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1. The player-cart collision system seems to not be implemented in this map, causing players to clip inside the cart when it turns.
2. The audio for the mew announcer is broken, and cuts off the jingle when you win a round
3. RED spawn on point 1 is facing the wrong direction which confuses a lot of new players
however
I always despised it. what a godawful terrible map, jesus christ.
Any time the matchmade server rotates this horrible map into play, every single player abandons the server and leaves me and maybe one other person to just roam around a vast expanse, once players get killed by the spawncamping sniper twice they just spawn as sniper, and the map devolves into who can rmb the quickest onto people's heads.
Im very grateful that community mapmakers are putting a lot of effort into projects like these, said "project" unfortunately is just bad.
Ive been withholding this review of this map for a long time now, I never disrespect developers who create things for free, however one of the devs gatekept his barotrauma server and I now feel less bad about crapping all over his product
tl;dr When playing on Bread Space to avoid a crash use the command "snd_restart".
the lore.
Also, is there no voice line for "the enemy has received additional time"? Because I'd think that would be an important sound to have on a payload map.
"Is only way to be sure."