Total War: WARHAMMER II

Total War: WARHAMMER II

All units in squad less likely be killed in auto resolve
19 Comments
Etxxu 8 Jan @ 10:12am 
Any way to port it to WH3, please?
Pimpin Pippin 16 Feb, 2022 @ 4:57pm 
Also seems CA added two more suicide units (to Greenskins?) in the DLCs that are also always dying to auto-resolve (just like bloated corpses CA set them to "always destroy if engaged in melee").
If you can please add them to your mod so they dont explode just like you did for the bloated corpses:
wh_dlc06_grn_inf_squig_explosive_0
wh_twa03_def_inf_squig_explosive_0
Pimpin Pippin 16 Feb, 2022 @ 1:44pm 
Thank you.
For some odd reason the Rusted PackFile Manager thinks this mod is not for Warhammer 2, instead it thinks its for either Rome 2, Warhammer 1, Thrones of Britannia and Atilla.
Not sure is something wrong with the latest version of the mod or is the RPFManager in error.
NOD  [author] 29 Jan, 2022 @ 7:08am 
I checked the work mod in the final update of the game, everything works. Just in case updated the mod in the steam workshop
Pimpin Pippin 3 Nov, 2021 @ 8:16am 
The last patch for total warhammer 2 is officially out, so please if you ever wanted to officially update your mods now is the ideal time :)
NOD  [author] 22 May, 2021 @ 7:06am 
I don't even know, especially if it costs 0. Usually in multiplayer, different points are weakened
Pimpin Pippin 21 May, 2021 @ 10:29am 
Thanks.

Are you perhaps familiar with what does "autoresolver_ensured_unit_loss_damage_multiplier" affect?
I understand the words but i dont understand what it actually does.
Its set to 0 by default in CA files.
NOD  [author] 21 May, 2021 @ 6:48am 
the desired string is: "autoresolver_unit_wipe_out_treshold", Its value, in this mod, 0.14, you can reduce it
Pimpin Pippin 20 May, 2021 @ 10:20am 
Thanks, i found the line in your mod its called "autoresolver_unit_wipe_out_treshold".

Could you plx tell me what does "autoresolver_ensured_unit_loss_damage_multiplier" does?
I found it in the "Better Auto Resolve" mod you mention in the description but i can not understand what that line actually means/changes.
NOD  [author] 20 May, 2021 @ 9:14am 
@Pimpin Pippin
There is a program for editing files with mods: Pack File Manager, use the version that works with TWW2 (you can find it on the Internet, not difficult). If you open my mod file, you will easily find a line with the value of the probability of death. I don't remember exactly, but there is very little data in this mod, so this line is easy to find. And you can reduce its value and test it on several saves before the auto resolve to choose the result for yourself.
The modified mod file, just put it in the Data folder in the game folder and it will appear as a separate, your mod, in the list of mods
Pimpin Pippin 19 May, 2021 @ 4:36pm 
Thanks for replying.
Could you please tell me how could i make/edit a mod so that the chance for units to die in auto resolve is zero?
I mean so that for a unit to be killed in autoresolve all other units must have also suffered tons of damage.
I am trying to completely eliminate the part of autoresolve that would damage some units a lot and most others not at all.
NOD  [author] 17 Apr, 2021 @ 3:07am 
@Pimpin Pippin
Unfortunately, the parameter of the chance of death is common for everyone, it cannot be reduced separately, for a specific unit
Pimpin Pippin 16 Apr, 2021 @ 4:29pm 
Even today CA autoresolve kills units like Feral Bastiladons while leaving the rest of the army at 95% health.
Can your mod please fix that so that low tier fast moving monsters dont always die in auto resolve?
LovelyCorpse 25 Dec, 2020 @ 8:48am 
still using this one btw. its amazing. love it :)
artem.rybalko 12 Dec, 2020 @ 5:23am 
ОК.
NOD  [author] 12 Dec, 2020 @ 4:23am 
@artem.rybalko
Он рабочий, обновления на него не влияют. Когда-нибудь ещё замарочусь и обновлю все моды свои
artem.rybalko 12 Dec, 2020 @ 1:35am 
обнови пожалуйста мод, спасибо за понимание!!!
LovelyCorpse 5 Dec, 2020 @ 5:16pm 
this one seems to have worked wonders. it might still work to be honest.. had my first loss of a single unit the other day wioth the new wood elf faction. but they are abit squishy so its understandable lol.
LovelyCorpse 9 Nov, 2020 @ 11:12pm 
interesting thank you, ill take a peek at it :)