Space Engineers

Space Engineers

BluePrint To Assembler
45 kommentarer
RougeSable 1. mar. kl. 3:13 
Not working with automaton blocks or 2024 DLC
Bioses Saxony 30. dec. 2024 kl. 5:51 
Hello and Thank you for this.

Please can you update ?
LeNi 19. mar. 2024 kl. 7:33 
@MrFox I made a little explanation on how to add the new blocks

Couldn't fit it here so here is a pastebin: https://pastebin.com/Np5QbniZ

You can also add custom components, read the guide listed in this page

https://gtm.steamproxy.vip/workshop/filedetails/discussion/2211055171/3123785722646585120/
MrFox 25. apr. 2023 kl. 18:49 
plz update cant find new blocks and errors out
Ronin Planetary Industries 25. apr. 2023 kl. 8:42 
There have been a lot of new blocks added to the base game and DLC since the last update of this script. Has the author abandoned it?
VoidSeeker 12. apr. 2023 kl. 11:21 
@joseabg93 It adds components for me, but sometimes doesn't respect components that are already in the storage. Make sure that your assembler's name contains [BTA] tag.
VoidSeeker 12. apr. 2023 kl. 11:20 
Would be nice to add multi-lcd blocks support. Like control stations, cockpits, helms...
joseabg93 12. mar. 2023 kl. 17:18 
hello, does this script still working? it says "components allready added" but not really
Eisenwolf 10. jan. 2023 kl. 0:25 
can you add a simple "Start" argument? So all projectors and assembler wit the [BTA] tag will merge together and start produktion? so you don't neet the "[BTA] "insert name of projector";toassembler" tag?
Ozrat 21. dec. 2022 kl. 14:49 
@Archaeosis ... There appears to be another problem aside from the Components Added statement when they are not. In the PB read out it states "Error: Did not find Small Reinforced Conveyor Tube T". There is another error listed also concerning a reinforced conveyor tube not being 'found'.
Kvakkle 12. sep. 2022 kl. 4:59 
It's not adding components to assembler.
It says:
Reading: Projector [BTA]
Armor type: light (i only have light armor blocks)
Components allready added... (but it's not)

And I don't have the componets in any inventory.
Archaeosis 1. juli 2022 kl. 14:53 
Also the tag should be [BTA] (make sure the square brackets are there)
Archaeosis 1. juli 2022 kl. 14:52 
@HEADWiG double check the projectors are switched on (PB won't recognise them if they aren't). Also make sure the small grid projector is connected to the same grid as the PB, even if it's via a subgrid (rotor/hinge with small head for instance) - if your small grid projector is just stuck on a landing gear that's attached to the main grid that the PB is on it won't be seen by the script
HEADWiG 1. juli 2022 kl. 12:28 
The Programmable Block say Running and Projectors Found: 0...Projector (small) has the Tag
BTA. Heeeelp :D
Archaeosis 23. juni 2022 kl. 20:39 
When sending projector components to tagged assemblers, it doesn't seem to check current inventory (setting is set to true in the script) - does it only check the inventory of the actual assemblers, and not connected cargo containers? (all my components get sorted into cargo containers after assembly so nothing stays in the inventory of the assemblers themselves)
Techfaith7 27. apr. 2022 kl. 6:32 
yes BlueLone, Sorry for the long delay. The Custom data. It says exactly what Shinda_akuma03 said. Need help please
BusDroake  [ophavsmand] 26. feb. 2022 kl. 12:23 
@techfaith7 is there an error in the custom data of the programmable block? If so plz send it so i can find out what exactly is going wrong.
Techfaith7 26. feb. 2022 kl. 10:54 
I am also having trouble like the rest after the new DLC update this script is having issues. It's telling me the edit the script to complex.
BusDroake  [ophavsmand] 5. feb. 2022 kl. 10:23 
@SinisterMask
I haven't gotten to updating the script for the new dlc yet. I will loook into it.
Tx for the feedback.
SinisterMask 5. feb. 2022 kl. 6:52 
I tried the script for the 1st time today so I'm not sure if i did something wrong or if it's related to the recent warfare2 update but the script doesn't seem to recognize some parts for me.
It displays erreors like :
"Error : Did no find Ejector
Error, : Did not find Light
..."
Some other scripts seems not to recognize some items since the last update, I think that they may have changed the items index or something like that.
BusDroake  [ophavsmand] 17. nov. 2021 kl. 7:28 
@jagodragon Means something probably went wrong. If the script was running, you can normally see a more detailed error message in the custom data of the programmable block.

@spiegel Apparently there was a bug so the option to add custom lcd didn't work. This is now fixed.

