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Thank you so much for the permission, qwetyr, jey, me and everyone on the team appreciate it
Added you, the git repo link, steam workshop link, and your contributors to a database of accredited content and creations!
Thank you soooo much, and appreciate you thx!
I'll most likely create an MCN version for EU5 but probably just for vanilla, at least initially, and only if possible without too many changes in MCN's infrastructure.
@ others : I hope to release an update this week, which should fix the problems
Hi, can the EU5: Extended Timeline team implement content from this mod accredited, thank you for any answer!
Also if not would you be open to making a compatch, but likely the scope of ET EU5 will be very big so a lot would be implemented in terms of cultural provincial/location names.
I can think about Leon, Asturias, Baskonia that appears as Leongo, Asturiasko and Baskoniako when it should appear as I wrote it first.
Can this be fixed?
Thank you.
@Fretec that's something that will need to be taken care of individually in the mod
@MangoFoalix @dachair @Bomberpilot this was probably before the mod was updated, does it still crash now?
@Oso Pardo norman culture is not very well covered unfortunately
@noga mods that alter the world map are almost always incompatible, so yes, that's probably the culprit
@CS Can't confirm right now, but I think so. As long as that mod doesn't alter the landed_titles file, it should be compatible
Second: right now the mod is causing a crash *when starting a new game* and only when starting a new game. I'm not sure why, but it's definitely this mod. It's easy enough to work around, because the mod works when loaded mid-game, but it would be nice to somehow get around the problem.
If you load the game without it and then save an exit, you can then activate it when loading the saved game and it'll work. This trick seems to work with this mod every time that CK3 has a major update.
@Xuchron & @Mr. Nekuromu Yes, MCN was updated for the latest CK3 version on 10 April.
@ルシファーフォールン one day, but I haven't played CK3 in almost 2 years and I'm currently just maintaining this mod as-is
@Beli Mulțumesc!
There are instances in which this mod does change the default localisation of holdings or titles, but they are rare.
@juune8 i'm not sure why, but your download is surely broken. the file should be named '999_MoreCulturalNames.txt' and the first title in it should be 'k_papal_state' with 30+ cultural names for it. Overall the file should be 261774 lines long (for version 24.353.0)