Stellaris

Stellaris

Silfae's city sets updated
63 kommentarer
Scald 25. juli kl. 14:36 
cummies x3
pierre 6. mar. kl. 18:40 
damm you may need to update your mod there man stellaris just loves to crash i dont even get a error log to spit out
Hunter 495 15. aug. 2024 kl. 22:22 
Speaking of bugs, I found one that I didn't notice before, the Hidden eye city has the vanilla Mammal city overlayed on top of it, and it's most noticable on the Pyramid structure.
I never noticed this before as I said, so I don't know if it just bugged out this time or it was always there.
Nozeminer  [ophavsmand] 5. mar. 2024 kl. 10:00 
Wow that's awesome to hear! Many Thanks for letting me know. ^_^
Karnak 3. mar. 2024 kl. 12:43 
@Nozeminer Thanks for the answer but I don't have the bug anymore ! The names (cities and ships) are not buggy (traduction) anymore aswell. I don't know what changed but it's a good new I guess ^^
Nozeminer  [ophavsmand] 22. feb. 2024 kl. 12:21 
Oh hey,
I'm fine, thanks for asking. Unfortunately, I haven't found out yet what exactly has changed in the file structure.
I tried out the other city sets to maybe orient myself on how they are structured.
But unfortunately, one of the recent updates seems to have just fundamentally changed the way cities load in the game, and they didn't work either. T_T
I tried it, but unfortunately I can't see what I could change to make it work.
Unfortunately, I couldn't find any questions or solutions on the Internet either. :/
Karnak 21. feb. 2024 kl. 10:09 
@Nozeminer Hi ! I hope you are good. So have you find something about the ''bug'' ? :)
Inerael 16. feb. 2024 kl. 8:58 
hey, amazing mod thanks you ! I was wondering : does someone could help me, when i have this mod + Hollow portrait and hollow portrait revisited , i dont have the "silfae" city . :'(
Karnak 16. jan. 2024 kl. 4:48 
@Nozeminer No worries mate, thanks for replying still :) Hmmm... weird bug.
Do you know one where it work because I got the same problem with others one ? Some city mods are so old than they even don't show a city lol
Maybe Stellaris modding den can help ?
Nozeminer  [ophavsmand] 14. jan. 2024 kl. 10:02 
Ah sorry for the late reply. D:
I was able to replicate the error. Instead of the modded city set, a vanilla set is displayed and the figure has no animations. :/
I honestly don't know how to fix this, and I can't find anything about this problem on onlineeither.
But what I will do over the course of the week is compare the mod here with other city mods where it works.
Maybe then I can find the error and fix it.
Karnak 14. jan. 2024 kl. 4:29 
So, any update for this is planned ? :)
Karnak 9. jan. 2024 kl. 3:34 
Hey ! Thanks for the answer. The leader figures with the custom made cities in the background are stiff instead of having animations (moving, etc...) base game one doesn't have this problem ! It's also only during diplomacy, not empire creation for example.
PS : Game is quite fun atm you should return to it for a bit if you have time !
Nozeminer  [ophavsmand] 8. jan. 2024 kl. 11:30 
With animation do you mean the animations of the leader figure?
Or are the city graphics now also animated?
I just haven't played the game in a while so I don't know.
Karnak 8. jan. 2024 kl. 8:11 
Hi ! Do you plan to update ? The animations are stiff during diplomacy when we use this background :(
Lucy Liberty ♡ 4. sep. 2023 kl. 11:21 
Hollow city set doesn't seem to be showing up in the menu. Unknown if this is a mod conflict or not. Will do some testing to determine.
corsairmarks 25. juni 2023 kl. 21:10 
As far as I know, nothing with city graphics has changed in a _long_ time. And I've been checking every patch since 2.8
Ghost Fox (ΘΔ) 25. juni 2023 kl. 20:39 
See my previous comment.
Pingas 25. juni 2023 kl. 14:40 
this is really out of date, please update
Ghost Fox (ΘΔ) 2. dec. 2022 kl. 11:44 
It's said that for some time now. Try ignoring the warning and see if anything actually breaks before requesting an update.
Oatmeal God 2. dec. 2022 kl. 1:10 
Hey can you update this please? It says it's not compatible.
ꜰᴀʏʙʀ 10. aug. 2022 kl. 16:27 
Huh. Never knew that. Sorta explains why other shipsets have their own cities.
Nozeminer  [ophavsmand] 10. aug. 2022 kl. 8:32 
Problem is that shipsets are kinda linked to city sets.
So for every city set you add, you'll also add a city set and vice versa.
ꜰᴀʏʙʀ 9. aug. 2022 kl. 23:34 
Is there a reason why this mod adds shipsets despite no mention in the description? I know I can just ignore them, but I'm also using quite a lot of other shipsets and this mod is clogging and starting give me a headache.
corsairmarks 6. aug. 2022 kl. 8:24 
@VANGUARD I'm the author of the Dilfae's Revisited mods. If you want matching Ecu cities, use this mod. Nozeminer did a great job on them (and the destroyed cities, iirc) and I highly reccommend it.

