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Her punches are way too small and practically useless. It really gets in the way of using her when her main neutral attack is so small.
3/3
2. I think she could also be given a sort of hover mechanic somewhat reminiscent of what Peach has, but she gradually loses height as she uses it. This is also something she had in Sonic Rush and I think it would help her recovery.
3. I don't inherently have a problem with Spin Dash being her down B, but as yet another more faithful option, I think she could have her Burst Dash from Rush instead.
4. I also agree with MaxPlus in that her dash attack feels a little odd, I think she could instead use her Spinning Claw from '06, essentially a fiery pirouette. I also feel like her up tilt could be replaced with a somersault kick like Sonic has, since her current one doesn't feel very useful.
2/3
I can tell that her sprites are in the Sonic Advance/Battle style, so a lot of her moves are retooled from other characters(the big ones I can tell are her bair and fsmash being based off of some of Shadow's sprites, as well as her fair being based off of one of Sonic's). This isn't necessarily a bad thing, but I think she could have a little bit more originality or use elements from the way she plays in Sonic Rush. The boost gauge is a great way to reference Rush and does that well, but here's some other ideas.
1/3
There's an edge case with side-b that I was wondering if you could look into. There's a chance that Blaze gets a significant speed increase when holding down boost on the ground. I haven't been able to find a specific cause while testing, but it never happened to me in the air or when spending less then 4 boost points.
It doesn't happen super often, I'm only posting this since it could cost a stock if you're not center stage. Not sure if you were aware already or have any way of fixing it. Just thought I'd let you know.
1. Her side smash feels underwhelming. It lacks range, and doesn't really kill except at the edge. It feels like there's always a better option to go for.
2. Blaze SD'ing when overcharging the down special is just dumb. I get that you want a maximum charge time. But trapping the opponent in the initial charge up is a neat option. I don't get why it should be punished with a stock.
There are some minor things I could add like decloning some sprites from other characters or giving more uses for the boost meter, but save from the 2 points listed above I feel like she's a well made character.
S I R