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Currently unmodded falcors look "256 into every direction" for beacons (and mod doubles that to 512)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2268728518
The falcor mod
you know that answering the question would speed up the stuff ;d?
copy paste of question:
then how big new range should be?)
The bomber falcor mod is finished, I didn't test if it works so it's for you to test it :V
There is no limit range, it targets only wasps
Every 5s look again for target in order to update the target's X Y Z
I'm not sure if 5s is too fast or not tho, how fast is bomber?
It might be that bomber will continously follow mob if the mob is too fast and keeps escaping ;D
Since there is no range limit...
The bomber might target wasps that are on the opposite side of map
Should I try to limit it so it targets only the wasps that are in the same quadrant as machine?
If it works, then I could do the same for normal falcors, so they only look for beacons which are in the same quadrant as the falcor
Do you want the mod that extenda the range of falcors? (if yes, then how big new range should be?)
Or you prefer mod that totally removes the range limit and this way falcors will be able to reach any beacon on the whole map?
Or you changed your mind and you don't want such mod ;D
I can also increase "item pick up" range of beacons
Currently they search throught 9 segments (the segment with beacon and 1 segment into every direction from this one, all 8 directions)
It's falcor who searches for beacons, 128 blocks into every direction from falcor (the up/down is exception, 48 blocks up, 48 blocks down)
It's possible to mod falcors so they search bigger area than 128 into every direction (or even totally remove the limit)
Should it do it only for normal falcors or both logistic and normal falcors?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2030882768
^ just like this mod does (but in this case it only removes the limit from up/down, it doesn't remove limits on left/right/forward/back)
this number sends me to screenshot
This the mod
there is more than 1 ;D
Btw can u update the manufacturer cheat so it will make freezon, chlorine and sulfer canisters?
they just somehow deal dmg on hit
spidebot just shoots bullets into direction of mobs and bullets do *boom* on stuff they hit
bomber doesn't have automatic reaction on hit, and is sloooow when compared to bullets
so the spiderbot system won't work
the game would have to constantly spawn new cryoplasm and remove the one that mob left behind
and the bomber has static targetting, if it targeted cryoplasm that was at -200,20,150, then it will fly there
even when mob moves to -100,20,150, the bomber will still fly to the cryoplasm at -200,20,150 (which was removed already anyway)