The Revisited mods generally don't contain graphics, which is why the original mods by Silfae and also this one are listed as dependencies.
Nozeminer  [ophavsmand] 6. aug. 2022 kl. 2:17 
If you mean the updated portraits that I did then no, as the cities are already included in that one.
If you use another mod that covers silfae's portrait but doesn't include the cities (or does include the cities but without a ecumenopolis version) then sure, go ahead. :PinkContent:
S3V3R 6. aug. 2022 kl. 0:02 
should I use this if i already am using the revisited portraits?
corsairmarks 6. okt. 2021 kl. 16:25 
This mod doesn't need an update to continue functioning correctly.
yangtuoxiong 5. okt. 2021 kl. 11:50 
update?
Tourist 19. aug. 2021 kl. 11:14 
legend :Gifting:
Nozeminer  [ophavsmand] 3. juli 2021 kl. 8:42 
Well, I've never used the UI overhaul that expands the cities upwards myself, so I didn't think about it when I made those edits.
I'm getting a few weeks off from work at the end of august however, and if I'm up to it, then I'll see what I can do.
\ / Noctazar \ / 1. juli 2021 kl. 10:21 
About what SokushaMT said - have you perhaps started making said compatibility patch? Just asking. The horror city set looks really incredible, but the way it looks cut off really bugs me.
Wogman 24. apr. 2021 kl. 15:49 
thank you i love you
Nozeminer  [ophavsmand] 15. apr. 2021 kl. 10:05 
I'm glad that you like it. :D:
Innomino 15. apr. 2021 kl. 9:51 
Hey, thank you so much for the work you've out into this mod
Nozeminer  [ophavsmand] 3. apr. 2021 kl. 11:34 
Yeah well it's Is it because of the resolution changes, which makes this city especially look cut off. D:
I'll keep that in mind for when I'm making a compatibility patch.
I'd probably need to resize the images or expand them upwards to make them fill out the resized city screens.
SokushaMT 2. apr. 2021 kl. 23:40 
the horror city seems has a slight problem with UI Overhaul Dynamic
Nozeminer  [ophavsmand] 21. mar. 2021 kl. 4:35 
Because I only uploaded 1 photo. :csdmeh:
StoneZilla 21. mar. 2021 kl. 2:02 
Why is there only 1 photo?
Nozeminer  [ophavsmand] 1. jan. 2021 kl. 2:15 
happy new year to you aswell. ^_^
Yeah but if I'd do that then I'd probably make a seperate mod for it, since this one is about silfae's stuff.
I'm currently taking a break from the game however but I'll be back into modding when I to resume playing stellaris on some point.
Atm I'll just keep my mods updated in case if any new patch breaks them.
Spirit 31. dec. 2020 kl. 19:59 
happy new year and btw is it possible you recreate the unsc city from halo humans as ecumenopolis too ?
APE GAMER 20. dec. 2020 kl. 16:39 
THANK YOU FOR UPDATING THESE!!!
kociaciasty 19. nov. 2020 kl. 2:40 
When using with UI Overhaul Dynamic a black square appears behind the buildings :(
GameBreaking 14. nov. 2020 kl. 16:15 
why does this also add new ships, all of which are slightly retextured molluscoid ships?
Nozeminer  [ophavsmand] 4. nov. 2020 kl. 12:10 
Oh I must have overseen this, kinda. D:
Anyways, now it's corrected.
Oskar Potocki 4. nov. 2020 kl. 11:29 
"And all the credits of course go to Silfae for making them. ^_^"

And me for the Hollow one I guess?
grandadmiraljello 31. okt. 2020 kl. 16:23 
Awesome! Any chance you could add an ecumenopolis variant for the city set he made for his animated Asari portraits? https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=707779361
Nozeminer  [ophavsmand] 17. okt. 2020 kl. 13:39 
Ah sorry for the late reply.
http://stellarismods.net/silfaes-city-sets-updated-mod-2/
There, apparently someone has already uploaded it on some site.
Reaverslayer 11. okt. 2020 kl. 9:48 
Ok i tested it with only your Mod active and i only have the Vanilla City Sets... i think its a Workshop Problem. Can you provide a direct download link? If it works with manual install than its 100% a Workshop Problem. I cant use the Steam Workshop from EU4 as no Mod works even after subscribing/downloading but manual installs work. Only have this Problem with EU4 but it seems with the new Launcher its coming to Stellaris for me too :winter2019sadbulb:
Nozeminer  [ophavsmand] 9. okt. 2020 kl. 16:19 
That's odd. Do you use any other mods that could conflict with new city sets?
All I can say for sure is that it works for me when activated, regardless if I activate it along with any of the other mods that I'm using.
Reaverslayer 9. okt. 2020 kl. 11:57 
Are this City Sets? Because i cant see them in the City Appearance Menu. And yes the Mod is activated in the Launcher.