Cities: Skylines

Cities: Skylines

Import Export Breakdown
23 opmerkingen
RedStone Assassin 28 dec 2022 om 22:12 
Hope this gets fixed. Love this mod! :hardhat:
ctcatuga 21 dec 2022 om 17:06 
I really hope this gets fixed. Love this mod!!
ctcatuga 21 dec 2022 om 17:06 
Pg 2:
System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0
at ColossalFramework.Plugins.PluginManager.AddPlugins (System.Collections.Generic.Dictionary`2 plugins) [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
ctcatuga 21 dec 2022 om 17:06 
Pg 1:
System.Exception: A Mod caused an error ---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: TFW: Original method GetColor has not been found for redirection
at ImportExportBreakdown.Redirection.Redirector.PerformRedirections (UInt64 bitMask) [0x00000] in <filename unknown>:0
at ImportExportBreakdown.ImportExportBreakdownMod.OnEnabled () [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception+)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr,
Rotiti 14 dec 2022 om 7:14 
Throw exception as
--
System.Exception: A Mod caused an error ---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: TFW: Original method GetColor has not been found for redirection
ctcatuga 13 aug 2022 om 16:16 
I don't understand what tab is supposed to show the different colors? I have clicked under every tab I can see/think of, and I don't see a difference in any of the colors as it's displayed in the pictures above...

What am I doing wrong??
jkm  [auteur] 23 sep 2021 om 13:56 
@Darkangel - I'm afraid I haven't had much time to work on this mod recently. I'll aim to fix this at some point, but in the meanwhile I'll upload the source to GitHub shortly and will accept pull requests from anyone for bug fixes or those unimplemented features.
Darkangel 18 sep 2021 om 9:49 
This is also interfering with the graph of cargo connections mod with the numbered stats of imports and exports. Also it doesn't seem updated to industries as the only colour difference i see is the new industries vs old ones where one is lighter than others whether its conflicting with my industry rebalancer mod not sure however its not showing what you are saying its supposed to show.
Darkangel 16 sep 2021 om 13:47 
Not Implemented (yet!)
* Update the legend to show the difference
* Apply to trucks also

Why not, still waiting for update??
Darkangel 15 sep 2021 om 13:25 
ok so you still haven't fixed this mod yet. Its like the other import export one he hasn't updated to stop fish exporting so the fish factory can get the damn fish instead of going straight past it to sell it off remotely the other side of 81 tiles. Omg isn't there any mod that fixes this no has he got no import of goods just the raw materials and no export f goods. You still cant work out your 3 shades of oranges yet ok next.
Chaos 28 dec 2020 om 17:48 
Also see my "Supply Chain Coloring" mod.
Future 25 nov 2020 om 7:17 
Interesting mod
jkm  [auteur] 24 nov 2020 om 5:43 
@walkeral Thanks, I'll try and take a look
LeonardMT 23 nov 2020 om 14:37 
@walkeral I have the same problem.
walkeral 20 nov 2020 om 5:08 
This is indeed very useful, however I think I've found an issue with it.

If you go to the "Level" view of the map, all industrial buildings are now uncoloured (i.e. no three shades of orange). I suspect the code which does the import/export overlay in this mod may be clashing somehow.
Also, this issue only seems to show once you've reloaded the game *twice* (i.e. after I disabled the mod, the issue was still there after the first reload but not after the second).
LeonardMT 18 nov 2020 om 12:11 
Thank you! This is a MUST have! :steamhappy:
Snorlax 4 okt 2020 om 13:22 
Amazing! I didn;t know I need it until you created this
Imperial Sutehk 13 sep 2020 om 5:20 
@SkyNet.....Yes that is something i have been hoping for since release of the game
SkyNet 12 sep 2020 om 23:32 
can we also get a mod that seperates office demand from industrial
Flumpmuncher 12 sep 2020 om 4:51 
This is a useful addition and useful when micro managing the manufacturing economy. Takes away a lot of guesswork. Helps with transport and infrastructure decisions too.

Thank you.
Dredphyre 7 sep 2020 om 23:56 
Nice! I was hoping something like this existed!
mpkio2 3 sep 2020 om 5:24 
Yeah, this looks very helpful! :)
exculcator 2 sep 2020 om 18:25 
Looks promising!