RimWorld

RimWorld

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Remote Doors (Continued)
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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959.229 KB
29 Sep, 2020 @ 12:25pm
21 Jul @ 11:44am
7 Change Notes ( view )

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Remote Doors (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
968 items
Description

Update of TGPArchers mod
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1969368164

- Added a remote power-switch



[discord.gg]
[github.com]



Mod made by TGPArcher
https://ludeon.com/forums/index.php?topic=47321.0

This mod adds remote technologies such as:
* Remote Controller - an controller which can access other remote objects and acctivate their functionality
- section: Misc
- research required: Electricity
* Remote Door - a new type of door which can be opened or closed only by the remote controller
- section: Structures
- research required: Autodoors
* Remote Embrasure - a new type of wall with an embrasure, it is closed by default but when activated by a remote controller it opens and you can shoot through
- section: Structures
- research required: Autodoors



  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: doors, controls
Popular Discussions View All (1)
0
22 Jan, 2022 @ 12:39pm
Remote belt / unmanned remote control
l GH l NDCasmera
48 Comments
PhD in THC 21 Aug @ 2:07pm 
Every time I'm looking for a mod I stumble across one that you've revived. You're a hero of the Rimworld community, thank you!
The Unknown 12 Aug @ 11:54am 
btw if you put <isStuffableAirtight> to true, then it works like you thought, where the stuff def determines it.
andrey228229300 24 Jul @ 6:28pm 
Thank, it cool mod
SquigglyV 21 Jul @ 12:00pm 
That was fast, thanks!
Mlie  [author] 21 Jul @ 11:45am 
@SquigglyV I see, that is good to know for my other mods. Ive added that tag to the doors in this mod so they should work as expected now
SquigglyV 21 Jul @ 11:35am 
I tested it with steel which normally holds atmosphere. I think it's the other way around where structures have to be flagged as airtight and some materials will nullify it, as I remember some modded walls weren't automatically airtight when 1.6 dropped but after another update they started holding air.
Mlie  [author] 21 Jul @ 11:13am 
@SquigglyV I think its the stuff the door is made of that defines if its airtight
SquigglyV 21 Jul @ 11:10am 
I tested it just now, you can build and use the doors on gravships but they're not airtight when closed so there's no point.
Mlie  [author] 19 Jul @ 7:26am 
@Ninjaxas No idea, Ive just tested it in 1.6, not dlc specific
Ninjaxas 19 Jul @ 5:39am 
Does it work in Gravships?