Garry's Mod

Garry's Mod

Desert – Flat sand, Military bases, Undergrounds
334 Comments
random 8 Sep @ 3:01pm 
oh ok ty i thought the button in the other bunker was supposed to launch the nuke but it was broken or smthn
Olivier [CSCλᴅᴇᴠ]  [author] 8 Sep @ 8:12am 
Unfortunately, it cannot be done realistically or at least, as we want in a such old engine. The Source Engine is still really powerful and visually good, but we cannot modify the core code of the engine to add our functionalities.
What we have in mind is to create an advanced and complex sequence, within dedicated LUA scripts, but we have other projects to finish first before releasting the 2.0 of GmDesert.
random 6 Sep @ 12:44pm 
how do you lauch the nuke?
Olivier [CSCλᴅᴇᴠ]  [author] 6 Sep @ 8:06am 
What do you mean?
sigmaweusu 6 Sep @ 7:55am 
the kind of map that will be probably used in skibidi toilet o algo
Olivier [CSCλᴅᴇᴠ]  [author] 31 Aug @ 4:47pm 
Yes indeed, as you can see in the description. Only vast empty spaces of the desert doesn't have nodes, but navmeshes are supported
FatRat 31 Aug @ 12:32pm 
nodes?
Olivier [CSCλᴅᴇᴠ]  [author] 30 Aug @ 9:01pm 
Helicopters are from "WAC Aircrafts", weapons are from "M9K" packs and player models are "US Marines Player Models".
COMMANDER 30 Aug @ 11:58am 
what mod are the soliders and helis in the image?
Olivier [CSCλᴅᴇᴠ]  [author] 24 Aug @ 3:29pm 
@eziocire0729 - Please send us pictures of your issue using the dedicated Bug Report discussion if needed.

@Lobotoilet - You cannot made your own modifications with the default licence, but you can contact us if you have a specific project.
eziocire0729 24 Aug @ 1:07am 
the texture's are broken for me so i bought random texture packs and it turns out i had to down load "More textures" mod so every texture is fixed ; |
Lobotoilet 23 Aug @ 1:04pm 
hi could i edit the map to make it work with a server im in ?
Mr.Max B 12 Aug @ 12:29am 
alright thank you
Olivier [CSCλᴅᴇᴠ]  [author] 11 Aug @ 4:08pm 
Of course you can. Just remember to give appropriate credits and feel free to share your work to give a look!
Mr.Max B 11 Aug @ 12:18pm 
by the way can i use the map for an sfm video i'm working on?
Joheskiller |CSCλᴅᴇᴠ|  [author] 3 Aug @ 7:27pm 
We currently working on our recent Squid-Facility major project this summer and we will be back for Desert 2025 update once finished
sleepydriedtomatoes 3 Aug @ 7:21pm 
thank you for responding.
Joheskiller |CSCλᴅᴇᴠ|  [author] 3 Aug @ 5:00pm 
This is quite intriguing, it require some investigation. Anyway we will release the new version after our main project currently in work.
sleepydriedtomatoes 3 Aug @ 4:54pm 
npcs (rebels) don't interact with the turrets on the top bunker (the one with the rocket turrets.) they interact with the turret facing the door though. Don't know why the top bunker doesn't work, but it's a little annoying.
Joheskiller |CSCλᴅᴇᴠ|  [author] 21 Jun @ 5:13pm 
I see, many players seems to like this type of level for many activities. Secret and mysterious underground military facility always interests people!
yeetusfeeetus 20 Jun @ 1:58pm 
Snowy-Park looks really nice. But to me the main selling point of maps like Boreas and Desert is the bunkers. I really love these large bunkers, and especially those giant blast doors.
Joheskiller |CSCλᴅᴇᴠ|  [author] 20 Jun @ 7:55am 
Thank you very much for your support!
Indeed Boreas is pretty nice too! If you like cold atmosphere and snowy environments, you might also like Snowy-Park ;)
yeetusfeeetus 20 Jun @ 6:16am 
I see, it's nice to see the progress of this map. It's by far my favorite map on the workshop along with gm_Boreas
Olivier [CSCλᴅᴇᴠ]  [author] 19 Jun @ 12:45pm 
In the meantime, you can discover what's new in the next update!
https://studio.csc-groupe.fr/gmdesert-upcoming-update
Olivier [CSCλᴅᴇᴠ]  [author] 19 Jun @ 12:07pm 
Indeed, we are terribly sorry about the delay of the upcoming update.
As Alexandre said elsewhere, " For the next months, we already have focus on other primary projects like "Squid-Facility" , "Hangar" for Garry's Mod and "Ardennes" for Day of Defeat Source. "

