Crusader Kings III

Crusader Kings III

Imperial Government
71 comentarios
Myphicbowser 8 FEB 2024 a las 17:25 
At least this Mod will now be updated by being integrated into the base game soon.
Boysmell_enjoyer 7 ABR 2023 a las 10:23 
wish this mod would be updated for the newest version of ck3
Emperor Karkles 21 SEP 2022 a las 14:22 
God I'd love to see this updated, been wanting to do a CK3 Byzantine playthrough that's more historically accurate for awhile
ErgoQB 21 JUL 2022 a las 9:23 
I would love to see an update for this mod as well
SaltKillsSnails 15 MAY 2022 a las 11:54 
Any chance for an update?
Dragonxxx 22 AGO 2021 a las 16:58 
Okay, this looked cool but when I tried it, all religions in the world were scattered. Is that an incompatibility or simply the mod has a bug? It seems to be outdated regardless.
god of being bad at everything 10 AGO 2021 a las 19:44 
god damnit is editing notepad confusing im still trying to rap my head around certain things and accept I cant go much of the other things
god of being bad at everything 9 AGO 2021 a las 23:11 
wish theres an option to create a new government type like religion type but uses prestige I guess and maybe makes your vassals hate you lol
firespark84 13 JUL 2021 a las 13:21 
has anyone continued this mod?
orophist 24 JUN 2021 a las 8:00 
this would be even cooler if integrated in the WtWSMS mod or the fallen eagle mod! Too bad it seems abandoned.
Caedwyn 15 MAR 2021 a las 15:47 
is it not working in 1.2.2 ?
Space Wizard 9 FEB 2021 a las 10:58 
I know the Imperial Government is supposed to be for the Byzantines or the Romans, but could it be used for realm that is considered an Empire?
☥⛧mazi morbid⛧☥ 8 ENE 2021 a las 20:16 
This mod was cool as hell, unfortunately it doesn't look like it's gonna get worked on
M4rocks 31 DIC 2020 a las 10:19 
[h1]This mod crashes my game so don't download!![/h1]
Abraham 22 DIC 2020 a las 3:53 
i think this mod is abandoned
Anyx98 17 DIC 2020 a las 2:02 
Is this working on 1.2.1?
Xanadu-King 15 DIC 2020 a las 16:30 
I like this, will you consider making a similar mod for a Zoroastrian/Persian Satrapal government? If you want I can give you some ideas on how to put it together too.
cuto72 15 DIC 2020 a las 9:14 
Hay alguna version en español
Abraham 23 NOV 2020 a las 3:17 
Has anyone managed to get it work?
MonsieurLeCoq 24 OCT 2020 a las 0:26 
If anyone has experience with creating mods, could you please get this mod working?
Sarnen 19 OCT 2020 a las 13:51 
I think this is a dead mod, it just crashes now and gives errors about being unable to appoint X to Y because of invald military eligibility
fdymod 8 OCT 2020 a las 9:17 
The mod is over?
TheBruin 6 OCT 2020 a las 15:49 
Please update!
H4M5TER 3 OCT 2020 a las 4:55 
looking forward to a update
Technophile Max 30 SEP 2020 a las 18:51 
You planning to update this?
UnknownWon 27 SEP 2020 a las 18:01 
When you accept a vassals demands that you replace someone on the council, the person on the council isn't replaced if you have the cooldown timer on it (for the priest).
copperzinc 26 SEP 2020 a las 17:23 
Nice mod. I have several observations to offer:
1. Looks like crown authority does not impact the tax nor levies of military commanders. If I have lower CA I get less troops for feudal than commanders. But absolute CA I have feudal pay more on both than military commands. Is that intentional?
2. I've noticed a whole bunch of Autonomy Vassals: -1 spamming on opinion modifiers tab. Then another Autonomy Vassals: +10. Is there a reason for that?
3. I feel like the powerful vassals just like to spam asking for council seats when they are not on the council. I think it can be made better to just have a third option "don't bother me again!" and I just get to take a flat -40 opinion as a result until appointment like vanilla.
RealSickKant 25 SEP 2020 a las 4:07 
What's the innovation ID for Roman Government?
SoGoodSoFar 24 SEP 2020 a las 4:00 
Hello, I am having a little issue by which I get the decision available (converting to greek culture). However, once fired and the event window pops, my empire does not change into Imperial form.
Tzefira 22 SEP 2020 a las 16:22 
I'm a little confused about the embark on military career decision. It says one of the requirements is that you are not already a landed ruler or commander. But as we can't play unlanded characters, that seems to mean we can never take that decision. What am I missing?
Commander-Hoss 19 SEP 2020 a las 20:58 
is this just for byzantine?
SAS 19 SEP 2020 a las 17:54 
Amazing MOD!
Cucumber Salad 17 SEP 2020 a las 19:00 
this mod is great. What did you do to get the liege as the primary heir?
Alpha 17 SEP 2020 a las 11:39 
Hi, I think there is a incompatibility between this mod and the Bookmarks+ mod beacuse it crash after a bit days of game, or at least it happen to me.

