FortressCraft Evolved

FortressCraft Evolved

No Blinding Respawn
26 Comments
Wariat117  [author] 26 Oct, 2020 @ 11:36am 
Also back when I said that unmodded one looks "128 into every direction" I guess I remembered it wrong or it was changed
Currently unmodded falcors look "256 into every direction" for beacons (and mod doubles that to 512)
Wariat117  [author] 26 Oct, 2020 @ 11:30am 
You have ignored me and you didn't answer so I have settled for 2x
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2268728518
The falcor mod
Wariat117  [author] 26 Oct, 2020 @ 3:36am 
>>i want is extened the range of FALcors
you know that answering the question would speed up the stuff ;d?

copy paste of question:
then how big new range should be?)
999999999BlackHole 26 Oct, 2020 @ 1:52am 
well i went slient cuz i was studying and what i want is extened the range of FALcors
Wariat117  [author] 25 Oct, 2020 @ 3:18am 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2267418554

The bomber falcor mod is finished, I didn't test if it works so it's for you to test it :V
There is no limit range, it targets only wasps
Every 5s look again for target in order to update the target's X Y Z
I'm not sure if 5s is too fast or not tho, how fast is bomber?
It might be that bomber will continously follow mob if the mob is too fast and keeps escaping ;D


Since there is no range limit...
The bomber might target wasps that are on the opposite side of map


Should I try to limit it so it targets only the wasps that are in the same quadrant as machine?
If it works, then I could do the same for normal falcors, so they only look for beacons which are in the same quadrant as the falcor
Wariat117  [author] 25 Oct, 2020 @ 2:14am 
You went silent out of blue

Do you want the mod that extenda the range of falcors? (if yes, then how big new range should be?)
Or you prefer mod that totally removes the range limit and this way falcors will be able to reach any beacon on the whole map?
Or you changed your mind and you don't want such mod ;D


I can also increase "item pick up" range of beacons
Currently they search throught 9 segments (the segment with beacon and 1 segment into every direction from this one, all 8 directions)
Wariat117  [author] 25 Oct, 2020 @ 1:20am 
Beacons don't attract falcors tho

It's falcor who searches for beacons, 128 blocks into every direction from falcor (the up/down is exception, 48 blocks up, 48 blocks down)

It's possible to mod falcors so they search bigger area than 128 into every direction (or even totally remove the limit)
Should it do it only for normal falcors or both logistic and normal falcors?


https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2030882768
^ just like this mod does (but in this case it only removes the limit from up/down, it doesn't remove limits on left/right/forward/back)
999999999BlackHole 25 Oct, 2020 @ 1:02am 
is it possible to make FALCOR beacons have longer range example attract FAlcors in a 128 radius
999999999BlackHole 24 Oct, 2020 @ 6:35am 
Imma comment on that mod then
999999999BlackHole 24 Oct, 2020 @ 6:34am 
Werid
Wariat117  [author] 24 Oct, 2020 @ 6:33am 
999999999BlackHole 24 Oct, 2020 @ 6:28am 
130096762

This the mod
999999999BlackHole 24 Oct, 2020 @ 6:27am 
Wait imma check the mod I’d real quick
999999999BlackHole 24 Oct, 2020 @ 6:26am 
Uhhhhh
Wariat117  [author] 24 Oct, 2020 @ 6:20am 
which manufacturer cheat?
there is more than 1 ;D
999999999BlackHole 24 Oct, 2020 @ 5:48am 
Oh ok


Btw can u update the manufacturer cheat so it will make freezon, chlorine and sulfer canisters?
Wariat117  [author] 24 Oct, 2020 @ 5:01am 
the bullets of spiderbot aren't in code :V (or at least I couldn't find them, just like in-game objects)
they just somehow deal dmg on hit

spidebot just shoots bullets into direction of mobs and bullets do *boom* on stuff they hit

bomber doesn't have automatic reaction on hit, and is sloooow when compared to bullets
so the spiderbot system won't work
999999999BlackHole 24 Oct, 2020 @ 4:03am 
how about using spider bot's targeting system
999999999BlackHole 24 Oct, 2020 @ 3:31am 
Oh ok
Wariat117  [author] 23 Oct, 2020 @ 11:10pm 
cryoplasm is a block, it doesn't move

the game would have to constantly spawn new cryoplasm and remove the one that mob left behind

and the bomber has static targetting, if it targeted cryoplasm that was at -200,20,150, then it will fly there
even when mob moves to -100,20,150, the bomber will still fly to the cryoplasm at -200,20,150 (which was removed already anyway)
999999999BlackHole 23 Oct, 2020 @ 5:40pm 
Maby make a invisible cryo plasma inside the mobs body so that the bombers could target?
Wariat117  [author] 23 Oct, 2020 @ 8:06am 
Theoretically it should be possible, but no idea how it would end up working in game because bomber doesn't target mobs at all :D
999999999BlackHole 23 Oct, 2020 @ 6:56am 
Yep
Wariat117  [author] 22 Oct, 2020 @ 9:00am 
you mean the frozen factory falcors? (the ones that blow the cryoplasm)
999999999BlackHole 22 Oct, 2020 @ 5:46am 
can u make that bomber falcors target and kill mobs
AlwaysMakeDouble 20 Oct, 2020 @ 6:20am 
Thank you mate, super great for slow computers