Crusader Kings III

Crusader Kings III

More Cultural Names
576 Comments
orionhtr2024 6 Sep @ 7:02am 
@AngelBudgie The reason it's Arymor is because like the culture hybrid of Breton and French it refers to Armorica which is the historica name for the region.
AngelBudgie 29 Aug @ 2:16pm 
out of curiosity; why is the breton-language word for brittany "arymôr"? i havent come across it before, and what little information i did find, pointed towards it being welsh, as opposed to the breton "breizh".
23333313 6 Aug @ 10:29pm 
Hello! This is one of my favorite mods since ck2. I want to ask if there is a Chinese version of this mod? If not, is it allowed for me to create a Chinese translation submod?
Cat_and_cat_inc 3 Aug @ 7:22pm 
Could you make an offshoot mod where the name is based on the local culture (majority culture for lands of a higher rank than counties)?
Cole 22 Jul @ 6:00am 
the linux logo in the os compatibility looks so derpy man i cant :auyay:
Kasspar 19 Jul @ 2:32pm 
Автор, пятачок спрячь
Sungseon 17 Jul @ 7:49am 
save game compatible?
Yespy 7 Jul @ 4:43pm 
Hi, I have seen some incorrect names in the Basque language.

I can think about Leon, Asturias, Baskonia that appears as Leongo, Asturiasko and Baskoniako when it should appear as I wrote it first.

Can this be fixed?

Thank you.
Adamantiumolo 5 Jul @ 2:46am 
hey concerning Oso Pardo's issue, i think its because the name list for late normans isn't picked up by the mod. So, if you start in 1178, all holdings by normans will have their base name. You don't have that problem in 1066 if they hold the same titles. Hopefully, this can be fixed. Thank you for this mod its really good.
Lilandru  [author] 27 Jun @ 5:55am 
@Solmyr which date exactly?
@Fretec that's something that will need to be taken care of individually in the mod
@MangoFoalix @dachair @Bomberpilot this was probably before the mod was updated, does it still crash now?
@Oso Pardo norman culture is not very well covered unfortunately
@noga mods that alter the world map are almost always incompatible, so yes, that's probably the culprit
@CS Can't confirm right now, but I think so. As long as that mod doesn't alter the landed_titles file, it should be compatible
Solmyr 20 Jun @ 5:03am 
Consistently getting a crash with this mod on a specific date in my game. No crash with mod turned off, and after going past the crash and turning the mod back on, the game seems to continue fine. Tried with both CMH and base versions of the mod.
Fretec 18 Jun @ 11:34pm 
Even after this update (18 June), none of the nomadic realms work with this mod. The new dlc makes some nations appear only in english afte creating a character,Pechenegs, Cumans, Karluks etc... it works fine in the selector map though
MangoFoalix 31 May @ 3:32pm 
Was wondering why I can't start a new game and I have a feeling it's this mod as Fretec said below me. I'm going to wait to enable it when it's updated.
Oso Pardo 30 May @ 7:19pm 
Hello, friend. Thanks a lot for the mod. I noticed one problem. For some reason in 1178 all Norman ruled counties in Sicily and England have their normal vanilla names. It's the only culture where this happens.
dachair 12 May @ 6:18pm 
So, first, this is one of my favorite mods. I love it, and thanks for all the work.

Second: right now the mod is causing a crash *when starting a new game* and only when starting a new game. I'm not sure why, but it's definitely this mod. It's easy enough to work around, because the mod works when loaded mid-game, but it would be nice to somehow get around the problem.
lelelele 12 May @ 2:15pm 
Seems to crash but i use smaller world map mod so that might have something with it
Sungseon 12 May @ 12:55pm 
Does this mod work with EPE?
Bomberpilot 11 May @ 11:20am 
Is mod broken again? Because it's not working for me.
Toast 9 May @ 8:44pm 
yay update !!!!!!!!!!!!
Bomberpilot 9 May @ 3:16pm 
Update has been delivered, praise the sun!
uLi 9 May @ 1:09pm 
THANKS FOR THE UPDATE I LOVE YOU:burozombie::burozombie::burozombie::burozombie::burozombie::burozombie::burozombie::burozombie:
DD 6 May @ 12:03pm 
update?
Demri 6 May @ 9:14am 
WARNING ! ! ! ! ! THIS MOD MIGHT NOT LET YOU PLAY THE GAME ON 1.16.*
STuser2005 3 May @ 5:50pm 
Any prevision for when this might be updated?
Coop d'Etat 19 2 May @ 9:09pm 
@Bomberpilot

