RimWorld

RimWorld

Remote Doors (Continued)
48 Comments
PhD in THC 21 Aug @ 2:07pm 
Every time I'm looking for a mod I stumble across one that you've revived. You're a hero of the Rimworld community, thank you!
The Unknown 12 Aug @ 11:54am 
btw if you put <isStuffableAirtight> to true, then it works like you thought, where the stuff def determines it.
andrey228229300 24 Jul @ 6:28pm 
Thank, it cool mod
SquigglyV 21 Jul @ 12:00pm 
That was fast, thanks!
Mlie  [author] 21 Jul @ 11:45am 
@SquigglyV I see, that is good to know for my other mods. Ive added that tag to the doors in this mod so they should work as expected now
SquigglyV 21 Jul @ 11:35am 
I tested it with steel which normally holds atmosphere. I think it's the other way around where structures have to be flagged as airtight and some materials will nullify it, as I remember some modded walls weren't automatically airtight when 1.6 dropped but after another update they started holding air.
Mlie  [author] 21 Jul @ 11:13am 
@SquigglyV I think its the stuff the door is made of that defines if its airtight
SquigglyV 21 Jul @ 11:10am 
I tested it just now, you can build and use the doors on gravships but they're not airtight when closed so there's no point.
Mlie  [author] 19 Jul @ 7:26am 
@Ninjaxas No idea, Ive just tested it in 1.6, not dlc specific
Ninjaxas 19 Jul @ 5:39am 
Does it work in Gravships?
Mlie  [author] 31 Oct, 2024 @ 11:23pm 
@John Warhammer It might work
Milk Boy 31 Oct, 2024 @ 10:59pm 
is it safe to remove this mod in order to remove the walls i cant destroy?
Milk Boy 31 Oct, 2024 @ 10:57pm 
also having the undestructable embrasures bug, i fixed it once by surrounding the block in regular walls and then destroying with dev tools, but now cant even do that.
Mlie  [author] 24 Oct, 2024 @ 9:39pm 
@John Warhammer I think that was a design decision of the original author to indicate that a pawn is doing the opening and not the player.
Milk Boy 24 Oct, 2024 @ 6:36pm 
or atleast bind it to a key
Milk Boy 24 Oct, 2024 @ 6:33pm 
PLEASE for the love of god make it so i dont have to select "activate" each time. i have like 25 doors im tryna open and close :weary:
Breadmond 18 May, 2024 @ 7:54pm 
what if mechanitors could use the remote thingies from wherever??
Mlie  [author] 17 Feb, 2024 @ 12:19am 
@Jesse Please see the Reporting Issues section described above
Jesse 16 Feb, 2024 @ 7:06pm 
I'm getting the exact same error when trying to deconstruct the embrasures. I can't even kill this with the dev tool.
JobDriver threw exception in toil MakeNewToils's initAction for pawn Cod driver=JobDriver_Deconstruct (toilIndex=2) driver.job=(Deconstruct (Job_8068117) A=Thing_RemoteEmbrasure_Close559142)
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
Mlie  [author] 6 Feb, 2024 @ 11:06am 
@Joe I tested decostruction of the embrsaures and had no issues so you may have some mod-conflict there.
Regarding them not counting as room-divider, that is a limitation of the game. All structures that should count as a wall cannot have holes through them.
Joe 5 Feb, 2024 @ 5:30pm 
JobDriver threw exception in toil MakeNewToils's initAction for pawn Onesan driver=JobDriver_Deconstruct (toilIndex=2) driver.job=(Deconstruct (Job_16030166) A=Thing_RemoteEmbrasure_Close762143)
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <eae584ce26bc40229c1b1aa476bfa589>:0
at Verse.ListerThings.Remove (Verse.Thing t) [0x00014] in <cd7169108ea74757aa50c5b33d275c15>:0
at Verse.RegionListersUpdater.DeregisterInRegions (Verse.Thing thing, Verse.Map map) [0x0003a] in <cd7169108ea74757aa50c5b33d275c15>:0
at Verse.Thing.DeSpawn (Verse.DestroyMode mode) [0x00059] in <cd7169108ea74757aa50c5b33d275c15>:0
at Verse.ThingWithComps.DeSpawn (Verse.DestroyMode mode) [0x00007] in

