Tabletop Simulator

Tabletop Simulator

Saught's Winter Assets/Models/Objects/Props
20 Comments
Saught  [author] 22 Sep @ 1:07pm 
@Vydalia Thanks for the update, I'm glad you found a fix! Makes it easier knowing it wasn't an issue on my end lol.:brownchicken:
Vydalia 22 Sep @ 9:04am 
Update! We managed to fix it. Apparently my friend had activated something called "Threaded mods", which for some reason made these props in particular not load. For now everything seems to be working!
Thank you very much : D
Vydalia 20 Sep @ 5:39am 
Also, there was this one model that he could kind of... load? But not properly. The texture was all glitched out. I don't know how to upload an image here, but I have a screenshot of it
Vydalia 20 Sep @ 5:38am 
Hello! It's everything on the table regarding this specific upload. It's like the props are completely invisible, but he can click them and move them regardless. It doesn't happen with props from other of your uploads, weirdly enough.
I'm gonna see if those solutions work, thank you very much! I also googled a few other things that might work, even those that didn't work in the past, just in case lol. I'll tell you if anything works!!
Apart from that thank you for your answer :steamhappy: I know I said this already but golly your work is awesome, you're my go to for campaign props!!
Saught  [author] 20 Sep @ 5:27am 
@Vydalia I still read every comment! All the upload links still seem fine on my end. Is it everything on the table that isn't loading for him or just specific models? Are textures fine? My first guess is that there's an issue with their mod caching. You mentioned they tried 'reinstalling the props' but possibly you can try to turn off caching or changing the folder. You can also attempt to send them your own cached files (this works for anything with broken links).
Menu > Configuration > Mod Caching/Mod Save Location
Not sure what else it would be tbh. You can also try copy/pasting the model information to a new custom asset as well and see if that fixes anything.
Vydalia 19 Sep @ 12:09pm 
Hi! First of all, love all the work you put into your Workshop uploads, you're the blessing of my campaigns lol. I know very well it's been five years since you uploaded this, but here taking my chances you still look at comments - I've been using this on my campaign, and one of my players has been having consistent problems loading these props in particular. They can see props of other workshop uploades you've made - Its just the Winter one that for some reason they can't load. He has tried reinstalling the props, reinstalling tabletop, and still we couldn't figure out a solution :{
It may be a problem specifically with them and not with the props themselves, but we haven't found a way to fix it. Thank you in advance! :steamhappy:
Kili 24 Jan, 2021 @ 3:28am 
Oh right, thanks! I missed that, my apologies. Now I'm here, just quickly saying that I absolutely adore your uploads and used every single one of them extensively. Thanks for your contribution to the community!
Saught  [author] 23 Jan, 2021 @ 7:29am 
@Kili The trees have been there! I didn't realize the soundcube wasn't working properly so I fixed it is all. It isn't very visible but I always write update notes if I change anything about the table. If you ever see an update you can check the Change Log tab at the top. :brownchicken:
Kili 23 Jan, 2021 @ 7:05am 
Hi Saught, quick question, what 'new' thing did you add? I'm a big fan of your mods, but I'm not sure. Is it the heavy snow-covered trees?
thirteenlilsykos 20 Sep, 2020 @ 3:20pm 
If you can bisect the model to remove all of the roof, that would ideal. If the building doesn't have an interior (floor, walls, etc) then I wouldn't want to use it in this instance. Obviously, if the roof or building is complicated then its not worth trying to do. Thank you for reply, though.
Saught  [author] 18 Sep, 2020 @ 10:57am 
@Impredecible I think it might be hard for me to "categorize" strict room-interior stuff since I'm pretty much always including various "interior" objects in my workshop mods. I suppose eventually I could just organize a bunch into specifics? It'd be much harder for me to organize on the backend, but would be relatively easy "only on Tabletop Simulator" though. I'm also starting to run out of names for future workshop mods so I might have to be a little more focused... lol.
Saught  [author] 18 Sep, 2020 @ 10:13am 
@thirteenlilsykos It's mostly dependent on the model of the building but I presume it wouldn't be too difficult to just select the "roof" by material and just delete the faces. Sometimes buildings come as "pieces" which I just join together for the prefab model, if the roof is separated already it'd be easy. Conversely, some buildings are literally just the outer walls (no interior) or the roofing is "complicated" and made up of many pieces (which might look odd if you simply remove the roof). Alternatively it's possible to just bisect the model at a certain height and remove everything above that point (but then at what height? leave some roofing on the outside? remove all of it?).
thirteenlilsykos 18 Sep, 2020 @ 12:25am 
I'm unsure where to ask this so I will just leave it right here. This is not meant as a critique in any way shape or form.

When looking at your different collections, I see you include different pieces for houses/shops and then the actual house/shop itself, which I love btw. I know nothing about asset making or uploading so I was wondering how hard would it be to include a building with no roof. I ask this because then I could use it in my map design and just plop in the interior decor, if this makes sense. Obviously I could build a house from the pieces but, if I'm honest, I'm lazy. Also building piece by piece makes me want to pull my hair out. If taking the roof off of a building is difficult or you just don't want to do it, that's totally fine. I love your collections as they are and will continue to get super excited any time I see a new upload. I just figured I'd ask and the worst you could say is "Narp".
Ill Queen Hydra 13 Sep, 2020 @ 5:45pm 
My man!
Baryonyx 13 Sep, 2020 @ 5:39pm 
Wonderful once again, the snow fall effect alone is AMAZING. Also thanks for leaving many of the terrain objects custom objects and offering texture options. Top content!
Impredecible 13 Sep, 2020 @ 1:24pm 
Also, if you're open to requests! I know there are been assets around that theme in other packs, but, for the sake for organization, would you be open to make someday an "interiors" pack with assets for taverns, temples and other standard RPG buildings?

Thank you again! You shall be remembered as TS's Dwarven Forge!
Impredecible 13 Sep, 2020 @ 12:56pm 
Thank you again for this, you're sincerely a blessing for my campaign!
Ðrim 13 Sep, 2020 @ 10:38am 
Oh nice stuff as always! @Saught awesome to hear! Looking forward to it then :D
Saught  [author] 13 Sep, 2020 @ 9:26am 
Also @Ðrim I'm sure you'll see this since you leave such nice comments on all my workshop items, but I did go back and extract a ton of "asian" themed assets from the same game the Desert/Savannah mods are from. I'll be importing & uploading them next; likely within a week or two. :brownchicken:
Saught  [author] 13 Sep, 2020 @ 9:23am 
@JJDrakken Idk if @ mentions even work but if you ever see this, I still recall your request for winter themed stuff. I'll be adding onto this as I extract more assets from various games. :cozyrealmroyale:

Also if anyone is curious, the bottom right assets on my table (the random props) are mostly just an addition to the snowy buildings from this workshop mod. I didn't bother extracting those exact same assets since... they're already on the workshop lol.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1374942122