FortressCraft Evolved

FortressCraft Evolved

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No Blinding Respawn
   
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120.447 KB
20 Oct, 2020 @ 4:08am
28 Nov, 2020 @ 9:35am
4 Change Notes ( view )

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No Blinding Respawn

Description
This mod removes respawn and spawn screen effect.
It's about those blue cubes and blinding purple/red squares screen effects.
Mod also removes this red screen when your are low HP.

Mod that disables this effect for teleporters:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2262942397

Mod requested by: ✪ Sudoku [Denmark]



Mod ID: 2262942397
26 Comments
Wariat117  [author] 26 Oct, 2020 @ 11:36am 
Also back when I said that unmodded one looks "128 into every direction" I guess I remembered it wrong or it was changed
Currently unmodded falcors look "256 into every direction" for beacons (and mod doubles that to 512)
Wariat117  [author] 26 Oct, 2020 @ 11:30am 
You have ignored me and you didn't answer so I have settled for 2x
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2268728518
The falcor mod
Wariat117  [author] 26 Oct, 2020 @ 3:36am 
>>i want is extened the range of FALcors
you know that answering the question would speed up the stuff ;d?

copy paste of question:
then how big new range should be?)
999999999BlackHole 26 Oct, 2020 @ 1:52am 
well i went slient cuz i was studying and what i want is extened the range of FALcors
Wariat117  [author] 25 Oct, 2020 @ 3:18am 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2267418554

The bomber falcor mod is finished, I didn't test if it works so it's for you to test it :V
There is no limit range, it targets only wasps
Every 5s look again for target in order to update the target's X Y Z
I'm not sure if 5s is too fast or not tho, how fast is bomber?
It might be that bomber will continously follow mob if the mob is too fast and keeps escaping ;D


Since there is no range limit...
The bomber might target wasps that are on the opposite side of map


Should I try to limit it so it targets only the wasps that are in the same quadrant as machine?
If it works, then I could do the same for normal falcors, so they only look for beacons which are in the same quadrant as the falcor
Wariat117  [author] 25 Oct, 2020 @ 2:14am 
You went silent out of blue

Do you want the mod that extenda the range of falcors? (if yes, then how big new range should be?)
Or you prefer mod that totally removes the range limit and this way falcors will be able to reach any beacon on the whole map?
Or you changed your mind and you don't want such mod ;D


I can also increase "item pick up" range of beacons
Currently they search throught 9 segments (the segment with beacon and 1 segment into every direction from this one, all 8 directions)
Wariat117  [author] 25 Oct, 2020 @ 1:20am 
Beacons don't attract falcors tho

It's falcor who searches for beacons, 128 blocks into every direction from falcor (the up/down is exception, 48 blocks up, 48 blocks down)

It's possible to mod falcors so they search bigger area than 128 into every direction (or even totally remove the limit)
Should it do it only for normal falcors or both logistic and normal falcors?


https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2030882768
^ just like this mod does (but in this case it only removes the limit from up/down, it doesn't remove limits on left/right/forward/back)
999999999BlackHole 25 Oct, 2020 @ 1:02am 
is it possible to make FALCOR beacons have longer range example attract FAlcors in a 128 radius
999999999BlackHole 24 Oct, 2020 @ 6:35am 
Imma comment on that mod then
999999999BlackHole 24 Oct, 2020 @ 6:34am 
Werid