But, to reassure you, the Gm-Desert 2025 massive update is on our disks and we try to progress on the remaining models and optimizations needed to release it!
yeetusfeeetus 19 Jun @ 6:40am 
It has been a long while since i last checked on this map. When is the next update planned?
nicodude10 13 Jun @ 10:51am 
thank you for the quick response time sir
Joheskiller |CSCλᴅᴇᴠ|  [author] 5 Jun @ 8:35am 
Indeed, it has nothing to do with Counter-Strike Source, that is an asset omission from us when packing all of our content.
Will be fixed in the next update as this corridor will be removed to create an hole new underground facility, much bigger that when is already existing.
nicodude10 4 Jun @ 3:04pm 
ive got CS:S mounted but ive got missing textures popping up on the pipes in the maintenance tunnels
Joheskiller |CSCλᴅᴇᴠ|  [author] 13 May @ 7:13am 
Informations about AI support in the description.
Critas 13 May @ 6:36am 
does this dih have a navmesh
Yuri.CMF. 6 Apr @ 8:32am 
its possible to launch that big ass missile?
Olivier [CSCλᴅᴇᴠ]  [author] 10 Mar @ 4:35pm 
Please precise if you speak about Navigation-Meshes with Next-Bots NPC, or old Node-graphs NPC.
In both case, road is cover by NPCs, only most of the desert doesn't have NPC paths due to Source limitations with the size of the map.
Bubaratzefatz 2 Mar @ 6:05am 
is it intentional for AI to not go past the roads?
i'm using the DRG starship troopers arachnids and they won't go past that road, if spawned in sand they just stand still.
milk_man654 19 Feb @ 11:35am 
WHAT IS THE CODE FOR THE DOOR
Olivier [CSCλᴅᴇᴠ]  [author] 9 Feb @ 11:37am 
Disable or delete your other addon to not mess with this current one. You can't "choose" which file you want to use if you have two files with the same name
Eliminatore 7 Feb @ 9:11am 
it has the same icon
Joheskiller |CSCλᴅᴇᴠ|  [author] 6 Feb @ 4:40pm 
You already have an existing map with the same name in your game. Check your other addons and if its the case, check your "maps" folder for manually added ones.
Eliminatore 6 Feb @ 4:34pm 
what am i doing wrong? i load map and no underground no base just some shitty deasert village
Olivier [CSCλᴅᴇᴠ]  [author] 24 Jan @ 10:47am 
We are all full focused on our last project, Squid-Factory since November, this is why we took delays for Desert.
Thank you for your message an be sure that we will not let all of the work that we did for the next update of Desert stay in our drives!
TBRB 24 Jan @ 10:20am 
Still waiting an update of this legendary map...
Mr. Green 19 Jan @ 10:38pm 
To help people out, to open the silo door,
1# go to the silo
2# find the small white cage lights, they should be next to the stairs on the silo "Surface"
3# pushing one of them should do the trick
Do note that at the time of writing this you can not fire the missile, only open the silo
compaq 28 Nov, 2024 @ 11:42am 
crashes when enabling Improved FPS Booster for some reason now
Joheskiller |CSCλᴅᴇᴠ|  [author] 25 Nov, 2024 @ 8:11am 
Toppet , Already replied, check changelogs.
Toppet 25 Nov, 2024 @ 4:26am 
is it in the missile silo or somewhere else?
Toppet 25 Nov, 2024 @ 4:22am 
where is the button?
Spiceberg. 25 Sep, 2024 @ 6:53pm 
ooho
Olivier [CSCλᴅᴇᴠ]  [author] 15 Apr, 2024 @ 9:59am 
Last reply, check changelogs again to open it.
['0]Bish 11 Apr, 2024 @ 5:51pm 
Is there way to open the silo?
пачка сигарет 6 Apr, 2024 @ 8:40pm 
Olivier, you could do some alternate edits of the map, remove the base part and add a barely full lake and dry river, whats left of a town, a rail line and maybe a small grain area and its a completely different context and map. Youd probably barely have to even change the terrain to make it work. just an idea.