didn't use the franken, I drop down out of the funnel and shot my portals ran fast to grab the turret, then got back into the funnel.
@m9so you could post both paths in your description as spoilers to assist a player if you like!
m9so  [author] 16 Mar, 2014 @ 11:15pm 
@Brave, I understand that the study design is not yet strong my side.
Here is a passage on the idea of ​​the author:
path 1 & path 2
test chambers are independent enough and do not require a mandatory return to the beginning.
Brave 15 Mar, 2014 @ 10:52am 
@M9so, what was going on in this test?
First I se a franken travelling in a funnel getting destroyed by the fizzler, and I never found use for him or the 1 at the exit just hopping around!
Maybe you made this map as a test for misdirections, because when I first played I went to the other side first passed the tractor beam and rail platform, and was confused and couldn't get back resorting to death and restart of the level?!
I finishd your map, but it felt as if i left out a lot of things to do, so i'm not sure what your intentions were.
Don't take this the wrong way, but I stayed neutral on voting!
Pangslinger 19 Feb, 2014 @ 12:47pm 
both, though I couldn't get to the exit without falling into the water
m9so  [author] 19 Feb, 2014 @ 11:28am 
Often die? Which way did you go? There are two ways, and each has its own danger of being killed by a turret, or fall into the water.
Pangslinger 19 Feb, 2014 @ 11:14am 
wasn't a big fan of this. too much dying. but I was glad you installed some savepoints.