goes on for a while longer
Joe 5 Feb, 2024 @ 5:11pm 
having an issue with the embrasures, where they do not count as a wall for the purpose of enclosing a room, and some of them cannot be destroyed by any means and throw an error when I attempt to deconstruct/destroy
Mlie  [author] 28 Dec, 2023 @ 11:15pm 
@Jesse Works when I test it with only this mod loaded so take a look at the steps described above for reporting issues to find the problem in your game
Jesse 28 Dec, 2023 @ 7:16pm 
So the problem still stands though, they either never touch it, or stand there until they die.
Mlie  [author] 28 Dec, 2023 @ 10:55am 
@Jesse You tell a pawn to man the remote controller, then you use the Activate-gizmo on it to open doors. They will not do it for themselves.
Jesse 28 Dec, 2023 @ 10:24am 
I'm noticing that none of my colonists will use the remote controller on their own, and if I tell them to prioritize using it, they will stay they until they starve to death. Would it be possible to patch this?
super earths best dumpster diver 6 Sep, 2023 @ 2:21pm 
would be nice to have an option for the remote embrasures to bind them to a certain remote controller and have it flick on/off them all at once, or have a click and drag select option so you can drag over all the embrasures you want online
Phaser Rave 15 May, 2023 @ 11:55pm 
Oh okay. Wasn't sure. Thank you.
Mlie  [author] 15 May, 2023 @ 11:54pm 
@Phaser Rave You write that it looses power when you trigger the remote power switch. That is the purpose of the remote power-switch, to turn power on/off remotely.
Phaser Rave 15 May, 2023 @ 11:43pm 
Yes. It works great when I target the embrasure directly. It won't seem to work when I target the remote switch that's connected to some wire, which in turn is connected to the multiple embrasures that I'm using.
Mlie  [author] 15 May, 2023 @ 10:43pm 
@Phaser Rave Did you look at the preview gifs?
Phaser Rave 15 May, 2023 @ 10:27pm 
How do you use remote switches with embrasures? They just lose power when switched, at least I don't seem to be doing it right.
Mlie  [author] 20 Jan, 2023 @ 6:10am 
@hottt3 I dont think so
hottt3 20 Jan, 2023 @ 6:08am 
Thanks for the mod) Can these doors be opened by the pawn on a food binge?
alex.p80 13 Jan, 2023 @ 7:32pm 
@Mile it would be great if the remote can work with any door (I don't know if you can detect mod made doors). Also, it would be great to open close groups in a single click, maybe using the linking to object mechanic (I known it's implemented in dubs bad hygiene mod)
Ambulatory Cortex 21 Feb, 2022 @ 4:45am 
Nevermind, figures that I'd find it right after asking. For anybody else curious, it should be <specialDisplayRadius>34.9</specialDisplayRadius> in Buildings_RemoteController.xml
Ambulatory Cortex 21 Feb, 2022 @ 4:38am 
Is it possible for me to increase the range on the remote? Or is that something that needs done in the assembly? I had a vision of a central control room for my colony and I can't do it because the range is too short.
Mlie  [author] 20 Jan, 2022 @ 10:01pm 
@1890-Punker Not sure how thst would work. You know of any other mad that has similar targeting mechanics?
1890-Punker 20 Jan, 2022 @ 8:03pm 
I find it a pain to manually open each door or embrasure. Could you make it possible to either make an action group for doing many at once or drag select?
Mlie  [author] 9 Jan, 2022 @ 11:27am 
@123nick Sure, should be added now
123nick 8 Jan, 2022 @ 6:41pm 
Could you add a remotely-controlled power conduit switch?
CR4CE 4 Feb, 2021 @ 12:09am 
@Mile

Sorry for the late reply. It probably is a mod issue. But I can't be arsed to go through my 200+ mods one by one.. sorry lol.

But all is good, for some reason after a few restarts the issue fixed itself. :steamhappy:
Mlie  [author] 8 Jan, 2021 @ 1:06am 
@CR4CE Could not recreate any of the issues. Can you try it without other mod loaded? If it works there is a mod-conflict. You can then add mods back until you find out what other mod is causing it.
CR4CE 6 Jan, 2021 @ 3:43pm 
There is some weird bug I have. The embrasures can't be deconstructed or replaced. Log for replacing:

https://pastebin.com/gzjkEm2E


Log for destroying using console:

https://pastebin.com/k72h6XkQ


They also can't be moved using minify everything
Bard 4 Jan, 2021 @ 2:23pm 
how many doors can you connect to a controller?
ChessMcCheese 6 Nov, 2020 @ 12:57am 
Thanks man now i can improve my prison and kill box
Mlie  [author] 1 Nov, 2020 @ 11:21pm 
Should be no problems
NineInchClawz 1 Nov, 2020 @ 6:04pm 
Can this be added safely to an already existing save?