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If you can please add them to your mod so they dont explode just like you did for the bloated corpses:
wh_dlc06_grn_inf_squig_explosive_0
wh_twa03_def_inf_squig_explosive_0
For some odd reason the Rusted PackFile Manager thinks this mod is not for Warhammer 2, instead it thinks its for either Rome 2, Warhammer 1, Thrones of Britannia and Atilla.
Not sure is something wrong with the latest version of the mod or is the RPFManager in error.
Are you perhaps familiar with what does "autoresolver_ensured_unit_loss_damage_multiplier" affect?
I understand the words but i dont understand what it actually does.
Its set to 0 by default in CA files.
Could you plx tell me what does "autoresolver_ensured_unit_loss_damage_multiplier" does?
I found it in the "Better Auto Resolve" mod you mention in the description but i can not understand what that line actually means/changes.
There is a program for editing files with mods: Pack File Manager, use the version that works with TWW2 (you can find it on the Internet, not difficult). If you open my mod file, you will easily find a line with the value of the probability of death. I don't remember exactly, but there is very little data in this mod, so this line is easy to find. And you can reduce its value and test it on several saves before the auto resolve to choose the result for yourself.
The modified mod file, just put it in the Data folder in the game folder and it will appear as a separate, your mod, in the list of mods
Could you please tell me how could i make/edit a mod so that the chance for units to die in auto resolve is zero?
I mean so that for a unit to be killed in autoresolve all other units must have also suffered tons of damage.
I am trying to completely eliminate the part of autoresolve that would damage some units a lot and most others not at all.
Unfortunately, the parameter of the chance of death is common for everyone, it cannot be reduced separately, for a specific unit
Can your mod please fix that so that low tier fast moving monsters dont always die in auto resolve?
Он рабочий, обновления на него не влияют. Когда-нибудь ещё замарочусь и обновлю все моды свои