Crusader Kings III

Crusader Kings III

Imperial Government
71 kommentarer
Myphicbowser 8. feb. 2024 kl. 17:25 
At least this Mod will now be updated by being integrated into the base game soon.
Boysmell_enjoyer 7. apr. 2023 kl. 10:23 
wish this mod would be updated for the newest version of ck3
Emperor Karkles 21. sep. 2022 kl. 14:22 
God I'd love to see this updated, been wanting to do a CK3 Byzantine playthrough that's more historically accurate for awhile
ErgoQB 21. juli 2022 kl. 9:23 
I would love to see an update for this mod as well
SaltKillsSnails 15. maj 2022 kl. 11:54 
Any chance for an update?
Dragonxxx 22. aug. 2021 kl. 16:58 
Okay, this looked cool but when I tried it, all religions in the world were scattered. Is that an incompatibility or simply the mod has a bug? It seems to be outdated regardless.
god of being bad at everything 10. aug. 2021 kl. 19:44 
god damnit is editing notepad confusing im still trying to rap my head around certain things and accept I cant go much of the other things
god of being bad at everything 9. aug. 2021 kl. 23:11 
wish theres an option to create a new government type like religion type but uses prestige I guess and maybe makes your vassals hate you lol
firespark84 13. juli 2021 kl. 13:21 
has anyone continued this mod?
orophist 24. juni 2021 kl. 8:00 
this would be even cooler if integrated in the WtWSMS mod or the fallen eagle mod! Too bad it seems abandoned.
Caedwyn 15. mar. 2021 kl. 15:47 
is it not working in 1.2.2 ?
Space Wizard 9. feb. 2021 kl. 10:58 
I know the Imperial Government is supposed to be for the Byzantines or the Romans, but could it be used for realm that is considered an Empire?
☥⛧mazi morbid⛧☥ 8. jan. 2021 kl. 20:16 
This mod was cool as hell, unfortunately it doesn't look like it's gonna get worked on
M4rocks 31. dec. 2020 kl. 10:19 
[h1]This mod crashes my game so don't download!![/h1]
Abraham 22. dec. 2020 kl. 3:53 
i think this mod is abandoned
Anyx98 17. dec. 2020 kl. 2:02 
Is this working on 1.2.1?
Xanadu-King 15. dec. 2020 kl. 16:30 
I like this, will you consider making a similar mod for a Zoroastrian/Persian Satrapal government? If you want I can give you some ideas on how to put it together too.
cuto72 15. dec. 2020 kl. 9:14 
Hay alguna version en español
Abraham 23. nov. 2020 kl. 3:17 
Has anyone managed to get it work?
MonsieurLeCoq 24. okt. 2020 kl. 0:26 
If anyone has experience with creating mods, could you please get this mod working?
Sarnen 19. okt. 2020 kl. 13:51 
I think this is a dead mod, it just crashes now and gives errors about being unable to appoint X to Y because of invald military eligibility
fdymod 8. okt. 2020 kl. 9:17 
The mod is over?
TheBruin 6. okt. 2020 kl. 15:49 
Please update!
H4M5TER 3. okt. 2020 kl. 4:55 
looking forward to a update
Technophile Max 30. sep. 2020 kl. 18:51 
You planning to update this?
UnknownWon 27. sep. 2020 kl. 18:01 
When you accept a vassals demands that you replace someone on the council, the person on the council isn't replaced if you have the cooldown timer on it (for the priest).
copperzinc 26. sep. 2020 kl. 17:23 
Nice mod. I have several observations to offer:
1. Looks like crown authority does not impact the tax nor levies of military commanders. If I have lower CA I get less troops for feudal than commanders. But absolute CA I have feudal pay more on both than military commands. Is that intentional?
2. I've noticed a whole bunch of Autonomy Vassals: -1 spamming on opinion modifiers tab. Then another Autonomy Vassals: +10. Is there a reason for that?
3. I feel like the powerful vassals just like to spam asking for council seats when they are not on the council. I think it can be made better to just have a third option "don't bother me again!" and I just get to take a flat -40 opinion as a result until appointment like vanilla.
RealSickKant 25. sep. 2020 kl. 4:07 
What's the innovation ID for Roman Government?
SoGoodSoFar 24. sep. 2020 kl. 4:00 
Hello, I am having a little issue by which I get the decision available (converting to greek culture). However, once fired and the event window pops, my empire does not change into Imperial form.
Tzefira 22. sep. 2020 kl. 16:22 
I'm a little confused about the embark on military career decision. It says one of the requirements is that you are not already a landed ruler or commander. But as we can't play unlanded characters, that seems to mean we can never take that decision. What am I missing?
Commander-Hoss 19. sep. 2020 kl. 20:58 
is this just for byzantine?
SAS 19. sep. 2020 kl. 17:54 
Amazing MOD!
Cucumber Salad 17. sep. 2020 kl. 19:00 
this mod is great. What did you do to get the liege as the primary heir?
Alpha 17. sep. 2020 kl. 11:39 
Hi, I think there is a incompatibility between this mod and the Bookmarks+ mod beacuse it crash after a bit days of game, or at least it happen to me.