If you load the game without it and then save an exit, you can then activate it when loading the saved game and it'll work. This trick seems to work with this mod every time that CK3 has a major update.
Abu Musa 1 May @ 10:41pm 
will this be updated for the newest version? thank you
Bomberpilot 29 Apr @ 1:05am 
If anyone have same problem, this is the mod that was crashing the game, at least for me. Waiting for update then, as i can't play without it.
Rando 28 Apr @ 6:47pm 
I will die if I cant use this mod.
fisto the robo 19 Apr @ 1:35pm 
Pls make a MCN mod for After the End or Lord of the Rings 😃
HARDWARE BUYER HARDWARE BUYER 15 Apr @ 11:41pm 
I know you're reluctant on this, but as somebody who has this mod on as second nature in most games and has had this mod for over 2500 hours of CK3 I know an MPE compatch would not go unappreciated by the community.
Rando 15 Apr @ 5:26pm 
Ive been looking for a mod like this for a real long time and you know how you when you look for things on the steam workshop it usually shows things based on key words I think it would have been way much easier to find this mod if it had the key words in the description I think it would be much easier to find cause I only found this mod because of community title projects description when I looked up endonyms.
Lilandru  [author] 15 Apr @ 9:42am 
@Rando what do you mean?
@Xuchron & @Mr. Nekuromu Yes, MCN was updated for the latest CK3 version on 10 April.
Mr. Nekuromu 1 Apr @ 4:52pm 
I'm also wondering if this works with the latest update?
Xuchron 27 Mar @ 1:21pm 
Does this work with the latest update?
Rando 22 Mar @ 4:46pm 
Ngl should add endonyms in the description of this so its easier to look up.
Lilandru  [author] 20 Mar @ 11:28pm 
@BiggestVhagarFan Only baronies, counties, duchies, kingoms and empires.
@ルシファーフォールン one day, but I haven't played CK3 in almost 2 years and I'm currently just maintaining this mod as-is
@Beli Mulțumesc!
Beli 16 Mar @ 9:49am 
Salut, iti folosesc modurile de o gramada de timp dar nu am avut idee pana acum ca esti roman. Felicitari pentru tot ceea ce faci
more provinces expanded compatch needed
BiggestVhagarFan 31 Jan @ 1:11pm 
Does this mod only do county and title names, or does it do character names as well?
Cristiano 12 Jan @ 12:21pm 
will you make it compatible with more provinces expanded?
Lilandru  [author] 9 Jan @ 4:32am 
@CaesarRock @scenegirlluvr2007 Some places are not covered or don't have names for all cultures. While latin and greek are indeed the ones with the largest coverage, there are still many places with missing localisations for these languages. This mod is continuously expanding and increasing coverage with each new version, but it's impossible to ever have 100% coverage.
Lilandru  [author] 9 Jan @ 4:30am 
@gunndigs If nothing is constructed, the "barony" will have the default name from the localisation files of the game (depends on your game's language setting). Cultural names only apply once the holding finished construction. This is how the game works and there is no way to change that.
There are instances in which this mod does change the default localisation of holdings or titles, but they are rare.

@juune8 i'm not sure why, but your download is surely broken. the file should be named '999_MoreCulturalNames.txt' and the first title in it should be 'k_papal_state' with 30+ cultural names for it. Overall the file should be 261774 lines long (for version 24.353.0)
CaesarRock 8 Jan @ 10:48am 
I am also having that issue. No cities will change from their arabic to greek or latin variants.
Centerplaza #TF2isEasy 23 Dec, 2024 @ 1:55pm 
Middle eastern holdings wont change names to latin or greek equivalents.
juune8 17 Dec, 2024 @ 10:11am 
I look at this mod'sfile and there is nothing inside landed titles that has been change. No cultural names to titles except the vanilla's. Why ? I see the landed files of MB+ MCN mod is oK but not this one. i removed this mod and reinstall it but no change ...
gunndigs 10 Dec, 2024 @ 1:21am 
Will localization be added for baronies with no holdings (upon building something on that tile)? Feels weird to end up with an Arabic name for a place I -a French crusader- just spent years building up from nothing.
Conquest 9 Dec, 2024 @ 6:19pm 
Is there any way “Abbasid Empire” could be changed to “Abbasid Caliphate” in 867?
TheBadgerUK 19 Nov, 2024 @ 7:41am 
Thank you my dude, this is an awesome mod.
Conquest 16 Nov, 2024 @ 7:00pm 
I know it’s not compatible but sometimes mods still work
Conquest 16 Nov, 2024 @ 6:39pm 
Anybody know if this mod works worth Muslim enhancements?