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If you're curious how these mods work, get irony mod manager (easiest way IMO), right click the mod, go to the folder. Then just go look at the change in the file to the base game. Ideally you use something like notepad++ with a compare tool. Compare the file from the mod, to the base game file. If everything is the same EXCEPT for the change for the mod, then it's still compatible. If there are changes elsewhere, the fix is easy. Merge the changes from the mod into the new file and then replace the modded files version (make sure you make a backup of the version you use).
I, for example, have a merged patch of about 3 different beauty trait mods that remove the morph changes and tone down all the makeup and stuff. I made it in 2022. I haven't played since 2022. I just loaded up a game with only that mod, and it worked fine.
@ Firsken Yea, I guess it was intended after all, lol.
@ MT I know it's been 2 years since your msg (lol), but I may as well clarify to say since CK3 patch 1.9 mods no longer disable achievements; however, certain game rules can still disable them, including playing multiplayer or having a custom ruler over 400 Customization Points.
We all know it's not a bug...
Maybe not best place to ask, but i don't know where.
It seems that Beautiful Females mod is hidden, anyone knows what happened?
I dumped all my mods earlier to try and workout which one was crashing my game, turned out to be Character Beautification, but while loading with one mod at a time, I noticed this error.
Where does the error show? Is it like a pop-up when you load in? I've never seen that error before or had anyone report it, so I don't even know what would happen if it is ignored. I tested the mod and it works, so not sure if that helps.
I do want to report a new incompatibility though: I don't know when this started, but the Ethnicities and Portraits Expanded Mod (EPE) now dramatically increases the boldness of lipstick, regardless of a female having a Beauty trait or not.
I could make changes to my mod to overwrite theirs, but that goes beyond the scope of my mod, which is I just wanted to tune down the lipstick that the default Beauty trait added. By including extra files to overwrite EPE, it could also disable Achievements for the people not using EPE.
So basically, I do not use EPE anymore.
https://pastebin.com/S7xAN70w
Also, I believe older DNA codes are incompatible with later CK3 versions, resulting in people being bald, so if that happens which I think it will, just add the hair manually.
If you want the men to have lipstick, then yea, delete it.
In my mod's txt files, you'll want to look for:
value = 0.2
For 80%, change it to:
value = 0.8
There's two similar copies of this same text file. Ensure the code value is 0.8 on both to ensure the change sticks.
I recommend creating your own copy of my mod when doing this so if I ever do a future update, I won't auto-update over your changes, although Paradox rarely forces me to update this anyways, so if that's too much work, just make the change directly to my file and you'll probably be fine for a long time.
If so, that would mean they share the code block that I use. Check to see if EPE has a file in gfx/portraits and if one of the txt files uses code for either:
beauty = {}
or
visual_traits_beauty = {}
If so, then yea there's a conflict. If you can live without EPE's changes, just delete out their code block so that the game uses my code block instead, or ensure my mod's load order takes priority.
https://i.imgur.com/kw1ta3k.jpg
If the mod doesn't work for you, then either you have a conflicting mod somewhere, or the character you're comparing changes to has extremely natural red lips to begin with. I recommend doing before and after photos with my mod enabled vs. disabled to test it. If it indeed is not working, then disable all other mods, and re-enable mods to discover what is conflicting.
My last update was on the current version, so it wouldn't be a Paradox update breaking anything. I know it works because the screenshot in the gallery depicting the male character was screen captured on the current version. The mod is very subtle on what it changes, so unless you do a before and after, it can be hard to notice. Are you sure it's not working? Try doing before and after screenshots for yourself with my mod disabled and enabled on a character with the Beauty trait.
If it's indeed not working, first, make sure no other mods are conflicting (I recommend just disabling all other mods except this one to help isolate any culprit). Any mod that shares code with the beauty trait can be an issue.
Also, Paradox's Beauty trait only affects characters age 18+, so likewise, my mod doesn't work on anyone younger than that.
Okay, I updated it. I tested it and it's working. Thanks for the reminder.
@ Marilag
Not sure what you mean there. One thing I've noticed is Paradox has done a better job face morphing men to actually look attractive with the Beauty trait; however, they still add red lipstick, so my mod will remove it. You can see an updated example image in the mod's screenshot gallery. Basically, I don't mind changes to a character's bone structure; my criticism is specific to Paradox's treatment of facial cosmetics.
Oh, my mod's code only adjusts the impact of the Beauty trait. It takes on a slight orange color because orange is closer to the natural skintone of most characters.
You could try playing with my code to increase the Beauty trait's impact and see if that increases the red/pink to a more suitable amount.