@Amour Changed something in code and now this shouldn't load that long.
jagodragon 8. nov. 2021 kl. 6:31 
I've started getting an error with this script today... no idea why...

"Script execution terminated, script is too complex. Please edit and rebuild script."

has any one else had this issue and is there a fix?
RhumArangé 18. sep. 2021 kl. 9:54 
really love ya bro
Mercury 23. juli 2021 kl. 1:30 
This doesn't give any directions about how to name the LCD and Projector. The Custom Data in the LCD doesn't give any direction at all - where the program block directions tell you to specifically look there for those directions. The LCD doesn't seem to work no matter how I add the name of my projector to it.
Âmøur 1. juni 2021 kl. 3:48 
Unsubscribing, now with a new udate, script makes even custom games crush.
Âmøur 27. apr. 2021 kl. 4:18 
This happens when i load script into Programming Block and whole server freeze for a while but not when i am trying to run it.
Comparing to other similar scripts there is no such problem, they loads and run with out server lags but i prefer your script because of LCD clearance+font and LCD tags.
Also it would be nice to see an option No Bars on LCD.
BusDroake  [ophavsmand] 27. apr. 2021 kl. 1:38 
@Philmonger The default value in the custom data will say parts are sent. Have you changed the value to false? Then it will send the parts to assembler.

@Âmøur I'm sorry for that. Atm I don't know how to make this script better for server except changing the update times for the script. I'll try implementing a custom update time for next patch. Maybe with lesser runs of the script, the server may runner smoother.
Âmøur 31. mar. 2021 kl. 14:50 
it make server lag badly
Pillmonger 19. mar. 2021 kl. 21:16 
I have everything set up correctly and still not working
don't know why says my projector and assembler are connected and parts sent... New to scripts
KrazyIvanUS 13. feb. 2021 kl. 8:24 
@BlueLone I figured it out. I have some Modded Blocks in my blueprints. I see that if there are ANY unknown blocks in the blueprint, the script will not work at all.
BusDroake  [ophavsmand] 13. feb. 2021 kl. 2:46 
Quick update for those who want to know :p
Currently i'm working on sending the parts to containers.
This is currently in test phase.

@KrazyIvanUS After this is done I will see what I can do.
KrazyIvanUS 8. feb. 2021 kl. 23:54 
I cannot figure out how to get this script to work. I've followed the instructions in the code as best I can. Could you do a youtube how-to video?
BusDroake  [ophavsmand] 22. jan. 2021 kl. 8:30 
@_mig_ This could be possible. I will look into it.
_mig_ 22. jan. 2021 kl. 6:45 
Hello! Is it possible to add the movement of the created parts to the desired container?
BusDroake  [ophavsmand] 29. nov. 2020 kl. 10:50 
@xamine J'ai modifié le script. Les données d'exception sont désormais placées dans les CustomData du ProgrammableBlock. Si nécessaire, vous pouvez m'ajouter en tant qu'ami pour envoyer les informations afin que j'aie plus d'informations sur le problème.
(PS google translate :p)
xamine 29. nov. 2020 kl. 8:59 
J'ai un soucis, le script est trop complexe il s'arrete, je doit modifier et recompiler, est-ce normal?
BusDroake  [ophavsmand] 16. nov. 2020 kl. 22:47 
@Mortus Eclipse I will look into it :) tx for the feedback
Mortus Eclipse 15. nov. 2020 kl. 7:13 
Otherwise a great script.
Mortus Eclipse 15. nov. 2020 kl. 7:12 
@BlueLone Yes the blueprint in question has just the Rotor Part without the actual Rotor attached.
BusDroake  [ophavsmand] 15. nov. 2020 kl. 4:17 
@Mortus Eclipse I made it so the rotor part components should be included in rotor block if u know what i mean so unless the blueprint contains a rotor part with no rotor attached it should be counted as well
Mortus Eclipse 14. nov. 2020 kl. 12:10 
One issue I sorts of had was that the script does not recognise the Rotor Part.
Plants2 10. sep. 2020 kl. 8:41 
Engineer, you are handsome!
commie._.tears 9. sep. 2020 kl. 15:25 
yes
BusDroake  [ophavsmand] 2. sep. 2020 kl. 4:40 
Ok tx @JesusInDaStreetsSatanInDaSheets for the info i will look into it
JesusInDaStreetsSatanInDaSheets 1. sep. 2020 kl. 17:58 
Didnt work for me. When I checked the code, got a bunch of errors. ie:
Program(562,383): Warning: 'IMyTextPanel.WritePublic Text(string,bool)' is obsolete: 'LCD public text is deprecated'

There were more of those for the LCD