XCOM 2
[WotC] Agile Strength Fix
10 Comments
Lago  [author] 31 Dec, 2021 @ 7:14am 
Yes. They should only run the suppression if they're flanked.
Crazyduck 31 Dec, 2021 @ 7:12am 
While playing with Agile enabled I remember that suppressing chosen would also count as attack and force them to move, which I think shouldnt happen because technically suppression isnt an attack itself. Does this mod affect Chosen reaction to being suppressed?
Dragonlord 28 Mar, 2021 @ 11:29am 
Thanks found it
Lago  [author] 28 Mar, 2021 @ 11:26am 
It doesn't by default, but there's an ini toggle if you want to do that.
Dragonlord 28 Mar, 2021 @ 11:04am 
So does it give all chosen the agile ability though? I am trying to find a damn mod to give them LWOTC like reactions but every mod just makes them rulers.. and that is kinda crazy
Dragon32 28 Aug, 2020 @ 4:13am 
@Lago
Oh, cool. Didn't realise there was an existing behaviour. I get no hits when grepping all my XComAI.ini files for TryAgileMove so that looks cool. Thanks for the info.
Lago  [author] 28 Aug, 2020 @ 4:03am 
I'm fairly sure it should be compatible with all of those. If you want to be certain, check their XComAI.ini files for the TryAgileMove behaviour. If they don't have it, it's compatible. If they do have it, delete it to make them compatible.
Dragon32 28 Aug, 2020 @ 3:58am 
@Lago
Couple of questions on compatibility if I may
RealityMachina's "Restored Chosen Traits" also brings back Agile as a Chosen strength. As far as I can tell though (not an expert) there's no editing of the ability in that mod, just adding +ChosenStrengths="ChosenAgile" in XComGameBoard.ini
Do you know if someone could just enable this mod with that one?

You mention changes to Chosen AI. There're a few mods which change up the Chosen AI (I'm using "A Better Chosen" with "Aggressive Chosen" in my current campaign and liking it). Are you aware of how compatible or not this mod is with any of those AI mods?
Grimjaq Hex 27 Aug, 2020 @ 6:57pm 
Evil.
dmc32 27 Aug, 2020 @ 1:53pm 
Very cool, challenging skill to bring back, like that you added "intelligent moving" to this defensive ability instead of keeping it forced and random. Should help to stop them from standing still and taking shots which makes no sense.