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JobDriver threw exception in toil MakeNewToils's initAction for pawn Cod driver=JobDriver_Deconstruct (toilIndex=2) driver.job=(Deconstruct (Job_8068117) A=Thing_RemoteEmbrasure_Close559142)
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
Regarding them not counting as room-divider, that is a limitation of the game. All structures that should count as a wall cannot have holes through them.
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <eae584ce26bc40229c1b1aa476bfa589>:0
at Verse.ListerThings.Remove (Verse.Thing t) [0x00014] in <cd7169108ea74757aa50c5b33d275c15>:0
at Verse.RegionListersUpdater.DeregisterInRegions (Verse.Thing thing, Verse.Map map) [0x0003a] in <cd7169108ea74757aa50c5b33d275c15>:0
at Verse.Thing.DeSpawn (Verse.DestroyMode mode) [0x00059] in <cd7169108ea74757aa50c5b33d275c15>:0
at Verse.ThingWithComps.DeSpawn (Verse.DestroyMode mode) [0x00007] in
goes on for a while longer
Sorry for the late reply. It probably is a mod issue. But I can't be arsed to go through my 200+ mods one by one.. sorry lol.
But all is good, for some reason after a few restarts the issue fixed itself.
https://pastebin.com/gzjkEm2E
Log for destroying using console:
https://pastebin.com/k72h6XkQ
They also can't be moved using minify everything