Stellaris

Stellaris

Silfae's city sets updated
66 Comments
W1ldf1re 13 Oct @ 10:09pm 
Anyone got a mod with these cities in the updated res ?
Ghost Fox (ΘΔ) 25 Sep @ 1:51am 
More specifically: The changes to city set resolution mean anything that hasn't been updated to match is now mostly covered by the foreground terrain layer.
Gooner 24 Sep @ 7:25pm 
Had a good run, but no longer works for me :steamsad:
Scald 25 Jul @ 2:36pm 
cummies x3
pierre 6 Mar @ 6:40pm 
damm you may need to update your mod there man stellaris just loves to crash i dont even get a error log to spit out
Hunter 495 15 Aug, 2024 @ 10:22pm 
Speaking of bugs, I found one that I didn't notice before, the Hidden eye city has the vanilla Mammal city overlayed on top of it, and it's most noticable on the Pyramid structure.
I never noticed this before as I said, so I don't know if it just bugged out this time or it was always there.
Nozeminer  [author] 5 Mar, 2024 @ 10:00am 
Wow that's awesome to hear! Many Thanks for letting me know. ^_^
Karnak 3 Mar, 2024 @ 12:43pm 
@Nozeminer Thanks for the answer but I don't have the bug anymore ! The names (cities and ships) are not buggy (traduction) anymore aswell. I don't know what changed but it's a good new I guess ^^
Nozeminer  [author] 22 Feb, 2024 @ 12:21pm 
Oh hey,
I'm fine, thanks for asking. Unfortunately, I haven't found out yet what exactly has changed in the file structure.
I tried out the other city sets to maybe orient myself on how they are structured.
But unfortunately, one of the recent updates seems to have just fundamentally changed the way cities load in the game, and they didn't work either. T_T
I tried it, but unfortunately I can't see what I could change to make it work.
Unfortunately, I couldn't find any questions or solutions on the Internet either. :/
Karnak 21 Feb, 2024 @ 10:09am 
@Nozeminer Hi ! I hope you are good. So have you find something about the ''bug'' ? :)
Inerael 16 Feb, 2024 @ 8:58am 
hey, amazing mod thanks you ! I was wondering : does someone could help me, when i have this mod + Hollow portrait and hollow portrait revisited , i dont have the "silfae" city . :'(
Karnak 16 Jan, 2024 @ 4:48am 
@Nozeminer No worries mate, thanks for replying still :) Hmmm... weird bug.
Do you know one where it work because I got the same problem with others one ? Some city mods are so old than they even don't show a city lol
Maybe Stellaris modding den can help ?
Nozeminer  [author] 14 Jan, 2024 @ 10:02am 
Ah sorry for the late reply. D:
I was able to replicate the error. Instead of the modded city set, a vanilla set is displayed and the figure has no animations. :/
I honestly don't know how to fix this, and I can't find anything about this problem on onlineeither.
But what I will do over the course of the week is compare the mod here with other city mods where it works.
Maybe then I can find the error and fix it.
Karnak 14 Jan, 2024 @ 4:29am 
So, any update for this is planned ? :)
Karnak 9 Jan, 2024 @ 3:34am 
Hey ! Thanks for the answer. The leader figures with the custom made cities in the background are stiff instead of having animations (moving, etc...) base game one doesn't have this problem ! It's also only during diplomacy, not empire creation for example.
PS : Game is quite fun atm you should return to it for a bit if you have time !
Nozeminer  [author] 8 Jan, 2024 @ 11:30am 
With animation do you mean the animations of the leader figure?
Or are the city graphics now also animated?
I just haven't played the game in a while so I don't know.
Karnak 8 Jan, 2024 @ 8:11am 
Hi ! Do you plan to update ? The animations are stiff during diplomacy when we use this background :(
Pipebomb Waitress 4 Sep, 2023 @ 11:21am 
Hollow city set doesn't seem to be showing up in the menu. Unknown if this is a mod conflict or not. Will do some testing to determine.
corsairmarks 25 Jun, 2023 @ 9:10pm 
As far as I know, nothing with city graphics has changed in a _long_ time. And I've been checking every patch since 2.8
Ghost Fox (ΘΔ) 25 Jun, 2023 @ 8:39pm 
See my previous comment.
Pingas 25 Jun, 2023 @ 2:40pm 
this is really out of date, please update
Ghost Fox (ΘΔ) 2 Dec, 2022 @ 11:44am 
It's said that for some time now. Try ignoring the warning and see if anything actually breaks before requesting an update.
Oatmeal God 2 Dec, 2022 @ 1:10am 
Hey can you update this please? It says it's not compatible.
ꜰᴀʏʙʀ 10 Aug, 2022 @ 4:27pm 
Huh. Never knew that. Sorta explains why other shipsets have their own cities.
Nozeminer  [author] 10 Aug, 2022 @ 8:32am 
Problem is that shipsets are kinda linked to city sets.
So for every city set you add, you'll also add a city set and vice versa.
ꜰᴀʏʙʀ 9 Aug, 2022 @ 11:34pm 
Is there a reason why this mod adds shipsets despite no mention in the description? I know I can just ignore them, but I'm also using quite a lot of other shipsets and this mod is clogging and starting give me a headache.
corsairmarks 6 Aug, 2022 @ 8:24am 
@VANGUARD I'm the author of the Dilfae's Revisited mods. If you want matching Ecu cities, use this mod. Nozeminer did a great job on them (and the destroyed cities, iirc) and I highly reccommend it.

