RimWorld

RimWorld

Mud - Slow down opponents
39 Comments
kongkim 14 Apr, 2024 @ 3:52am 
So did an update of the mod that i will continue to update :)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3222165597
Yoann  [author] 14 Apr, 2024 @ 1:44am 
@kongkim Sure, you are free to update any of my mods, only leave a link in comment of the mod to let me and people know.
kongkim 14 Apr, 2024 @ 1:33am 
@Yoann also your Job mod as we talk about :)? was sure that would require #C
But ofc. will take a look at your small dirt mod also :)
Yoann  [author] 14 Apr, 2024 @ 1:24am 
@kongkim All my mods are only XML.
Yes, you can update it, just leave the link in comment to let me know
kongkim 14 Apr, 2024 @ 1:11am 
Hi @Yoann i can see this mod is only XML, so if you want to i can take over the mod and keep it updated?
Yoann  [author] 3 Aug, 2023 @ 10:41am 
So you can try to guess which mod causes incompatibility
Kokorocodon 3 Aug, 2023 @ 9:10am 
Yeah I think I suffering from the same problem as the guy below. I can't place mud anywhere.
Kokorocodon 3 Aug, 2023 @ 9:07am 
O: oh! found it!
Yoann  [author] 2 Aug, 2023 @ 1:17am 
No tech required, it appears in a dropdown menu, should start by Soil if I remember well.
Kokorocodon 1 Aug, 2023 @ 4:51pm 
Is it tied to carpet tech? It is not showing in my floor options, and research is pointing me to carpet when I try to narrow it down.
Yoann  [author] 21 Feb, 2023 @ 2:34am 
@hottt3 I see that your game seems heavy modded, maybe it's not the vanilla soil? Or another mod override the Terraindef.
You can check than the mod alone is still working (I saw no game update who would break it), it's about mod incompatibility here.
hottt3 20 Feb, 2023 @ 3:39am 
Yoann  [author] 20 Feb, 2023 @ 2:53am 
@LittleTofoo You can try with only this mod, then search for a silent mod incompatibility.

@hottt3 There is one mud floor for earch soil, you have to pick the correct one to cover the soil. The mod was fully compatible with ReGrowth in 1.3, I didn't followed the new thing about it.
hottt3 19 Feb, 2023 @ 4:26pm 
I was able to put mud on rich soil, but I can't put it on soil. Is your mod fully compatible with ReGrowth biomes mods. Thanks)
LittleTofoo 19 Feb, 2023 @ 12:53pm 
It literally just doesn't show on my floors list at all. I am not hugely tech savvy.
Yoann  [author] 19 Feb, 2023 @ 11:54am 
@LittleTofoo You got errors?
LittleTofoo 19 Feb, 2023 @ 4:28am 
I have added this to my game as it's a fantastic idea, and it's not actually showing for me. :(
Kokorocodon 6 Dec, 2022 @ 9:24am 
Why it took forever for me to find an updated mod that simply adds mud???
一切都喂了孩子 2 Dec, 2022 @ 4:19am 
没毛病!
Yoann  [author] 13 Nov, 2022 @ 4:04am 
Not really, to be able to dig would make Rimworld a 3D world, but it's flat designed. Your water mechanic would be hard to put in place, and why not just fill the moat with mud instead?

I could make mud buildable on rock floors, but I prefered to limit "the terraforming". If your floor is rock, maybe it's not the best spot to put your traps, or don't trap it via flooring (Razor wire?).
Gauron 13 Nov, 2022 @ 3:47am 
Just a question but for places where cant put mud why dont you add a way to make water "traps"?

If i cant make mud because the terrain is mostly rocks it would make sense to just dig a moat and fill it with water, make it soo that it loses water in 2 days unless it rains and needs constant work to keep at top quality.
Yoann  [author] 27 Oct, 2022 @ 12:59am 
I don't get what the other mod do, if you need a remane of "Mud", just do it by editing my mod.
Or show me what happens, and maybe I could add a patch for this mod, when I have time.
Victor 26 Oct, 2022 @ 5:19pm 
I'm using this with https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2633406344 which puts every option into a single gizmo, but now I have 4 different "Mud" options. Maybe you could rename them to avoid this? Thank you very much.
panasane 26 Oct, 2022 @ 9:30am 
Mud is basically my favorite rimworld mod feature and has been for many years lol, thank you for 1.4ing a version of it bro
VelxraTV 25 Oct, 2022 @ 3:05pm 
Also this mod makes razor wire useful if people are curious about the prior commentary

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2789730178
VelxraTV 25 Oct, 2022 @ 3:03pm 
Thanks for updating!
Yoann  [author] 18 Nov, 2021 @ 2:06am 
No damage dealt by Razor Wire, only here to be used as substitute of rock chunk (with lot less cover).
Tank traps are not passable I think, only block the way. And there are no more tank on the rim, why build a trap for them?
Chime 17 Nov, 2021 @ 4:54pm 
Also is there any way you could make ancient tank traps able to be built as well for use in slowing down enemies?
Chime 17 Nov, 2021 @ 4:52pm 
Finally I can build Razor Wire! does it deal damage to pawns who cross it also?
SetArk <Nyanverick 07> 5 Oct, 2021 @ 9:53am 
Thhx :D
Yoann  [author] 5 Oct, 2021 @ 9:52am 
Yes and yes
SetArk <Nyanverick 07> 5 Oct, 2021 @ 9:46am 
Ohh ouki.
So basicallly, i can lay down mud. And if i need to remove it, i'll have a tool to remove it?
Shall this tool work with vanilla generated mud too?
Yoann  [author] 5 Oct, 2021 @ 9:44am 
Sure, only with the mod ^^
SetArk <Nyanverick 07> 5 Oct, 2021 @ 9:42am 
Hoy quick question you commented about beeing able to remove, with hay.
" but you can remove it with some hay and labor (same for vanilla Mud)."

How is it done D: ? I never knew it's possible. Or it's from the mod only?
Yoann  [author] 2 Sep, 2021 @ 1:10am 
I removed the wealth added by building mud/soils.
Yoann  [author] 27 Jul, 2021 @ 3:21am 
Well seen, thanks and sorry!
It's fixed now.

The mud turned in soil will still rise the building wealth by a little (4 hay per soil).
telmore 26 Jul, 2021 @ 6:28pm 
For some reason this mod raises my buildings wealth by 300'000 to 1'500'000 on colony start.
modlist pastebin.com/a9Tx53Rz
Yoann  [author] 16 Oct, 2020 @ 12:57am 
No, the pathcost of terrain and building don't stack in base game. It's why I made an alternative barbed wire for mud (pathcost set as barbed wire + mud).
Ninnetyer 15 Oct, 2020 @ 8:44pm 
What if I put a lot of rocks on top of a lot of mud, will it stack? making them even slower?