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Rapporter et oversættelsesproblem






System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0
at ColossalFramework.Plugins.PluginManager.AddPlugins (System.Collections.Generic.Dictionary`2 plugins) [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
System.Exception: A Mod caused an error ---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: TFW: Original method GetColor has not been found for redirection
at ImportExportBreakdown.Redirection.Redirector.PerformRedirections (UInt64 bitMask) [0x00000] in <filename unknown>:0
at ImportExportBreakdown.ImportExportBreakdownMod.OnEnabled () [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception+)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr,
--
System.Exception: A Mod caused an error ---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: TFW: Original method GetColor has not been found for redirection
What am I doing wrong??
* Update the legend to show the difference
* Apply to trucks also
Why not, still waiting for update??
If you go to the "Level" view of the map, all industrial buildings are now uncoloured (i.e. no three shades of orange). I suspect the code which does the import/export overlay in this mod may be clashing somehow.
Also, this issue only seems to show once you've reloaded the game *twice* (i.e. after I disabled the mod, the issue was still there after the first reload but not after the second).
Thank you.