The Revisited mods generally don't contain graphics, which is why the original mods by Silfae and also this one are listed as dependencies.
Nozeminer  [author] 6 Aug, 2022 @ 2:17am 
If you mean the updated portraits that I did then no, as the cities are already included in that one.
If you use another mod that covers silfae's portrait but doesn't include the cities (or does include the cities but without a ecumenopolis version) then sure, go ahead. :PinkContent:
S3V3R 6 Aug, 2022 @ 12:02am 
should I use this if i already am using the revisited portraits?
corsairmarks 6 Oct, 2021 @ 4:25pm 
This mod doesn't need an update to continue functioning correctly.
yangtuoxiong 5 Oct, 2021 @ 11:50am 
update?
Tourist 19 Aug, 2021 @ 11:14am 
legend :Gifting:
Nozeminer  [author] 3 Jul, 2021 @ 8:42am 
Well, I've never used the UI overhaul that expands the cities upwards myself, so I didn't think about it when I made those edits.
I'm getting a few weeks off from work at the end of august however, and if I'm up to it, then I'll see what I can do.
\ / Noctazar \ / 1 Jul, 2021 @ 10:21am 
About what SokushaMT said - have you perhaps started making said compatibility patch? Just asking. The horror city set looks really incredible, but the way it looks cut off really bugs me.
Wogman 24 Apr, 2021 @ 3:49pm 
thank you i love you
Nozeminer  [author] 15 Apr, 2021 @ 10:05am 
I'm glad that you like it. :D:
Innomino 15 Apr, 2021 @ 9:51am 
Hey, thank you so much for the work you've out into this mod
Nozeminer  [author] 3 Apr, 2021 @ 11:34am 
Yeah well it's Is it because of the resolution changes, which makes this city especially look cut off. D:
I'll keep that in mind for when I'm making a compatibility patch.
I'd probably need to resize the images or expand them upwards to make them fill out the resized city screens.
SokushaMT 2 Apr, 2021 @ 11:40pm 
the horror city seems has a slight problem with UI Overhaul Dynamic
Nozeminer  [author] 21 Mar, 2021 @ 4:35am 
Because I only uploaded 1 photo. :csdmeh:
StoneZilla 21 Mar, 2021 @ 2:02am 
Why is there only 1 photo?
Nozeminer  [author] 1 Jan, 2021 @ 2:15am 
happy new year to you aswell. ^_^
Yeah but if I'd do that then I'd probably make a seperate mod for it, since this one is about silfae's stuff.
I'm currently taking a break from the game however but I'll be back into modding when I to resume playing stellaris on some point.
Atm I'll just keep my mods updated in case if any new patch breaks them.
Spirit 31 Dec, 2020 @ 7:59pm 
happy new year and btw is it possible you recreate the unsc city from halo humans as ecumenopolis too ?
APE GAMER 20 Dec, 2020 @ 4:39pm 
THANK YOU FOR UPDATING THESE!!!
kociaciasty 19 Nov, 2020 @ 2:40am 
When using with UI Overhaul Dynamic a black square appears behind the buildings :(
GameBreaking 14 Nov, 2020 @ 4:15pm 
why does this also add new ships, all of which are slightly retextured molluscoid ships?
Nozeminer  [author] 4 Nov, 2020 @ 12:10pm 
Oh I must have overseen this, kinda. D:
Anyways, now it's corrected.
Oskar Potocki 4 Nov, 2020 @ 11:29am 
"And all the credits of course go to Silfae for making them. ^_^"

And me for the Hollow one I guess?
grandadmiraljello 31 Oct, 2020 @ 4:23pm 
Awesome! Any chance you could add an ecumenopolis variant for the city set he made for his animated Asari portraits? https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=707779361
Nozeminer  [author] 17 Oct, 2020 @ 1:39pm 
Ah sorry for the late reply.
http://stellarismods.net/silfaes-city-sets-updated-mod-2/
There, apparently someone has already uploaded it on some site.