Nice mod BTW, :D.
knuckey333  [ophavsmand] 15. sep. 2020 kl. 9:09 
Hmm, there was a description but steam seems to have trimmed it for some reason.... I'll add it back when I can but in the meantime you can find the full description on the paradox forum https://forum.paradoxplaza.com/forum/threads/mod-imperial-government.1416854/
nobo 14. sep. 2020 kl. 17:48 
Is there a post anywhere about wth this mod changes? A big-ass overhaul like this and no description what-so-ever?
Quis Machina 14. sep. 2020 kl. 0:56 
@knuckey333
Would you be able to make a compatibility patch between this and "New Game Rules"? The issue is it makes Military Command vassals into feudal.
Gilgamesh 13. sep. 2020 kl. 17:04 
I'm not sure if this is a bug, but I'm unable to change my feudal contract
knuckey333  [ophavsmand] 13. sep. 2020 kl. 12:18 
OK, I've posted a small update that hopefully fixes the crashing issue!

Changelog:
- Disabled for the AI the decision for military commanders to nominate a successor (this was likely the cause of the crashes, the AI will now use an event on death until a fix can be found)
- Children of co-emperors can now be born in the purple
- Cut the extra levies gained in Constaninople by the Theodosian walls
- The military faction now increases in discontent if liege is bankrupt, or they have a large domain

I will now be working on a further update based on some of the other feedback received already.
18638582933 11. sep. 2020 kl. 17:14 
更新一下跳出吧
Dark 10. sep. 2020 kl. 15:28 
This is an amazing idea, but is there any real downside to becoming imperial? It seems like a flat upgrade in every sense of the word.
fdymod 9. sep. 2020 kl. 8:01 
无法成立帝国政府
18638582933 9. sep. 2020 kl. 7:26 
跳出很严重
18638582933 9. sep. 2020 kl. 2:41 
I tried to change the first MOD to conflict with the other MOD with more game options. I merged it and it still didn't work
18638582933 9. sep. 2020 kl. 2:38 
It's a great MOD, but I play the Byzantine Empire, and my generals, the Greek count, don't want to get married anymore. This is definitely a BUG or a conflict with some other MOD
CPU Level 2 9. sep. 2020 kl. 0:13 
I think this is causing my game to crash.

Stack overflow error in the crash log, and in the error log I get this:

[15:09:12][mtthimpl.cpp:145]: 'who' and 'target' character were the same at file: common/character_interactions/00_imperial_interactions.txt line: 135


Master Beef 7. sep. 2020 kl. 14:16 
Just reporting a bug. I don't think the adopt imperial administration decision is working properly.
I was playing as a byzantine duke and inherited the empire, and I was able to take the decision to readopt the imperial administration. However even though the tooltip for the event which came after said it was changing the government, the government stayed feudal and the option remained in the decisions menu. I took off all my other mods so the problem isn't from a conflict.
really cool mod though.
Aenno 7. sep. 2020 kl. 10:51 
Just loaded a game, and have an offer. Usually feudal contracts in CK3 moving from left to right to liege benefit, but your mod took opposite approach. Maybe it's reasonable to make "None salary" rightest option, and Very High - leftest?
Deschain 6. sep. 2020 kl. 15:41 
Getting a crash, heres the error description:


[19:37:17][jomini_script_system.cpp:169]: Script system error!
Error: change_title_holder effect [ Trying to change ownership of a capital barony; change the ownership of the county instead ]
Script location: file: common/casus_belli_types/00_imperial_cbs.txt line: 67
[19:37:19][mtthimpl.cpp:145]: 'who' and 'target' character were the same at file: common/character_interactions/00_imperial_interactions.txt line: 135

I has a lot of those trying to change ownership o capital, like dozens per second..
Alfarr, the Lion 6. sep. 2020 kl. 12:33 
This mod id the GREATEST
jus please, fix the crashes and I will name my son after you <3