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Still it sounds a bit weird, iirc this mod doesn't change anything related to inventory -> it just changes all the listed machines so they have "open player's inventory" as part of the "open window"
Unless there is some spaghetti in the vanilla code and opening inventory unlocks the shortcuts while typing for whatever reason
But good catch, I will put it into description
The game loads too long so I tend to skip tutorial so stuff is never tested in this regard ;D
A simple workaround is to enable the mod after the tutorial. Works fine afterwards.
"auto inv" was too long ;D
I left it at "inv" the icon has full "automatic inventory" so I guess people will understand what's going on
I didn't test it, so tell me if something goes wrong
Also don't install both mods, only one mod for auto inv is enough
I guess "Tricky's Storage Hoppers Automatic Inventory" would be too long?
Maybe "Tricky's Storage Hoppers Aut Inv"? Kind of cryptic.
if yes, then idea for name would be also welcome ;D
It wouldn't be added to this mod.
Mod to edit other mod's (tricky) machine requires this tricky's mod to be always enabled.
If tricky is disabled then mod crashes and game disables mod
in other words:
if I added tricky to this "automatic inventory" mod, then it would stop working for everyone who doesn't use tricky hoppers
Making new mod wouldn't be a problem, I would just copy this mod and add the tricky part
The name of mod would be headache ;d
Mod editting other mod, needs to be alphabetically after the main mod
just like this mod:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2173101711
it edits tricky, and name is alphabetically after tricky, but because name was too long I had to cut it a bit (that's why it's exp+ instead of expanded)
Also a big thank you, Wariat 117, for all your QOL mods, they are really helpful! :)
Now it should open inventory for any machine that needs it.
If I have missed anything then feel free to inform me in comments there.