Nice mod BTW, :D.
knuckey333  [autor] 15 SEP 2020 a las 9:09 
Hmm, there was a description but steam seems to have trimmed it for some reason.... I'll add it back when I can but in the meantime you can find the full description on the paradox forum https://forum.paradoxplaza.com/forum/threads/mod-imperial-government.1416854/
nobo 14 SEP 2020 a las 17:48 
Is there a post anywhere about wth this mod changes? A big-ass overhaul like this and no description what-so-ever?
Quis Machina 14 SEP 2020 a las 0:56 
@knuckey333
Would you be able to make a compatibility patch between this and "New Game Rules"? The issue is it makes Military Command vassals into feudal.
Gilgamesh 13 SEP 2020 a las 17:04 
I'm not sure if this is a bug, but I'm unable to change my feudal contract
knuckey333  [autor] 13 SEP 2020 a las 12:18 
OK, I've posted a small update that hopefully fixes the crashing issue!

Changelog:
- Disabled for the AI the decision for military commanders to nominate a successor (this was likely the cause of the crashes, the AI will now use an event on death until a fix can be found)
- Children of co-emperors can now be born in the purple
- Cut the extra levies gained in Constaninople by the Theodosian walls
- The military faction now increases in discontent if liege is bankrupt, or they have a large domain

I will now be working on a further update based on some of the other feedback received already.
18638582933 11 SEP 2020 a las 17:14 
更新一下跳出吧
Dark 10 SEP 2020 a las 15:28 
This is an amazing idea, but is there any real downside to becoming imperial? It seems like a flat upgrade in every sense of the word.
fdymod 9 SEP 2020 a las 8:01 
无法成立帝国政府
18638582933 9 SEP 2020 a las 7:26 
跳出很严重
18638582933 9 SEP 2020 a las 2:41 
I tried to change the first MOD to conflict with the other MOD with more game options. I merged it and it still didn't work
18638582933 9 SEP 2020 a las 2:38 
It's a great MOD, but I play the Byzantine Empire, and my generals, the Greek count, don't want to get married anymore. This is definitely a BUG or a conflict with some other MOD
CPU Level 2 9 SEP 2020 a las 0:13 
I think this is causing my game to crash.

Stack overflow error in the crash log, and in the error log I get this:

[15:09:12][mtthimpl.cpp:145]: 'who' and 'target' character were the same at file: common/character_interactions/00_imperial_interactions.txt line: 135


Master Beef 7 SEP 2020 a las 14:16 
Just reporting a bug. I don't think the adopt imperial administration decision is working properly.
I was playing as a byzantine duke and inherited the empire, and I was able to take the decision to readopt the imperial administration. However even though the tooltip for the event which came after said it was changing the government, the government stayed feudal and the option remained in the decisions menu. I took off all my other mods so the problem isn't from a conflict.
really cool mod though.
Aenno 7 SEP 2020 a las 10:51 
Just loaded a game, and have an offer. Usually feudal contracts in CK3 moving from left to right to liege benefit, but your mod took opposite approach. Maybe it's reasonable to make "None salary" rightest option, and Very High - leftest?
Deschain 6 SEP 2020 a las 15:41 
Getting a crash, heres the error description:


[19:37:17][jomini_script_system.cpp:169]: Script system error!
Error: change_title_holder effect [ Trying to change ownership of a capital barony; change the ownership of the county instead ]
Script location: file: common/casus_belli_types/00_imperial_cbs.txt line: 67
[19:37:19][mtthimpl.cpp:145]: 'who' and 'target' character were the same at file: common/character_interactions/00_imperial_interactions.txt line: 135

I has a lot of those trying to change ownership o capital, like dozens per second..
Alfarr, the Lion 6 SEP 2020 a las 12:33 
This mod id the GREATEST
jus please, fix the crashes and I will name my son after you <3